Unknown2012-10-01 19:42:52
Yeah... I did a few then decided to wait till you were done :)
If it's a 10% chance of a rare (which seems reasonable) then you've been unlucky, like 1/1000 unlucky. Not inconceivable though.
If it's a 10% chance of a rare (which seems reasonable) then you've been unlucky, like 1/1000 unlucky. Not inconceivable though.
Ssaliss2012-10-01 19:58:42
I don't think a 10% chance of a rare seems very reasonable myself... That wouldn't exactly make them, y'know, rare. A 10% chance would mean they appear in the exactly right proportions to common pieces, and isn't something you actually need to hunt for.
Xenthos2012-10-01 20:34:58
When you have to quest for the things, is there any real reason for some pieces to be rarer than others? Aside from the fact that it has "rare" flagged on it as a description.
If there was a way to do some kind of a swap, it might be better though!
If there was a way to do some kind of a swap, it might be better though!
Estarra2012-10-01 21:03:00
If there was a 10% chance of a rare and there are a total of 10 pieces, how is it more rare than any other piece?
Just asking!
Just asking!
Xenthos2012-10-01 21:12:55
Estarra:
If there was a 10% chance of a rare and there are a total of 10 pieces, how is it more rare than any other piece?
Just asking!
Ssaliss is suggesting that they should be less than a 10% chance, I am just disagreeing with that stance.
I'd still like a way to gamble my curio pieces (ie by rubbing them) to try to get the ones I am missing!
Unknown2012-10-01 22:16:19
...good point. If it's a 5% chance of a rare, then you'd have about a 1/45 chance of only getting one in 108 tries.
Eventru2012-10-01 23:20:45
Xenthos:
At this point I have bashed up 108 curio pieces...
And I have received 1 rare.
:(
The other curio sets were helped out by being able to get them in other ways (rubbing and lessons). That helped out tremendously in terms of actually being able to finish the things.
Quest curios really need some way of getting them aside from just raw questing.
I really think the entire point is that the only way to acquire them is through questing.
For once, it's not something gold or credits can easily buy you - it requires real effort!
And "rare" is just that - it increases the difficulty. Particularly on sets. You'll get there eventually, if you really want to!
Also, it's so I can mustache twirl at your cries.
Ytran2012-10-01 23:22:38
Mustache twirls are so old-school. Beard/chin stroking is where it's at.
Xenthos2012-10-01 23:28:11
Eventru:
I really think the entire point is that the only way to acquire them is through questing.
For once, it's not something gold or credits can easily buy you - it requires real effort!
And "rare" is just that - it increases the difficulty. Particularly on sets. You'll get there eventually, if you really want to!
Also, it's so I can mustache twirl at your cries.
It's already been "real effort" thus far.
At the current rate I've gotten rares at, it's going to take another 36 or so hours of online time spent doing nothing but this quest (and I'll end up having 300 other curio pieces along with what I've already gotten).
To me, there's a difference between "real effort" and "masochistic effort requirements." Even if you could only trade in quest curios for other quest curios (ie, a quest curio has a high chance to rub into another quest curio, but non-quest curios cannot), it gives you a better chance of rounding it out without meandering off into the realms of lunacy as far as time spent on it goes.
I kind of feel like players should be playing the game with time devoted to pet projects here and there, instead of playing the game solely for those pet projects (which is pretty much what it's coming down to trying to get the last few rares).
Enyalida2012-10-02 00:29:07
Of course, this quest also requires you to enter player territory. I feel kinda bad about banning random folk from waltzing around our villages... but then again, what did everyone expect would happen?
Xenthos2012-10-02 00:40:05
Why would you ban "random folk" from walking into your village?
Does it really matter if someone takes a few carrots when all the furrikin are already there?
Does it really matter if someone takes a few carrots when all the furrikin are already there?
Unknown2012-10-02 00:41:46
It's meant to be difficult! :D
Xenthos2012-10-02 00:43:43
Zarquan:
It's meant to be difficult! :D
It's already difficult in that I have to pay newbies to wander in and get carrots for me.
That said, an easy 10,000 gold for pulling up a few carrots is a pretty good deal for them.
Let the newbies make gold!
Unknown2012-10-02 01:01:32
Lawlz.
