Hyperactive!

by Asmodea

Back to Ideas.

Siam2012-10-02 14:10:21
For the next 60 seconds, all damage done by the bard is doubled. :)
Rakor2012-10-02 14:55:33
Finally, a decent suggestion from Siam. Let's get that envoyed and implemented. We're done here, good job everyone.
Unknown2012-10-02 14:56:46
Hey, he just suggested the best idea yet so far. No hating on us bards, you! :P
Eventru2012-10-02 15:13:24
Maybe it should buff all cutting/blunt-type damage.

That's useful for monks AND bard.
Enyalida2012-10-02 15:17:16
What cutting/blunt do for bards? Only two of the specs do that type of damage, aye?
Siam2012-10-02 15:38:24
Eventru:

Maybe it should buff all cutting/blunt-type damage.

That's useful for monks AND bard.


It should just buff physical and magical damage. Tada. Blanket buff!
Unknown2012-10-02 17:11:55
Stop trolling, Eventru :(

Not all bards! Only.... One type. (Two?) - I forget. I am so focused on lolDivinus, heh.

I still vote we just delete the current effect and replace with a +1 to crit. (2P, 60 seconds.)

There. Problem solved. Fixes for both classes.
Unknown2012-10-02 17:13:33
Ignore this post because I am clearly a retard today.
Zynna2012-10-02 17:20:56
What about being able to use your physical prowess to stay in the same elevation for X amount of time? e.g. if city acro fighting in forest, can't be raised into trees (but could still be force moved to another ground level room) or if forest acro could stay in trees, but still be moved into another tree room.
Enyalida2012-10-02 17:33:55
That's very specific and punishing towards a single archetype (druids), who are the only ones who have to actually deal with more than one elevation on a regular basis.
Unknown2012-10-02 20:42:42
Damage bonus, please.
Asmodea2012-10-02 22:43:05
Any sort of damage bonus to either monk or bards is not going to happy.
Sylphas2012-10-02 23:14:06
Crit bonus would be fun, and pretty limited in PvP. Can you even crit against most player-controlled mobs any more? I know at least a few of them were given crit protection.
Asmodea2012-10-02 23:15:42
Sylphas:

Crit bonus would be fun, and pretty limited in PvP. Can you even crit against most player-controlled mobs any more? I know at least a few of them were given crit protection.


I don't believe you can Crit Player mobs anymore maybe with a few exceptions, however the idea came as a result of trying to think of something that wouldn't OP a bard or a monk but still be useful to both.
Esano2012-10-03 01:33:43
If it's going to be a crit buff, it should be permanent, not temporary: see Paradigmatics GoodLuck, a permanent +crit at Virt + 25%.

EDIT: How about a skill that lets you avoid on-entry/exit triggers like programmed illusions, phantomwalls, traps, engage, etc. for a limited time? I think stealth evade works a bit like this, so the mechanics should already be possible.
Sylphas2012-10-03 02:04:12
I think that's the most acrobatically themed change I've yet heard for it, actually.
Eritheyl2012-10-03 03:06:26
I like it.
Unknown2012-10-03 03:18:47
Ditto. As an acrobat, this pleases me.
Malarious2012-10-03 03:26:12
Esano:

If it's going to be a crit buff, it should be permanent, not temporary: see Paradigmatics GoodLuck, a permanent +crit at Virt + 25%.

EDIT: How about a skill that lets you avoid on-entry/exit triggers like programmed illusions, phantomwalls, traps, engage, etc. for a limited time? I think stealth evade works a bit like this, so the mechanics should already be possible.


Evade actually sucks, heh. how long did you intend this skill to last and at what cost? The avoiding traps would be the biggest thing, but in anything but groups it would just waste power (1v1, they just walk around and wait for your time to run out if they want).