Misc Bug Fixes and Updates
Written by: Estarra the Eternal
Date: Friday, October 14th, 2011
Addressed to: Everyone
o Domoth family honour will now be available to gain in the Domoth Realm
when a Domoth is being challenged and the person dying is in the main
Domoth area or the area of the Domoth being challenged. Furthermore, it
will be available when trying to absolve a Domoth, if the person dying
is in the main Domoth area or in either of the Domoth areas involved in
the absolve attempt.
o Aetherships with shield modules should no longer be immune to
jinsunjolt when docked to a non-prime plane. Note: jinsunjolt is still
only effective against buildings with at least one player in.
o Refresh should now be working properly. REFRESH STATUS will show you
if you have used any of your refreshes today.
o You can now turn off the AvariceHorn defence by blowing it again.
o You can now properly turn vengeance deaths on/off with config.
o A few bugs with vengeance messages not resolving properly have been
fixed.
o Assassins will no longer cause night to end prematurely if they all
vote, but have not reached an unanimous decision.
o There is now a minimum entry fee for vengeance games. Games held by
the Gods on Avechna's peak will cost no less than 1000 gold per entrant,
while city/commune games will cost no less than 500 gold per entrant.
Half of the gold will be split between any /surviving/ winners. The
other half will go to the city/commune bank account. Note that entry
fees can still be higher (up to 50,000 gold in high stakes matches!).
o The decay of family honour due to inactivity will now be transmitted
to banner and liege houses.
o When welcoming someone into your Veneration Cult, they will be set to
rank 1.
o CULT MEMBERS is now functionally identical to CULT WHO.
o As per Envoy report 241, Ectoplasm now gives a message to all other
players in the room listing who was affected (only on untargetted
version).
Penned by My hand on the 17th of Urlachmar, in the year 309 CE.