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Announce News Post #1131

Nexus World battles

Written by: Morgfyre, the Legion
Date: Wednesday, July 9th, 2008
Addressed to: Everyone


Some changes have been made to Nexus World battles to both make it more
realistic to destroy a construct, and also to make battles there
slightly more balanced (while still favouring the defender).

- Constructs and Bombardment now both do more damage

- Ships that are bombarding may sail around the Nexus World they are
bombarding, however the bombardment will be broken if the ship leaves
the direct line of sight of the Nexus World. Note that a ship's line of
sight radius is determined by several factors, including FarHorizon and
the diamonut artifact, so may vary depending on circumstances.

- The Aethercraft ability Worldscan will now show the names of the
players on an aetherbubble's surface in addition to listing constructs
and colossi. Standard scrying rules apply.

- When a construct is destroyed, it cannot be rebuilt for 30 real life
days. When a construct is disabled, it will be disabled for 24 real life
hours. This is a significant increase on both counts.

- When a construct or colossus moves, the balance used will now take
into account the damage the construct has received. The more damaged the
construct or colossus, the slower it will move.

- When teleporting to an aetheric beacon, you will appear in a random
room on the Nexus World rather than always at the beacon (making it
harder to camp).

- When a colossus damages a construct, it has a chance to leech power
from the construct's nexus to the colossus pilot's nexus. This chance
increases with the damage the construct has sustained. Note that
aetherships do not enjoy this benefit while bombarding.

- New Environment ability: Stargazing

A special thanks to the player committee that helped forumulate these
ideas and the underlying philosophy behind them!

Penned by My hand on the 25th of Estar, in the year 211 CE.


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