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Contraption, Part 3: Levers by Lendren
Runner Up for February 2010
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Contraption, Part 3: Levers
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by Lendren Starfall
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Cast, In Order Of Appearance
Allessa Delphine .......................... Captain of the Motley Roger
Llarrell Silverwing ........................ Empath of the Motley Roger
Sha Tallowtail ................... Starboard Gunner of the Motley Roger
Donatarro .......................................... Wesmin's Bodyguard
Wesmin ........................................ Purveyor of Curiosities
Chelle D'athenor ............ Field Lieutenant, Special Forces Division
Londaro Eclat ................................ Vice-Prelate of Security
Giselle Delacroix ..................... Port Gunner of the Motley Roger
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Table of Contents
Scene 1: Escape ..................................................... 2
Scene 2: Exchange ................................................... 3
Scene 3: Erasure .................................................... 4
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Production Notes
The following roles should be performed by the same actors:
- Llarrell, Donatarro, Londaro
- Giselle, Wesmin, Chelle
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Produced in association with the Seeds of Change Repertory Company.
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Scene 1: Escape
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ROLE Allessa (F): Allessa Delphine
COSTUME AllessaCostume (Allessa): She is a fierce loboshigaru and has obviously
seen a fair amount of wear and tear, her graying hair missing tufts here and
there, marked by scars and discolouration. One eye is clouded over, milky with
mottled, churning clouds; the other darts quickly from side to side as if trying
to make up the difference. For all her age she still walks with a swagger in
her hips that has clearly been habitual so long she no longer realizes she's
doing it. She wears a rogue's leather longcoat studded with platinum rings, two
iron-shod black leather scabbards, long boots of tanned hide, and ten spiral
rings of gold and silver.
ROLE Llarrell (M): Llarrell Silverwing
COSTUME LlarrellCostume (Llarrell): He is a feathered trill and fidgets
constantly, twitching his fingertips and scanning his eyes from side to side as
if always on the lookout for some unnamed threat sneaking up on him. His
rust-brown feathers are meticulously groomed without a single one out of place,
yet somehow his constant anxious movement makes him look disheveled. He is
alarmingly tall and scrawny, as if a regular person were elongated until he
seems like he could topple over at any moment. He wears hunter green trousers,
a pine green sleeveless tunic, sandals of crimson and mulberry, and a necklace
from which hangs a single key.
ROLE Sha (F): Sha Tallowtail
COSTUME ShaCostume (Sha): She is a bullish taurian and seems designed not to
attract attention. Her hide is not shaggy, but not patched, and in a
grayish-brown that would blend into any season's foliage. In place of horns she
has only tiny nubs at the forehead, and the characteristic muzzle of her kind is
softened, perhaps implying some mixed blood in her ancestry. Her eyes are a
dark yellow-green. All her movements are relaxed yet sparse, calculated not to
waste any effort. She wears brown woven trousers and a rumpled gray tunic.
ROLE Wesmin (F): Wesmin, Purveyor of Curiosities
COSTUME WesminCostume (Wesmin): She is a regal aslaran and is groomed and
dressed impeccably in a style that proclaims refinement and efficiency. Her
tawny fur contrasts neatly with her slender black-tipped mane, and tiny
rose-hued spectacles perch neatly on her tiny pink nose. She is wearing an
elegantly tailored suit coat of sable silk, neatly plaited black trousers, and a
slender golden pocketwatch.
ROLE Donatarro (M): Bodyguard Donatarro
COSTUME DonatarroCostume (Donatarro): He is a crystalline lucidian and stands
tall and strong, with broad shoulders and a silent, impassive mien. Though
dozens of chips in his fluid crystalline skin have left marks, his silent bulk
is made all the more imposing for the contrast they offer. His face is cold and
expressionless, and no colors rise from within his crystalline depths. He wears
a tempered suit of crystalline battle armor, two frogges adorned with axes, and
a pair of heavy iron boots. He wields a huge forged-crystal battleaxe in each
hand.
