What the average player might not appreciate about life in the Havens is that there are so many talents, so many people doing amazing things that have nothing to do with Lusternia at all. We have had many, many ephemerals and Gods in college, and several amazing eggheads in graduate school. We have had individuals…
I’ve met a lot of the admin staff over the past few years that I’ve been volunteering for Lusternia. Since we tend to be rather monolithic, I’d like to share a few stories about them. I’d like to talk about what we get up to when we get together to drink, to talk, to compare…
While it was greater minds than I who designed and coded the new aerochemantics skill, I did have the pleasure of writing the skill lines you see when the skills are used. I was a bit nervous about this task since aerochem would be following beautifully written skills like aquachemantics and wildewood but in the…
The Year of 2012 has flown by faster than any I have seen yet! As usual, at the end of the year, I like to look back and see what has transpired in Lusternia during the past twelve months. Frankly, I am rather proud of how many events and new releases took place during that…
IRE admin met with players in Washington, DC during our annual meet this year. More Lusternia players and admin showed up than any other game! Thank you to everyone who showed up and a special commemorative item will show up in the inventories of everyone who attended. The highlight was undoubtedly when Skye made an…
Not every night were there deep philosophical discussions as we weighed the fate of mortals; rather, for an evening or two, the gods went out to let down their hair (or tentacles, as the case may be) to enjoy a few modest libations while decorously dancing to the music of the modern bards. Zvoltz…
Creating a Lusternia trading card game has been one of my dreams almost since I came up as a wee little ephemeral and learned how to program mobs and quests. I’ve been sitting on the idea for a year or so now and finally decided that I had some free time to see if I…
I recently had the pleasure of releasing the third Order beast in the game, my rage worgs, the first “litter” of which reached maturity just this morning. Coincidentally, a player asked me last week how I decided on appearance variables for my worgs, so I thought I’d address beasts in general. Prior to creating my…
A few players have asked what it’s like to take on an “older” godrole that an admin has played in the past. After some poking and prodding from Zvoltz, I’ve decided to write about my experiences with Isune – because, frankly, every godrole’s situation is different. When we take an old godrole, sometimes the last…