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Announce News Post #390

Wounds

Written by: Roark Libertas
Date: Monday, September 12th, 2005
Addressed to: Everyone


The WOUNDS command has undergone a couple changes. First off, it was
displaying things wrong. It did not take in consideration the wound
stage from no wounds to below level 1 wounding stage (which I have now
dubbed "trifling"). Thus WOUNDS was showing all the wounds a level off.
So instead of going from none -> trifling -> negligible -> light ->
medium -> high -> critical, it did none -> negligible -> light... This
cosmetic bug is fixed. No changes were actually done to combat wounding
itself so it should have no impact on combat other than the visual
feedback you get.

The second change was to what it displays. The percentage display has
been very confusing in many instances to players and envoys since at
critical level you can keep taking wound damage, yet since there is no
level above critical it would simply say "0%". Now it will give you your
raw wound score for the current wounding level. The total wounding score
it takes to get to the next level rises with each level, and after
critical it pretty much goes up forever. This is how it always has been
"under the hood", so again it does not impact combat; it just changes
what you see. It also may make it easier to judge the power of wounding
damage since 1% of wounding at a low level is not the same as 1%
wounding at a high level, but 1 raw point at a low level is the same as
1 raw point at a high level. I also made the colors reflect your wound
level rather than percent to the next wound level.

Penned by my hand on the 18th of Roarkian, in the year 126 CE.


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