SCENE Cankermore: In a swamp of dismal black water, clots of green slime float
lazily, each attended by a buzzing cloud of mosquitoes so dense they cast
shadows in the dim light. Here and there, a lily pad drifts by, so dark a shade
of purple as to be almost black, disappearing amongst the unfathomable murk of
the swampy water.
EFFECT S1Q1 (5): A high-pitched whining buzz gradually grows to fill the air,
as a faint hint of grayish, weary light struggles through the cloying mist to
reveal an inky-black swamp profusely festooned with mosquito clouds, dark purple
lily pads, and everywhere, an unbearable profusion of rot.
Allessa: ENTER stomps through the muck, followed by Sha and Llarrell, all of
them looking so disconsolate and dismayed that the swamp's grim unpleasantness
almost seems warm by comparison.
Llarrell: ENTER SILENT
Sha: ENTER SILENT
Llarrell: Things didn't go so well last time you two came here. Are you sure
this is a good idea?
Sha: We ain't got no other leads as to the whereabouts of that there
contraption we done took from the Rabbit's Foot, other'n the lass what done took
it from us.
Llarrell: And I'm sure she'll be happy to turn it back over.
Allessa: Of course not. But we've got no other chance to get back Giselle
before they... do more unspeakable things to her. We'd do the same for any of
our crew.
Llarrell: falls silent a moment, then nods.
Allessa, to Llarrell: Okay, you know what to do. Get to the spot we picked and
wait for the signal.
Llarrell: This plan is insane. It'll never work.
Allessa: Then you won't live long enough to regret it. Now go.
Llarrell: EXIT strides off through the muck sourly.
Sha: He ain't wrong, this plan's more'n a little crazed.
Allessa: Wesmin's a businesswoman, she'll take any sure chance to make more
profit.
Sha: She'll figure we mean her harm.
Allessa: And since we don't, we'll keep her off balance.
Donatarro: ENTER slogs through the muck and looks around suspiciously, eyes
Allessa and Sha up and down, then gestures behind him.
Wesmin: ENTER steps lightly through the muck and stops a good distance away
from Allessa.
Allessa: You must figure us to be seeking revenge.
Wesmin: If I hadn't satisfied myself that you wouldn't be able to act on that
already, I wouldn't be here. You've only one other person concealed nearby, and
your ship has been identified and is currently locked down.
Allessa: Well, we're not looking for revenge. We've got bigger problems.
Wesmin: Yes, I've heard. Your pretty little human girl will not enjoy the
hospitality of Mister Eclat, I expect. Though with her, you never know.
Sha: growls menacingly, earning a stony glance from Donatarro.
Allessa: All we need from you is information about who this Londaro is, and
where he'll have taken her.
Wesmin: Costly information; I risk alienating a valued customer if I give you
that.
Allessa: (with a bitter laugh) Didn't stop you from backstabbing me, did it?
Wesmin: (curtly) Some customers are more valuable than others, and some takes
are worth the risk. You really don't know what that thing is, what you've
gotten yourself into the middle of, do you? Better for you that way. Safer.
Allessa: You call this safe?
Wesmin: Safety is relative. Now, to business. You say you have valuable
information concerning the object, which you will trade for my information.
Allessa: Just so. And since it was you who broke the trust last time, I think
you'll have to be first to offer yours.
Wesmin: Unacceptable. I have no reason to believe you even have any valuable
information.
Allessa: We are meeting within your trap. If I had nothing to offer, you could
just kill all of us.
Wesmin: (making a displeased noise) Killing is so messy. No, this won't do.
Let's find a compromise. Tell me enough about the information to convince me
it's worth having.
Allessa: strokes her chin thoughtfully, then nods.
Allessa: I can do that if the device is nearby. I can point out an interesting
fact about its construction that will reveal a problem, so you know that there's
something you need to know, and the fact that I knew where the problem was will
prove I know the solution.
Wesmin: (eyes narrowing calculatingly) It's not here, but I can bring you to
it, aboard my ship. Come, follow me.