It might be time to start a religion centered around curios, the true sign of the End Times.
It might be time to start a religion centered around curios, the true sign of the End Times.
Xiel2012-10-02 20:50:25
I have to echo Xenthos' sentiments somewhat in this whole quest curio collecting business. I've gotten about 144 pieces in the past few days to attempt to complete this collection, and the numbers just work against you at the end when you're trying to generate one specific curio of forty possible outcomes. Dys already (I think) worked the math out when this gets compounded with other variables such as the number of steps possible to enact this generation affected further by delays over respawn rates.
And then you have people like Iasmos up there who just bashes the quest mobs for no reason besides giving him pleasure, and that puts that delay further. I'm willing to bet he'd say it's for other reasons than asshattery (such as gold drops, I'm sure), but it's another variable to consider nonetheless.
Even though now I'm lucky to actually be done with that collection (which is only possible because someone else's luck is better than mine and got the last piece to add to the 39 I needed), reflection makes me wary about the future progression of quest curios. The Waystation is one of the more simple quests to spam (when comparing to the inevitable cycle-level quests like the UV and the Icewynd), and thinking of doing 144 steps of that level (that you can't repeat a step without finishing the ENTIRE thing) just makes me worried.
I would really, really be grateful for a chance for quest curios to be rubbed into other quest curios rather than how it is right now in that the generation only occurs upon quest completion or trading. I like the stipulation that non-quest curios not be able to be made into quest curios as an evening measure, but some way to fix a system that promotes another mind-numbing grind would be sorely appreciated.
Edit: Or even if the bit generated would somehow check what pieces you already have and give a bigger chance of giving you a piece you don't possess would be good too. Just some way to address the eventual grumping that occurs when you try and raise Zenobia for the last kephera piece you need only to spawn the 5th kephera thorax/head/arm/leg extra you get.
And then you have people like Iasmos up there who just bashes the quest mobs for no reason besides giving him pleasure, and that puts that delay further. I'm willing to bet he'd say it's for other reasons than asshattery (such as gold drops, I'm sure), but it's another variable to consider nonetheless.
Even though now I'm lucky to actually be done with that collection (which is only possible because someone else's luck is better than mine and got the last piece to add to the 39 I needed), reflection makes me wary about the future progression of quest curios. The Waystation is one of the more simple quests to spam (when comparing to the inevitable cycle-level quests like the UV and the Icewynd), and thinking of doing 144 steps of that level (that you can't repeat a step without finishing the ENTIRE thing) just makes me worried.
I would really, really be grateful for a chance for quest curios to be rubbed into other quest curios rather than how it is right now in that the generation only occurs upon quest completion or trading. I like the stipulation that non-quest curios not be able to be made into quest curios as an evening measure, but some way to fix a system that promotes another mind-numbing grind would be sorely appreciated.
Edit: Or even if the bit generated would somehow check what pieces you already have and give a bigger chance of giving you a piece you don't possess would be good too. Just some way to address the eventual grumping that occurs when you try and raise Zenobia for the last kephera piece you need only to spawn the 5th kephera thorax/head/arm/leg extra you get.
Enyalida2012-10-02 21:15:57
I haven't tried any of this so:
How many sets does any given part of the quest pull potential pieces from?
How many sets does any given part of the quest pull potential pieces from?
Xiel2012-10-02 21:18:43
Four sets of curios, the whole collection.
Enyalida2012-10-02 21:22:56
Oh. It's pretty safe to assume that anyone going majorly after these quest curios is looking to eventually collect the entire set. Why would they then ever trade away one of the rares, it's really unlikely for them to get one they don't need.
If trading can't be a factor in getting the curios you need, there should be some mechanism as you've suggested. I support such a change.
If trading can't be a factor in getting the curios you need, there should be some mechanism as you've suggested. I support such a change.
Unknown2012-10-02 21:39:41
Let's make the quest mobs immune to bashing, too. For the common good!
Xiel2012-10-02 22:07:02
That, I don't see happening nor do I support. People just need to grow up from the idea of bashing quest mobs to get back at people who've offended them rather than dealing with the people themselves.
The curio generation change(s) are all that are needed, I believe.
The curio generation change(s) are all that are needed, I believe.