Liquid Rift Updates.
Written by: Iosai the Anomaly
Date: Sunday, November 13th, 2011
Addressed to: Everyone
o You can now store crafted fluids in the liquid rift. Note, however,
that doing so will remove their designed quality.
o You can now RIFT UNLINK <potion>.
o The LiquidRift display has been segregated into fluid types.
o You can once again OUTR/INR flesh and harmonics gems.
o Flesh and harmonics gems will now show up on the basic INFO RIFT.
o Sipping will now try to find a vial attached to the rift before
checking elsewhere.
o You can now sprinkle salt and sulfur from a linked vial.
o You can now coat items with oils in the liquid rift.
o You can now infuse food from the liquid rift.
o You can now proof clothes from the liquid rift.
o You can now use magic ink from the liquid rift.
o You can now use blood in the liquid rift to draw zodiac circles.
o You can no longer fill linked vials from manse fountains or alembics.
o You can no longer create infinite liquid by abusing an artifact vial.
o You can now check your runebaglist, dreamcatcher list, or deck list if
you have the relevant skill in a dormant state.
o The message shown when applying a salve now shows exactly what you are
applying.
o All of the links to a vial will now show up in Audit.
o The liquids a vial is linked to will now show up on probe.
o You can now refill your rift directly from a shop keg.
o You can no longer refill vials from a shop if said vial is linked to
something in your liquid rift.
o You can no longer fill the rift from artifact vials that never empty.
o ILR will now show an asterisk next to any fluids that are currently
linked to a vial.
o You can now remove objects from bandoliers UNLESS they are fluid
containers linked to more than one fluid.
o Fixed a typo that stopped you using absynthe in the rift.
o Fixed a bug allowing a rift to generate far more sips than it should.
o Searching for runes/motes/tarot cards at a manse portal will now work
more properly.
Penned by My hand on the 20th of Dvarsh, in the year 310 CE.