Allessa: (ignoring Wesmin and turning to face the sky) Allessa to Scalliwag,
contraption is on the Business Before Pleasure, repeat, Scalliwag, contraption
is on the Business Before Pleasure.
Wesmin: (going pale) You set me up.
Donatarro: gestures urgently at unseen figures in the mist, who move quickly
through the muck.
Allessa: And you wasted almost all your forces defending against the ambush you
imagined from us here, leaving a skeleton crew to guard the ship. You forgot
about the other ship in our fleet, ever since White Night was destroyed, didn't
you?
Wesmin: It doesn't matter, we'll retake the ship before your friends can board.
Donatarro: EXIT rushes into the distance, weapons drawn.
Allessa: Not with Llarrell's great pentagram preventing your men from reaching
the dock.
Wesmin: (voice tight) You'll pay for this, Miss Delphine.
Allessa: (beginning to fade as strands of aether tug at her) Actually, why
don't we just call it even?
Allessa: EXIT disappears in a swirl of aether, drawing Sha along with her.
Sha: EXIT SILENT
Wesmin: EXIT opens her ledger and makes a decisive, angry checkmark on one page
as she strides in a desultory fashion across the swamp, the light following her
and fading as she leaves.
PAUSE
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Scene 2: Exchange
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ROLE Londaro (M): Londaro Eclat, Vice-Prelate of Security
COSTUME LondaroCostume (Londaro): He is a one-eyed krokani and bears himself
with pretensions of authority that sit uneasily on his narrow shoulders, but
which he nevertheless carries with calculated certainty and a hint of menace.
His huge eye is the yellow of a wolf's eye and rimmed in red, but his ruddy
skin, pocked with blisters and birthmarks, is a pale, unassuming gray. He wears
stately purple robes of office strewn with medals, high-topped shoes of polished
leather, and a slender crown peppered with chalcedony.
ROLE Chelle (F): Chelle D'athenor, Field Lieutenant
COSTUME ChelleCostume (Chelle): She is a burly tae'dae and holds herself in a
stance that suggests indifference but actually prepares her to move with
unexpected swiftness in any direction. Her yellowish-brown fur is single-hued
and plain, though she keeps it neat and trim. Though her armor shows the many
dings and dents of a veteran warrior, as does the nicked edge of her blade, she
has no scars, not even on her pointed, ever-swivelling ears. She wears
regimental field plate, sturdy boots of black leather, a brooch depicting the
insignia of the rank of field lieutenant, a black brooch of the special forces
division, and a long back scabbard. She wields a huge battle-battered sword in
both hands.
ROLE Giselle (F): Giselle Delacroix
COSTUME GiselleBound (Giselle): She is an ordinary human and has been battered
and bruised, the marks marring but not hiding her perfectly-formed figure. Ugly
blotches around her eyes and on her neck speak of brutalities, some accrued in a
recent fight, some perhaps given for their own sake. Her dress has been torn in
such a way as to reveal even more of her shapely bosom than it usually does, her
modesty, such as it is, only barely preserved by the most meager margin by
tattered scraps of cloth that happen to cover key places. She has obviously
been weeping. Her hands are currently bound in heavy iron shackles whose inner
edges are rough and barbed, tearing at the delicate skin of her wrists; the
shackles lock together at the back of her neck to an thick, broad iron collar,
from which a chain dangles, serving as a leash.
SCENE MotleyRogerContraption: From a viewpoint at the back of the bridge, the
stage depicts the central chambers of the aethership Motley Roger. In center,
the captain's chair sits on a small rise, gazing at the broad viewport that
takes up the far wall almost in its entirety. Towards the back, the empath's
grid stands cocked at an angle, flaring cables and tendrils snaking in all
directions. To either side stands a turret, each one looking like it's been
repaired with scraps of shrapnel and wrong-sized bolts. Standing off-center and
looking wholly out of place is a shining, whirring contraption of bronze and
silver, its complex inner workings visible as they shift and spin.
