News
Lusternia Third Year Anniversary!
Lusternia celebrates its three year anniversary! Many contests and games were held throughout the day.
Read MoreShellma Natharian
After a rash of mysterious disappearances of archangels, it was found the culprit was Shellma Natharian, a figure from the ancient histories. She raised spires of light that were draining the nexuses of Magnagora and the communes. It was then uncovered that the Dread Lord of Contagion was behind her resurrection and actions. However, the…
Read MoreLedgers
Cities and communes each gained a ledger today to record all clans and manses (including aetherships) deeded to that nation! In other city and commune news, guards were made immune to critical-hits, making them a more formidable foe for enemies. More guard changes to be unveiled soon!
Read MoreOpening of the Collegiums
All collegiums are now officially open! New players will now enter the collegiums of Lusternia upon joining a city or commune. Each collegium has a set of unique quests designed to teach new players the mechanics of Lusternia and the history of their city and commune.
Read MoreIron Realms Essay Contest
Congratulations to Catarin who placed first in the Iron Realms Essay Contest! Also, congratulations goes to Mariello who placed third. Be sure to read all the essays!
Read MoreRealm of Mother Night
An ominous weakening struck Mother Night during Winter Solstice, causing the Shadowdancers to have troubling dreams and visions. Tracking down a prophesy by the veneral dracnari mystic Shimotabi Xiim, they were eventually led to the discovery that Mother Night’s abode in aetherspace was unveiled. There, led by the Avatar of Viravain, Kaervas d’Murani, they rebuilt…
Read MoreIRE Ten Year Anniversary!
Iron Realms Entertainment (Lusternia’s parent company) celebrates its Ten Year Anniversary with games, gifts and a certain drunk dwarf! Be sure to check out the schedule of events.
Read MoreMorgfyre Hired as AP!
Congratulations to Morgfyre, who has been hired by Lusternia as an Associate Producer!
Read MoreTahtetso Guild Opens
The second monk guild was founded in the Basin of Life, called the Tahtetso Guild. The first Guildmaster was Vesar, the first Guild Administrator was Doman, and the first Guild Champion was Desitrus.
Read MorePlague Sweeps Through Basin
A sick mugwump from Balach Swamp came in contact with several people who subsequently contracted the strange ailment. Though attempts at quarantine were attempted, the extremely contagious disease could not be contained and swept through the Basin of Life. Eventually, a cure was found by the healers of the land. The knowledge gained to find…
Read MoreNew Player Guide
A New Player Guide was added to the website for newcomers to have a quick reference to Lusternia’s many features.
Read MoreShofangi Guild Opens!
The first monk guild was founded in the Basin of Life, called the Shofangi Guild. The first Guildmaster was Aesyra, the first Guild Administrator was Nejii, and the first Guild Champion was Alianna.
Read MoreWandering Bards
Wandering bards arrived in the Basin of Life, searching for the stages found in the cities and communes. Those who helped these bards find a stage, would also help their respective city or commune increase their culture score. A World Stage was also constructed upon Avechna’s Peak, wherein cities and communes could submit their theater…
Read MoreVeiled Hills of the Centaurs
In the Serenwilde Forest, dreams and prophesies of a great danger came to pass as an illness descended upon the Great Spirit of Mother Moon, one of the guiding forces of the forest. Her illness was traced to a creature calling herself Gromagh the Hag, who was absorbing the Moon’s essence and giving birth to…
Read MoreSerenwilde to Get Monks!
Serenwilde and Celest helped the kephera imprison the illithoid, and brought forth Zenobia, the Queen of Kephera Queens. Zenobia awarded Celest a surge of power and awarded Serenwilde to be the first guild to be trained in their martial arts, after conducting a scavenger hunt that Serenwilde won. Thus, Serenwilde will be home to the…
Read MoreIllusion Specializations Released
The Illusions Skillset has been completely revised, breaking apart into two specializations. The Glamours Specialization is open to bards and encompasses illusions that can be as deadly as they are flashy. The Phantasms Specialization is open to mages and evokes mental illusions that steal the thoughts and visions of others. Also, theaters showed up in…
Read MoreOpening of the Undervault
The telepathic suffering of the mages was apparently caused as part of a secret war between two psionic races unknown to anyone at the time, the kephera and the illithoid. After their war was brought to the Basin of Life, their homeland was eventually discovered, a massive underground complex called the Undervault.
Read MoreStrange Dreams and Prophesies
Reports of strange dreams and prophesies have been popping up throughout the land. Though enigmatic and unclear what this may mean, if anything, several mortals have been disturbed and intrigued enough to begin asking questions.
Read MorePsionic Disturbances
Mages with the ability of psionics suffered severe headaches, as well as hearing garbled telepathic communications. However, the situation became dangerous when a psychic wave was unleashed that all but incapacitated those with psionics. Through much research and work, Aquamancers and Geomancers were finally able to set up a latticework of elemental crystals throughout the…
Read MoreThe Shallamurine Cathedral
In the ancient Shallamurine Cathedral, the insane undead priestess Marani Veloske was left unchecked for many years, allowing her to drain the essence from countless mortals until she was strong enough to challenge the cosmic planes themselves. Her strength was enough to subdue both Elohora the Lady of the Eternal Light and Luciphage the Supreme…
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