Commodity System Revamp!
Written by: Estarra, the Eternal
Date: Saturday, August 14th, 2010
Addressed to: Everyone
A new commodity system has been implemented for production and pricing
of commodities in villages. This change is mostly internal; you'll
(mostly) do the same things to buy and sell commodities (except as noted
below). Its purpose is to make us able to keep the commodity system
working, set things up more easily, and avoid some of the chronic bugs
that plagued the previous, ancient commodity system.
o You will note that prices and supplies will change to reflect the new
system, and we will be adjusting these as we see how it pans out. You
will also note that production and tithing are more gradual and more
accurately reflect changes in governance style.
o Villages no longer offer to buy commodities, only sell them. WARES no
longer shows a buy price. (Cities and communes can still both buy and
sell.)
o You will no longer be able to buy more than ten of any commodity at a
time from village commodity shops. This is to prevent avoiding the
increase in price resulting from demand by buying all at once.
o Ministers of Trade can set buy and sell prices of 0 to prevent a
commodity from being bought or sold.
NOTE: Now that supply and demand is more consistent, some prices may
look a little funky until the system works through current inventories
(i.e., extremely low or high inventories in relation to how much a
village produces may result in extremely cheap or expensive comms).
Penned by My hand on the 11th of Urlachmar, in the year 274 CE.