PROP Contraption (MotleyRogerContraption): About half as tall as an igasho and
nearly as wide and deep, the contraption is a puzzling jumble of moving parts
which whir silently in perfectly machined precision, to no apparent end. Wheels
turn geared cogs, springs pivot levers up and down over gearteeth, belts whir
and flap, and whole sections of the curious contraption glide on bearings to
move around in a complex pattern which ensures the machine always looks about
the same even as its inner workings replace one another. There is no obvious
source to the contraption's motive force; in fact, if the eye traces any point
of movement to find what makes it move, then what makes that move, and so on, if
one doesn't get lost in the brachiating complexities and give up, one inevitably
comes back in a full circle, by which point the machinery has rearranged itself
such that the previously-traced path of interactions is no longer valid anyway,
leaving one just as bewildered as before.
SCENE S2Q1 (5): A faint flickering of light plays across the darkness, shapes
and figures in lucent green projected onto curving surfaces. As they wink in
and out, it becomes clear they are the readouts on the empathic grid, left
uncovered to shine onto turrets, the ship's viewport, and the whirling gears of
a strange contraption standing on the bridge.
Llarrell: ENTER strides quickly to the empathic grid and takes his place
embedded in it, covering up the display and bringing up the ship's lights.
Sha: ENTER moves to her turret, pausing to glance sourly at the vacant turret
on the ship's port side.
Sha: Right, so how do we contact those villainous bastards?
Allessa: ENTER affords the contraption a sour glance as she heads for the
command chair.
Allessa: Thrice-blasted thing's brought us nothing but misery.
Allessa, to Sha: I figure they're watching, they'll know. Let's just head to
open space, and keep cloaked, never know who might be after us. We're back to
having everyone and his brother looking for this, plus Wesmin's sure to come
calling one day.
Llarrell: The ship is ready to fuse, Captain.
Allessa: nods and works the controls, causing aetherspace seen through the
viewport to shift and blur, then reform in a new location, far from anything,
ochre aetherbubbles far away.
Sha: And when this's done we'll find this Londaro feller, and for every mark on
Giselle's skin and every time he done touched her, I'll cut off a pound.
Allessa: A noble intent, maybe too big to be achieved, but it's nice to aim
high.
Sha: Mark me, Cap'n, I'll find a way.
Allessa: But not today, not 'till we're safe away with her. Don't do anything
rash.
Sha: Don't you worry none, Cap'n, I'm cold as steel and twice as sharp today.
Chelle: (voice crackling over the aethers) This is Field Lieutenant Chelle
d'Athenor of Special Forces. Scouts have informed Vice-Prelate Londaro Eclat
that it is time to do business with you. Do you have the merchandise prepared
for exchange?
Llarrell: looks questioningly at Allessa, who nods.
Llarrell: We do. Where shall we meet?
Chelle: (voice crackling over the aethers) Synchronize your ship with mine for
fusing and docking, and direct your Captain to bring the device to your fulcrux
for the exchange. He will board and carry out the--
EFFECT S2Q2 (says) Chelle's voice is drowned out by sputtering interference as
the contraption's movement briefly speeds up, filling the air with a colorless
glow and an unheard whine.
Allessa: Do it. Sha, with me, let's roll this thing to the lock.
Llarrell: Good luck, Captain.
Allessa: moves to one side of the contraption and rolls it, with Sha on the
other side, off the bridge and to the ship's fulcrux, leaving Llarrell behind.
Llarrell: EXIT SILENT
SCENE MotleyRogerFulcrux: To call this ship's corridor featureless would be an
injustice, since the varied pieces cobbled together to build and repair it give
it a texture and complexity that put to shame most sculpture, and yet all of it
strives, somewhat unsuccessfully, to be nothing more than a passageway leading
from one place to another. A faintly pulsing dark portal, the ship's
aetherdock, is the only thing that looks to be in one piece, an impression which
fades under scrutiny since even it has had its share of cobbled repairs.
Sha: stops short of the aetherportal and braces the contraption, which is
beginning to ease off its curious emissions already.
