23.8.3 ITEM CUSTOMISATION EXAMPLES
ITEM EXAMPLE 1 -------------- I would like to request the following for my character Bobsworth: - item customisation for backpack 12345, ASHOP 263 - type: description, 2 reactions (150 + 350 = 500 credits) Cost: 750 credits Descriptions: Short: a periwinkle backpack Long: Left upon the ground, a periwinkle backpack is here. Extended: Sewn from something akin to suede but more durable and waterproof, the backpack is a stylish accessory capable of carrying numerous items in its many compartments. It has been dyed a delicate periwinkle hue on the outside and lined with royal blue silk inside. The straps are reinforced with dark blue leather and adjustable. Reactions: 1) Reaction to being touched: 1p: "You touch the periwinkle backpack lightly, which makes it expand and contract all over, adjusting effortlessly to whatever has been placed within." 3p: "As PERSON touches the periwinkle backpack lightly, it expands and contracts to adjust to whatever has been placed within effortlessly." 2) Reaction to using the emote PAT on it if it is worn: 1p: "You give the periwinkle backpack a grateful pat and the straps immediately loosen, making it easier to remove." 3p: "PERSON gives the periwinkle backpack a pat and its straps immediately loosen." ITEM EXAMPLE 2 -------------- I would like to request the following for my character Boberts: - item customisation for gnome weapon - cane 12345, ASHOP 963 - type: description, alias, action line (150 + 100 + 200 = 450 credits) Cost: 700 credits Descriptions: Short: a long gnarly stick Long: Left upon the ground, a gnarly stick is here. Extended: Though it appears to be entirely natural on the surface, the wooden stick is a mechanical weapon. A layer of gnarly dark wood hides the mechanisms running along its length, the concealment effort aided by the brass used in the design. Hiding the firing mechanism, a large wooden knot sits at the top of the stick, allowing it to also be used for support as if it were a cane. Extra alias: stick Action Lines: 1p: You raise $(object$) and point it at $(lname$), allowing $(type$) to shoot out of the end at $(lhim$) the moment you release the firing mechanism. 3p: $(name$) raises $(object$) and points it at $(lname$), releasing $(type$) right into $(lhim$).