Some Misc. Changes
Written by: Roark Libertas
Date: Friday, January 19th, 2007
Addressed to: Everyone
+ Dreamweaving analyze will additionally show you the target's tiredness
level, even if the target is awake.
+ Fixed a bug where you could not raze with a one-handed weapon even if
one of your arms was free under some circumstances.
+ Break leg and arm in Bonecrusher are jabs and swings.
+ Wind will stack balance loss, but only a small amount of balance loss
if you are already off balance (not the full 3 seconds like when you
have balance).
+ Fixed one or two weapon bonuses for two-handed weapons that were
slightly off in giving the 2.2x bonus on precision over what the same
bonus gives to one-handed weapons. (I think one of the forging runes was
doing this.) Should only impact weapons by a point or two.
+ Similar to the above, it was noted that artifact runes were not giving
the same stat bonuses to two-handed as they did one-handed.
Specifically, a two-handed weapon with two runes as compared to 2
one-handed weapons each with a rune had more speed (normally weapon
bonuses grant the speed boost between the two weapon classes), but it
also had lower precision than it should have had (normally the weapon
bonuses give two-handers a 2.2x bonus). This is fixed such that two stat
boosting runes on a two-handed weapon will give double damage (no
change), 2.2x precision, and identical speed as compared to 2 one-handed
weapons with the same sets of runes on them.
Penned by My hand on the 16th of Kiani, in the year 167 CE.