Important Updates!
Written by: Estarra the Eternal
Date: Monday, June 6th, 2011
Addressed to: Everyone
We've re-tweaked the influence formulas, so influencing of smaller level
mobs is a little harder and not so much of a slam-dunk. Also, we've
readjusted gold drops, esteem and xp from influencing as it slightly
skewed too high.
There will now only be a steep essence penalty for demigods+ when dying
in enemy territories controlled by a commune or city, or those areas
controlled by a guild (i.e., earth plane, water plane, Nil, Celestia,
ethereal Serenwilde, ethereal Glomdoring). In other words, dying in
enemy territories controlled by denizens will not result in the essence
penalty. Nothing else is changed with how enemy territories work.
For those territories controlled by denizens, you may also start to see
guards appear to help protect those denizens in the next coming weeks.
Finally, we are aware that the weather seems to be a little out of whack
in some areas. This is something that we are working on, and we may need
to bite the bullet and completely recode the weather system. Please bear
with us.
Penned by My hand on the 18th of Juliary, in the year 297 CE.