Xiel2012-09-29 09:06:23
Day/night time and village loyalty.
Unknown2012-09-29 11:11:42
Heh, yeah, my one big request for whatever the next quest set to be latched onto curios is...please don't make it one that requires you to go into villages. >_>
(I guess unless you wanted to make village quests a curio set. As long as you could repeat the same village over and over! Or that might be kinda lame...Stewartsville. Maybe you would have to do at least one different village's quest in between. Just not all villages are created equal (dwarves, and such), so making it that you have to do everyone's quest would be impossible.)
(I guess unless you wanted to make village quests a curio set. As long as you could repeat the same village over and over! Or that might be kinda lame...Stewartsville. Maybe you would have to do at least one different village's quest in between. Just not all villages are created equal (dwarves, and such), so making it that you have to do everyone's quest would be impossible.)
Xenthos2012-09-29 11:29:23
Making it so you don't have to do the full round would be really swell, then.
Saran2012-09-29 12:51:37
+1 to nature themed quest curios
Ushaara2012-09-29 13:27:12
Oh man, I both want and don't want an Icewynd/Climanti epic quest curio. :(
Kalaneya2012-09-29 16:55:44
Phoebus:
Heh, yeah, my one big request for whatever the next quest set to be latched onto curios is...please don't make it one that requires you to go into villages. >_>
This right here is my major gripe with this. But I otherwise love the idea. Aetherbubble quests seem to be the next natural step with this. There's also the groupings of quests in 'help 14.1.2' that might be a starting point for new curio sets.
Xiel2012-09-29 22:46:45
It doesn't have to be just chains of quests. Like the Waystation quest, it could be just one quest with multiple steps, and I like this better than quest cycles (UV, Icewynd, aetherbubbles) which, though would make sense, are a PITA to do once, let alone twice for those who have already done them before.
Edit: As an aside, piece list is up for the wakabi now. Just ambients and the collection power left to go, and those won't come around til I or someone else gets their bits completed!
Edit: As an aside, piece list is up for the wakabi now. Just ambients and the collection power left to go, and those won't come around til I or someone else gets their bits completed!
Eventru2012-09-30 00:39:44
Xiel:
It doesn't have to be just chains of quests. Like the Waystation quest, it could be just one quest with multiple steps, and I like this better than quest cycles (UV, Icewynd, aetherbubbles) which, though would make sense, are a PITA to do once, let alone twice for those who have already done them before.
Edit: As an aside, piece list is up for the wakabi now. Just ambients and the collection power left to go, and those won't come around til I or someone else gets their bits completed!
It could be chain quests, but you might get a curio for blinding the ice angels, for breaking the will of a trill tribe, turning in an ice angel to the spire (that's 9 curios for 1 honours quest). Then you might get 1 per shard you turn in to the Spire (that's 12 for the next line). Etc etc.
They don't have to just be at the completion, but at various points in the quest.
Xenthos2012-09-30 01:42:40
I'm actually beginning to have second thoughts on expanding this.
These quests are not designed for multiple people to be working on them.
Some of the items / steps are bugged minorly, some of them have completely bizarre and silly reset times (like the dough, or requiring 4 sweetgrasses when there are 3 available in Hifarae). Plus having to get into villages (Acknor / Estelbar)...
It's an interesting experiment, but it's already starting to get frustrating / tedious because of things like village enemy territory and long reset times where other people are working on it. :(
These quests are not designed for multiple people to be working on them.
Some of the items / steps are bugged minorly, some of them have completely bizarre and silly reset times (like the dough, or requiring 4 sweetgrasses when there are 3 available in Hifarae). Plus having to get into villages (Acknor / Estelbar)...
It's an interesting experiment, but it's already starting to get frustrating / tedious because of things like village enemy territory and long reset times where other people are working on it. :(
Xiel2012-09-30 02:17:11
Theoretically, though, if they DO introduce this to other places, then the questers all clustered around the Waystation collection COULD disperse to do the other curio quests, no? I mean, it's what typically happens when multiple people congregate around one goal - if another option is made available, then inevitably, some of these folk move around.
So, if say, they open up two more curio quests relatively soon, I'd think the current clot on Waystation questing would disperse a bit.
So, if say, they open up two more curio quests relatively soon, I'd think the current clot on Waystation questing would disperse a bit.
Enyalida2012-09-30 02:50:11
This is why It'd be nice if quests like Tosha were not included in this system! That the hills quest will be harder to do until this clot disperses should be at least a little distressing to anyone in Glom/Seren who wants to finish their epic cycle, though you do only have to do that part once!
Eventru2012-09-30 03:01:12
Xenthos:
I'm actually beginning to have second thoughts on expanding this.
These quests are not designed for multiple people to be working on them.
Some of the items / steps are bugged minorly, some of them have completely bizarre and silly reset times (like the dough, or requiring 4 sweetgrasses when there are 3 available in Hifarae). Plus having to get into villages (Acknor / Estelbar)...
