Previous Article | Back to News Summary | Next Article
Announce News Post #3231

Customisation Changes

Written by: Uilani, the Loom Mistress
Date: Tuesday, June 7th, 2022
Addressed to: Everyone


Customisations are once again opened and the help files have been
updated to reflect all the new changes. We'd like to give you a rundown
of the most important changes and explain our reasoning behind the
bigger ones.

1) HELP CUSTOMISATION INDEX or HELP 23, is a whole new help file section
set aside for customisations only. You will find the usual help files
there, in expanded forms, and some new ones.

2) Pricing has increased across the board. We know this one is the
toughest of the changes but it is necessary due to the influx of credits
from the daily credits and org credits systems, both of which have
multiplied customisation requests beyond what we can support.

3) All customisation e-mails should now be directed to
support@lusternia.com, rather than the old artifacts@lusternia.com.

4) A new add-on was added for custom beasts and dwellers called Lore
Review. This must be requested if the type of beast or dweller that you
are requesting does not already exist somewhere in Lusternia. Things
like that require a thorough lore review, review of any potential
conflicts related to ongoing development, and often also include reviews
from various org patrons. You will only be charged on successful review.
More on that in HELP CUSTOM BEAST and HELP DWELLERS.

5) Inherents for beasts have increased in price relative to how many
trains they cost. You now also have a new tool to help you price
inherents ahead of time via INHERENTCOST. More on that in HELP CUSTOM
BEASTS.

6) The cost of Sentience has increased for beasts, but has been lowered
for dwellers as their primary purpose is roleplay.

7) Homesteads with retired or dormant owners (1+ year) that are not
deeded to a family will have access to their public spaces closed, and
re-opened upon the owner's return. This is being added to future-proof
homesteads and avoid situations in which numerous empty and open
homesteads are occupying space in an organisation. Deeded homesteads can
be managed by the head of the family, which removes the issue.

8) Typecast customisation is being retired. In its current incarnation,
the system allowed for a first-come, first-served economy with
adjectives. People could claim words and no one else could have access
to them. Even revamped, we feel personalised typecasts should be rare as
their proliferation undermines their value as unique features of Guilds,
Communes, Cities, and Divine Orders.

Going forwards personalised typecasts will be auction-only. All existing
deeded typecasts will remain as they are. Players with multiple personal
typecasts will be messaged and asked to choose one typecast to keep.

9) The in-game Reactions system (syntax: REACTIONS) for custom beasts
and dwellers is being retired. The system has several issues which have
led to this decision, including: a multitude of bugs which have claimed
countless coder hours over the years; a growing divergence in how it
interacts with reactions progged by us as a part of requests; the
inability to add cooldowns or mutes which we have been implementing more
readily in recent years to cut down on spam; and its inherent ability to
allow players to create, without oversight, reactions we would normally
reject due to copying artifact functionality or otherwise imbalancing
combat.

The option to add or activate reactions will be disabled immediately as
of this post. We will systematically review in the near future all
reactions in the system and either move them to our current system if
they meet our current standards or can be adjusted to meet them, or
refund them if this is not able to occur. Reactions can continue to be
requested through the e-mail route.

10) The Shopkeeper feature for dwellers will now be able to be set up
only in manses to avoid situations in which empty shops of retired or
inactive players keep hawking their wares. The number of dwellers which
this feature is very small and all owners will be consulted whether they
would like to move their shopkeepers to a manse, or would like a refund.

11) It will no longer be possible to submit Artifact Shop Skins and
existing player-submitted skins will be disabled. We would like
artifacts to have many skin options that match their play styles and
organisations but the current system was favouring organisations with
active designers who wished to submit. You will find many options for
one organisation, but none for others. Instead, we will be hosting
contests for skin submissions and making sure new skins get an even
distribution. Any player-submitted skins you own are yours to keep.
Designers of those skins are encouraged to submit their designs for
competitions when those take place.

12) Dwellers are receiving a new feature - Companions. Only one dweller
at a time can be your companion, and that is the dweller that will be
accompanying you outside the manse or homestead. They will reset to your
inventory while they are a companion. Once you choose a new companion,
the old one will return to their intended dwelling. HELP DWELLERS has
the syntax and additional information. All dwellers that did not have a
dwelling set up, received a dwelling. If you own only one dweller and
their dwelling was your inventory or a manse or homestead, nothing has
changed. If you own two or more dwellers, they had their dwellings set
up in one of their owner's manses. If you would like to change those,
please contact support@lusternia.com.

13) All existing customisations will have their progs reviewed in the
near future to give older beasts, dwellers, and items, additional
functionality - muting, cooldowns, etc. In addition, the Companion
system requires some behind the scenes changes as well so a few
inconsistencies will crop up while we iron that out.

Penned by My hand on the 12th of Tzarin, in the year 620 CE.


Previous Article | Back to News Summary | Next Article