Misc Bug Fixes
Written by: Estarra the Eternal
Date: Wednesday, August 3rd, 2011
Addressed to: Everyone
o When using the Dramatics skills for Storytelling, the next target
suitable for storytelling will be chosen if you use a generic noun,
just like when influencing.
o Fesix bandoliers now will allow you to use the Envenom, Empty, and
Pour verbs with the containers inside them.
o Broken wrists will cause items to fall into your inventory, not the
ground, if you have Selfishness up.
o Brumetowers no longer stop the movement of souls and inner worms.
o Suspended Animation now suspends the action of vestiphobia,
drowning, and several other passive effects.
o Fist sigils can again be attached to athames, talismans, and sickles.
o When AeonField ticks, you can see whose field is affecting you, even
if you're oblivious.
o Setting an obliviousness target won't use equilibrium if you specify
a person who doesn't exist.
o If you're flinging Soulless and get put to sleep, you (and others
around) will see the fling ending.
o The list of dormant skills on the SKILLS list will show how many
lessons you've spent on skillflexing, so you can tell if you're
ready to skillflex again.
o Moonbeam and Coven Conclave will fail if the target is dead before
it completes.
o It is no longer possible to use CLT# while dead.
o Demigod Powers may now be upgraded to supernumerary, assuming you have
the weight available. POWERS will list the syntax.
Penned by My hand on the 8th of Avechary, in the year 302 CE.