It's an interesting experiment, but it's already starting to get frustrating / tedious because of things like village enemy territory and long reset times where other people are working on it. :(
Regarding the dough, someone snatched it about 5 minutes before you did. That's not a 'bizarre and silly reset time', but rather your crap luck. :P
It's pretty standard for quests to have a given requirement for number of items/corpses collected, whereas the amount available per spawn is less than that.
Your complaint seems focused around the fact many people are pursuing a single set via a single quest. Presuming we expand on it, there'll be more sets for people to pursue, people will only pursue it for what they need, and the 'clot' will disperse naturally.
That doesn't really feel like an argument against adding it to other quests, only a complaint about how quests are done in general. And while the Wayfaire is nice, we're not rewriting every quest to be performed simultaneously by an infinite number of people. It's just not feasible.
Xenthos2012-09-30 03:32:11
Eventru:
Regarding the dough, someone snatched it about 5 minutes before you did. That's not a 'bizarre and silly reset time', but rather your crap luck. :P
It's pretty standard for quests to have a given requirement for number of items/corpses collected, whereas the amount available per spawn is less than that.
Your complaint seems focused around the fact many people are pursuing a single set via a single quest. Presuming we expand on it, there'll be more sets for people to pursue, people will only pursue it for what they need, and the 'clot' will disperse naturally.
That doesn't really feel like an argument against adding it to other quests, only a complaint about how quests are done in general. And while the Wayfaire is nice, we're not rewriting every quest to be performed simultaneously by an infinite number of people. It's just not feasible.
It is pretty bizarre and silly when:
1) It says "Where did you go?" (though that was fixed)
and
2) There doesn't seem to be a compelling reason for it to have a reset time anyways. It's a piece of dough that the guy whips up when given flour, heh. Now he just drops it and steps all over it, ruining the thing.
Keep in mind that the things you use in order to even try to get it only exist in the game 40% of the time (at night), and you're gambling on whether or not it's ready with things that are limited in spawn time. If you kill them and hold onto their corpses to try again later... once dawn hits, the corpses go *poof*.
If you use them all, well, you're SOL. It's not like creature respawns where you know they're not there and you can just wait (because when they are, you can see them).
To the final step: If it's a complaint about how quests are done in general, then... well, that should be considered when expanding this to other quests. Because if it's a fundamental issue with the system as-is, plugging other quests in isn't necessarily going to help.
I guess aside from generating a lot of bug reports as people try to get things smoothed over (which this one already has, heh).
Xenthos2012-09-30 03:37:35
Honestly, I love the idea in general. It's great.
In practice, it starts getting frustrating when dealing with the minutiae of the quest details (night / day restrictions, can't do in winter, things like that). In addition, items that have a reset time behind the scenes where you have no idea whether or not they have reset (and can't get that information from the NPCs in question).
It's also not consistent; you can get Ahote to tell you if the scythe is already out, as an example.
So a lot of this is just frustration with specific quest... quirks. That and a bit of tiredness. Not a good combination.
But, you know, I still can't stop. :(
In practice, it starts getting frustrating when dealing with the minutiae of the quest details (night / day restrictions, can't do in winter, things like that). In addition, items that have a reset time behind the scenes where you have no idea whether or not they have reset (and can't get that information from the NPCs in question).
It's also not consistent; you can get Ahote to tell you if the scythe is already out, as an example.
So a lot of this is just frustration with specific quest... quirks. That and a bit of tiredness. Not a good combination.
But, you know, I still can't stop. :(
Eventru2012-09-30 12:46:25
Xenthos:
But, you know, I still can't stop. :(
I know, I know. Here here, Xenthos. Here here. It'll be okay.
Siam2012-09-30 13:51:36
IF the Frost Spite side gets fixed and has a curio associated with it, it'd be dandy.
Xenthos2012-10-01 18:32:24
At this point I have bashed up 108 curio pieces...
And I have received 1 rare.
:(
The other curio sets were helped out by being able to get them in other ways (rubbing and lessons). That helped out tremendously in terms of actually being able to finish the things.
Quest curios really need some way of getting them aside from just raw questing.
And I have received 1 rare.
:(
The other curio sets were helped out by being able to get them in other ways (rubbing and lessons). That helped out tremendously in terms of actually being able to finish the things.
Quest curios really need some way of getting them aside from just raw questing.
Ssaliss2012-10-01 18:39:04
Frankly, being able to buy quest curios would somewhat cheapen it a bit... There's always trading. I'm also hoping you're on the low end of getting rares. Either that, or it could do with a buff (to, say, 3%-5%?).
Xenthos2012-10-01 18:55:28
Ssaliss:
Frankly, being able to buy quest curios would somewhat cheapen it a bit... There's always trading. I'm also hoping you're on the low end of getting rares. Either that, or it could do with a buff (to, say, 3%-5%?).
There's not always trading when 2 people are monopolizing the quests. <_<
Ssaliss2012-10-01 19:39:34
And whose fault is that monopoly? :P
Although on a more serious note, I would love to see this expanded to other quests as well. Right now, I've got the feeling people are standing in line behind Viy and Xen to do the waystation quests.
Although on a more serious note, I would love to see this expanded to other quests as well. Right now, I've got the feeling people are standing in line behind Viy and Xen to do the waystation quests.