11.6.2.1 CLAIMING AND UPGRADING DOMOTHS

CLAIMING A DOMOTHEOS THRONE
===========================

The state of the entire Domoth Realms can be revealed by DOMOTH STATUS. 
If a Domotheos happens to be in a free, non-dormant state, it is 
possible for an Ascendant or Demigod to attempt to claim that throne. 
This is a three-stage process, which can be repeated three times to 
claim the three instruments of a throne. The three instruments are the 
Sceptre, Orb and Crown. The Sceptre represents the first instrument of a 
throne, and which is used to bless a race. The Orb is the second 
instrument which can bless a guild. And the Crown is the final and 
strongest instrument which can bless an entire city or commune. The 
exception to this is the instruments of the Domotheos of Nature, each of 
which blesses a herb.

NOTE: All Ascendants and Demigods are hypersensitive to the Domoth 
Realms and will immediately sense changes in the divine energies, such 
as when challenges are being made, etc.

NOTE: If your city or commune controls the opposing domoth, then you will 
-not- be able to participate at -any- stage of a domoth challenge as you 
will not be able to enter the domoth realms. This includes the second stage 
(see below) which will throw anyone off the aetherbubble who cannot 
participate. Also, you cannot enter the domoth realms while graced if they 
are in play.

Stage 1: Challenging the Domotheos (for the Sceptre)
----------------------------------------------------

The first step is to DOMOTH CHALLENGE <throne>, which initiates the 
challenge. The Ascendant or Demigod must issue the challenge while 
standing before the Domotheos Throne. Guardians of the Domotheos will 
appear to meet the challenger in combat. If the challenger defeats 30 
guardians, the Domotheos will release the Domotheos Sceptre which must 
then be claimed. The divine instrument will appear somewhere in 
aetherspace and only the Challenger will see the location of the 
instrument. (Though others may defeat a guardian, only those guardians 
personally defeated by the Challenger are recognized.)

If the Challenger fails to defeat 30 Domotheos Guardians within one 
hour, the challenge fails and the Domotheos will become dormant. When a 
Domotheos is dormant, no challenges may be made while it recharges. 
Dormancy lasts a random number of Lusternian days.

NOTE: If the challenger holds a Seal Medallion corresponding to the 
energies of the Domotheos, any defeat of one guardian will count as 
though he or she defeated two guardians. 

NOTE: You may not challenge a Domotheos if you control the opposing 
Domotheos. Also, only one challenge may be active at any one time.

NOTE: Demigods may only claim one Domotheos, and Ascendants may only
claim two. However, if one holds a Seal of a Domotheos, that Domotheos 
does not count towards the maximum held.

Stage 2: Claiming the Sceptre
-----------------------------

After personally defeating 30 Domotheos Guardians, the Challenger will 
briefly see the whereabouts of the Domotheos Sceptre, which appears 
somewhere in aetherspace. He or she must then travel to the Domotheos 
Sceptre and DOMOTH CLAIM <sceptre> in order to lay claim to it. At this 
stage, the Domotheos becomes free for any Ascendant or Demigod to 
attempt to claim. The first Ascendant or Demigod to claim for 3,600 
seconds wins the Domotheos Sceptre. During this time, Domoth Guardians
will appear around the claimed Sceptre. Killing them is not a
prerequisite of this stage, but it will be difficult to claim the
Sceptre if they remain at large.

If no one claims the Domotheos Sceptre within three hours, the challenge 
fails and the Domotheos will become dormant. When a Domotheos is dormant, 
no challenges may be made while it recharges. Dormancy lasts a random number of Lusternian days.

NOTE: The rate at which counters go adjusts as follows: 
 - True Ascendants at their Ascended Domotheos: Double Rate
 - Ascendants: 33% faster
 - Demigod Seal Bearers at their Seal's Domotheos: 33% faster

NOTE: You many not claim a Domotheos Sceptre if you control the opposing 
Domotheos.

Stage 3: Ascending to the Throne (for the Sceptre)
--------------------------------------------------

The final stage is for the Challenger holding the Domotheos Sceptre to 
travel back to the Domotheos Throne and claim the Sceptre. Upon entering
the Throne they have challenged they will pay a cost of essence. If this
is done successfully, they will have claimed the Sceptre. This cost
increases for each tier of the Domoth.

If the Challenger succeeds in claiming the Domotheos Throne, it will be 
held by the challenger for 75 Lusternian days unless the Domotheos is 
absolved or put back into play for the orb and crown. 

NOTE: The time period that a Domotheos is held adjusts as follows:
 - True Ascendants at their Ascended Domotheos: +100 days
 - Ascendants: + 50 days 
 - Demigod Seal Bearers at their Seal's Domotheos: +25 days

Whatever the outcome of the challenge (either failure or success), the 
Domotheos will become dormant. When a Domotheos is dormant, no 
challenges may be made while it recharges. Dormancy lasts a random number of Lusternian days.

Challenging for the Orb and the Crown
-------------------------------------

If an Ascendant or Demigod controls a Domotheos Sceptre, he or she can 
challenge for the Domotheos Orb which is exactly the same as challenging 
for the Sceptre. However, the Domotheos Guardians will appear in greater 
numbers. If another Ascendant or Demigod claims the 
Domotheos Orb in Stage 2, that person will also receive the Sceptre. If 
the challenge fails at any stage, control of the Domotheos is completely 
lost which also becomes dormant. 

If an Ascendant or Demigod controls a Domotheos Orb, he or she can challenge for the Domotheos Crown in exactly the same manner as above. However, even more Domotheos Guardians will appear in Stage 1. Also, if another Ascendant or Demigod claims the Domotheos Crown in Stage 2, that person will also receive the Sceptre and Orb. If the challenge fails at any stage, control of the Domotheos is completely lost which also becomes dormant.

NOTE: When the time period for control of the Domotheos Orb runs out, 
the Domotheos Orb is withdrawn but the Controller of the Domotheos 
retains the Sceptre for another full cycle. Likewise, when the time 
period for control of the Domotheos Crown runs out, the Controller of 
the Domotheos retains the Sceptre and the Orb for a full cycle. 

INVOKING DOMOTHEOS BLESSINGS
============================
While in control of a Domotheos, you can DOMOTH BLESS <domoth> 
<sceptre|orb|crown> <target> to invoke their blessings. For the 
Domotheos of Nature, the target must always be a herb. For all others, 
the target of a Sceptre must be a race, the target of an Orb must be a 
guild, and the target of a Crown must be a city or commune.

DOMOTHEOS FLUX TIME
===================
Within a month after the new year, a pair of Domoth will go into flux
and free themselves from control. The exception to the rule of pairs 
would be when harmony and chaos go into flux, so too will nature.