Celestia and Nil
Written by: Morgfyre, the Legion
Date: Tuesday, October 17th, 2006
Addressed to: Everyone
In response to player requests at the summit we held for the conflict
between Celestia and Nil, the following changes have been made:
-- Angels and demons on Celestia and Nil will attack enemies of their
respective planes on sight.
-- Celestia and Nil, save for the respective thrones, are now singular
areas.
-- There will be a general indicator of how far the Necromentate is to
being raised (similar to lighting the beacons for the Star of Celest)
-- The cosmic lords will now attack enemies on sight.
-- When a cosmic lord is resurrected, they will now be invincible for 5
Lusternian months after they are resurrected.
-- There was a request that enemies not be able to reach
Luciphage/Elohora through the regular method - but this was already in
place!
-- Attacking a cosmic lord will see you enemied to their plane in very
short order.
-- There is now a way for enemies to reach Elohora and Luciphage if the
other four cosmic lords have been slain (but only for a limited window
of opportunity).
-- The Demon Lords are now far less likely to kill their worshippers
during pacting and trying to reach Luciphage.
-- The location of the Pool of Stars on Celestia has changed: it is now
located up from its prior location.
-- The angelic and demonic hosts can now be influenced! Empowering them
will bring power to your city's nexus.
The last of these changes will go into effect shortly after this post,
but all the others are already in effect. As always, please BUG anything
that is not working as intended. It is our hope that these changes will
help to make the conflict between these two planes more interesting and
challenging, while reducing the amount of "burnout" a city might
receive.
Enjoy!
Penned by My hand on the 18th of Klangiary, in the year 159 CE.