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Announce News Post #3367

Cognition Updates

Written by: Uilani, the Loom Mistress
Date: Wednesday, February 14th, 2024
Addressed to: Everyone


Thanks to the team at IRE, we've got some big updates to the Cognition
system to help broaden its usability and enrich your denizens even more.
Also, the cognition chars base packages have been doubled for the price!
Cognition packages at www.lusternia.com/credits have been updated to
match.

What's New?

Denizen Speech Capabilities:
Your denizens can now talk back, meaning that dwellers can now have
cognition enabled as well. Engage in more dynamic conversations as they
respond to players with their unique voices. This will only work on
sentient pets and dwellers, and can be turned off if you prefer them to
stick to emotes.

Knowledge Pages (KPages):
Equip your sentient denizens with specialised knowledge about the world
or specific topics through KPages. This feature deepens their
understanding and responses related to the game's lore and environment.
See HELP CONGNITION KPAGES.

Player-Specific Conversation History:
Denizens can be set to remember past interactions with specific players,
adding a personalised touch to every encounter. They will also remember
if they have been attacked or killed by a player in the past, which will
modify their responses.

Denizen-to-Player Interactions:
Set your denizens to interact with other players. You can also allocate
a budget for these interactions, giving you control over the amount of
chars you will spend on this.

Room-Entry Responses:
Make your denizens more lifelike with ability to react to players
entering a room - perfect for your more interactive denizens.

Why You'll Love These Updates:

- Experience richer, more immersive interactions with denizens who can
now converse and remember past dialogues.
- Customise your denizens with KPages to make them more knowledgeable
and integrated into the game's world.
- Enjoy a more dynamic and interactive game environment with denizens
responding to player movements and actions.
- Personalise your gameplay with denizens that can engage differently
with each player, adding a unique layer to your gaming experience.

Get started with the new features by reading HELP COGNITION and the new
HELP COGNITION KPAGES.

We have also added Dash, the gnome explorer, to the pilgrim camp (just
east from the ancient oak) if you want to chat with him and test this
with a talking enabled denizen! Please note, he does have some char
budget protection in place so you might come up against some response
limitation if you try to talk his ear off. Be sure to SAY TO DASH while
talking to him.

Hope you enjoy this enriched experience!

Penned by My hand on the 4th of Roarkian, in the year 670 CE.


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