EFFECT S2Q3 (5): After a short wait, the ship shudders and the aetherportal
begins to glow in a pastel blue, indicating a docking with a larger ship.
Londaro: ENTER strides through the portal, trailed by a squadron of special
forces soldiers who fan out to either side.
Londaro: (surveying the contraption, then nodding to his men) Good day,
Captain.
Allessa: I hope you're not also planning to betray your word. I've had enough
of that for today and I'm in a very sour mood.
Londaro: (shaking his head and gesturing with one hand) Your delightful
creature has given me enough pleasure for now, provided I get what's mine.
Giselle: ENTER is shoved in, holding her heavy chain leash in her teeth, her
hair tangled and her face covered with bright purple bruises atop sallow
yellowing ones, her hands still bound in shackles behind her neck and lined with
blood where their edges bite into her wrist's tender skin.
Sha: tightens her lips slightly but makes no sound.
Allessa, to Giselle: Don't worry, we took good care of your dog.
Giselle: blinks a few moments, then nods.
Giselle, to Allessa: Good, I was worried about her but I'm sure she's fine.
Londaro: glances back and forth at this exchange curiously.
Londaro: (nodding suddenly) Ah, of course, codes, so you can be sure we didn't
force her to say she was all right. Very well, if that is concluded, the
device, please?
Allessa: waves Sha forward.
Allessa: You give the chain to Sha, I'll give the contraption to your men.
Londaro: nods, and the exchange is carried out as Allessa indicates.
Londaro: (doffing his crown) I advise you to go somewhere far away, and forget
this ever happened. Speak of it to no one. If your silence is complete, you
will have nothing more to fear from us.
Allessa: (joining Sha to put an arm protectively around Giselle) Suits me fine.
Londaro: (turning to leave as the contraption is wheeled through the
aetherportal) Good day.
Sha: What about the keys to the shackles?
Londaro: I'm sure an artisan like you can fashion a new one given enough time.
Londaro: EXIT follows his men through the aetherdock.
Allessa, to Giselle: (holding her comfortingly) Don't worry, sweetheart, we'll
get you cleaned up.
Giselle: You came back for me. After all the crap I give you, I thought you
wouldn't.
Allessa: You're in my crew.
Giselle: But you hate me.
Allessa: I said, you're in my crew. Now be quiet, you've got healing to do.
Allessa: EXIT leads Giselle farther down the corridor, Sha following after
protectively, already pondering the locks around Giselle's wrists.
Giselle: EXIT SILENT
Sha: EXIT SILENT
EFFECT S2Q4 (5): The ship shimmies slightly as the battleship disengages from
it, and the aetherportal dims and goes dark, removing the last illumination from
the corridor slowly as the ship sinks into silence.
PAUSE
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Scene 3: Erasure
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COSTUME GiselleHealing (Giselle): She is an ordinary human and has obviously
recently been through a trauma that has broken much of her otherwise-stunning
body, but only a little of her spirit. Bruises splotchy and red lie atop the
yellowing remnants of older bruises on her face, shoulders, and everywhere else
skin shows, which is a good deal less than usual, as she is wearing a fairly
severe dress that covers even her shoulders and arms, but cannot hide the
curviness of her ample figure. Her flowing red hair has been cleaned and once
again shines and bounces down her back, but her eyes are haunted and rarely look
up as she scratches at the lines of scabs around her wrists. Signs of healing
are there to be seen, though; there is a new confidence beginning to show in her
walk, not the swagger of her unrepressed sexuality, but the stride of a survivor
who found a well of strength within herself where she didn't know to look. She
wears a floor-length emerald green dress and a glittering sapphire ring.
SCENE MotleyRoger
SCENE S3Q1 (5): A few running lights on the floor of the starboard side of the
bridge slowly wink awake, casting an eerie glow on the underside of the turret
and empath grid.
Giselle: ENTER slowly walks onto the empty, quiet bridge from the starboard,
the lights waking up before her steps until the whole bridge is illuminated.
Giselle: looks around the bridge as if rediscovering it. Her hands fuss at the
scabs on her wrist, but she walks with the first hints of a new confidence, not
a swagger of sexuality, but the strength of a survivor.
