Changes
Written by: Roark Libertas
Date: Sunday, July 24th, 2005
Addressed to: Everyone
Some of these will impact your healing systems...
+ All regenerative cures will be delayed, just like curing a mangled
limb et al have always been.
+ The regenerate ability in the healing skillset now requires you to
specify what you want to cure: head, chest, gut, arms, or legs.
+ Amputated limbs when healed turn into mangled limbs. In such cases,
the mangled limb will properly heal into a broken limb just like all the
other limb mangling skills.
+ Any quirks with crippled legs not preventing you from doing things
should be fixed now.
+ Leap requires two free legs.
+ Having both legs amputated will cause you to fall.
+ Tumble will not work with any limbs amputated.
+ Broken wrists will be cured using mending salve. (This was what it was
supposed to be in the beginning.)
+ Tutors will not tell you your remaining lessons until the next level
if your skill points are artificially modified by a divine favour or
disfavour. This was just causing too much confusion with players. No, it
is *not* bugged. It's just what the teacher was telling you was based on
your actual skill points and what you saw when you did the AB command
was how your skillsets looked with the temporary modifiers from the god
favour/disfavour.
+ The bait and tag arena games well known in other IRE realms never
really worked here. They are probably fixed, though we will have a few
rounds first before declaring them officially so.
+ Egg hunt is now officially changed to hamster hunt! No more egg hunts.
+ Charismatic aura should be working properly.
Um, I think that's it. I'm half-sure I forgot something in that long
list, but hopefully nothing that will impact healing systems...
Penned by my hand on the 22nd of Estar, in the year 123 CE.