Previous Article | Back to News Summary | Next Article
Announce News Post #690

Misc. Updates

Written by: Estarra, the Eternal
Date: Saturday, December 16th, 2006
Addressed to: Everyone


Acrobatics:
-Springup no longer requires equilibrium.
-Dodging works on denizens for purposes of damage mitigation (i.e.,
there is a chance of damage reduction). This never gets to 100%. Though
it has always worked like this, it bears mentioning that the Dodging
skill is based on the Acrobatics skill as well as the parent skill of
Resilience.
-Somersault works more like tumble (though faster).
-Handspring can work while standing though it is faster from the
handstand position.
-Tripleflash does not work for uprooting during Wild Nodes events.

Artifacts:
-The bug giving double bonus for two handed weapons using bleed and
wounding artifact runes has been resolved (they no longer do that).
-On the off chance you have poisoner's gloves and extract poisons into
artifact vials, you will get bonus doses.

Miscellaneous:
-Movement effects that slow you shouldn't completely stop you from
moving. If you find a case where this happens, please bug this IN DETAIL
(i.e., what effects are combining that are preventing movement).
-Illusion manses will be considered aetherbubbles--so no using them as
workarounds to planar travel restrictions and communications. (And no,
that was never meant to be a feature.)

Penned by My hand on the 2nd of Dvarsh, in the year 164 CE.


Previous Article | Back to News Summary | Next Article