Giselle: (running a hand over the empath grid) Hello, Motley Roger, my home,
it's ever so good to see you. I won't ever take you for granted again.
Giselle: traces a finger along the line of the port turret, pausing to inspect
the spot where she cut herself before, still daubed with a dried bit of her
blood.
Giselle: Was that only yesterday?
Giselle: meanders to the captain's chair, brushes a palm over its controls,
then perches very lightly on the edge of the seat.
Allessa: ENTER stands just inside the doorway, as yet unseen by Giselle, and
watches.
Giselle: Maybe one day I'll get my own ship and if so, I'll take better care of
her than I did the last one... but there's no hurry. Shouldn't be too quick to
leave such a good home as this, Roger.
Allessa: (stepping forward into the light) That's a good thought, though this
is no day to make big decisions.
Giselle: (jumping up guiltily from the helm) Oh, didn't see you there, Captain.
Allessa: Maybe I shouldn't've interrupted your solitude.
Giselle: (smiling and looking down) You're welcome to interrupt me any time,
Captain.
Allessa: laughs softly.
Giselle: (looking up and frowning) Did I say something wrong?
Allessa: (still laughing) Time was when I would have thought if you said that
you were flirting.
Giselle: (blushes slightly) Oh... Yeah, I can see how it could have been taken
that way... how I would have meant it that way once. Not that you're not... I
mean.. not that...
Allessa: (smiling bemusedly) Don't worry, Giselle, you haven't spoken out of
turn. I take your meaning.
EFFECT S3Q2 (5): A few moments pass in silence as the two women glance around
the bridge.
Giselle: What was it all for, though? We never figured out what the
contraption was, or who made it, or who those people were loyal to, or anything?
Allessa: Sometimes what matters isn't what starts things happening, but what
you do when they're happening, and who you turn out to be.
Giselle: But those people... they'll be using that thing for some purpose,
right?
Allessa: I expect that's their intent, yes.
Giselle: (looking pained but trying to keep her voice steady) And given what we
know about them, it can't be a good purpose.
Allessa: (shaking her head) No, I expect not.
Giselle: So we're just letting them get away, take the contraption to hurt more
people with? They don't pay for what they did to... to me, to us?
Allessa: Well, we didn't figure out who they were or what their contraption was
for, but we're not the only ones who didn't figure everything out.
Giselle: turns her head curiously.
Allessa: Londaro even knew Sha's an artisan.
Giselle: Right, he mentioned that Sha could undo my shackles...
Giselle: frowns in puzzlement.
Allessa: Well, the thing about a mysterious contraption no one fully
understands is no one really would know if you changed it.
Giselle: Changed?
Allessa: Or added something.
EFFECT S3Q3 (5): A brilliant white light suddenly illuminates the viewport,
then steadies into a globe of colorless energy, pulsing in the distance. A
high-pitched whine just barely beyond the range of hearing fills the air
painfully.
Allessa: Such as a timer, or a way to amplify certain poorly understood
functions of the contraption. Functions with unfortunate side effects which
disable the operation of aethership modules and block communications.
Sha: ENTER walks in and strides quickly to his turret.
Llarrell: ENTER comes in from the other side and buries his arms in the
empathic grid.
Allessa, to Sha: (moving to the command chair) Right on time. Everything
working as expected?
Sha: Like clockwork, Cap'n.
Sha, to Giselle: Man your turret, Giselle? I think you should get the first
shot.
Giselle: blinks a few moments, then nods and moves slowly to her turret, and
straps in.
Allessa: And the last shot, too.
Giselle: No, Sha, you can have that one.
Sha: (snarling happily) Suits me!
Giselle: Of course, the contraption will also be destroyed.
Allessa: For the best, wouldn't you say?
EFFECT S3Q4 (5): As the ship starts narrowing the distance to the pulsing ball
of immobile energy surrounding the helpless battleship, Motley Roger's systems
begin to hum in anticipation.
FINISH
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