Aethership Release!
Written by: Estarra, the Eternal 
Date: Saturday, February 4th, 2006
Addressed to: Everyone
We are very pleased to announce the release of a very large feature for 
Lusternia: Aetherships! We've been working behind the scenes on this for
over three months (well, really, Roark has been so be sure to thank     
him), and from our preliminary tests (i.e., the gods playing around in  
ships on a test server) we think aetherships are a very unique and fun  
new feature. Obviously, with such a big release, there are bound to be  
bugs so please be sure to use the BUG command and _thoroughly_ tell us  
in detail what the problem is. This is, frankly, the largest feature    
we've released yet from a design and coding standpoint.                 
The rough design for aetherships was written over a year ago (yes,      
before Lusternia's release), as I had always wanted a decent ship       
system. You may recall that in the past I've vaguely hinted that there  
was more in store for aethermanses, which is why I always turned down   
requests for such things as newsrooms or anything that could conceivably
interfere with turning an aethermanse into aethership?                  
With Lusternia's focus on planar systems, it seemed the logical step to 
have ships that traveled through the planar aetherways. The next phase  
of design focused on how ships should operate, and the key here is      
having a decent crew. In other words, you will find that ship combat can
only work efficiently with an experienced crew.                         
The Aethercraft skill should _not_ be a priority for most people. As    
such, you will notice you can't even learn the skill unless you explicitly
select it with SKILLCHOICE. You will then receive a warning that the
abilities in the skillset are unusable unless you own a ship or know
someone who owns one and is willing to explicitly grant you permission
to be on the crew of his or her ship (i.e., given you MODULE permission).
Again, please don't encourage others to learn Aethercraft before, for
example, guild skills.                    
One thing you will note is that there are 3 specializations planned     
which have not been released. That is because they have not yet been    
fully designed! We want you to get a little more experience under your  
belt to see what aetherships are like, then we'll ask you on the forums 
for some feedback on what you may like to see for these specializations.
The specializations will be Commander (all command chair operations),   
Empath (all empathic grid operations which include repairing the ship   
and communications), and Combateer (all battle turret functions).       
Enjoy!
 
Penned by My hand on the 22nd of Avechary, in the year 139 CE.
