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Announce News Post #858

Nexus Worlds

Written by: Morgfyre, the Legion
Date: Wednesday, August 1st, 2007
Addressed to: Everyone


I'd like to thank everyone who sent me kind words or congratulations on
my new role in Lusternia; it's certainly been my pleasure to work with
the Lusternian team behind-the-scenes for well over a year as a
volunteer, and see firsthand all the hard work that goes into producing
this game from both the Gods and Ephemerals. I'm very excited to be
Associate Producer, and to continue to help make Lusternia the best game
around in this new role!

In that spirit, we have evaluated and revised Nexus World combat, and
made the following changes:


-- Each city's weakenings now occur independently of one another.
-- STARGAZE <sign> will show the status of the associated city's Nexus
World.
-- Cooking slurries will now heal 20% less.
-- The effects of gears and scroll on speed are moderately lessened.
-- A damaged construct cannot be dismantled by the city.
-- The operator of a colossus will gain XP and power when they destroy a
construct.
-- Everyone focusing negative on a construct will gain XP when it is
destroyed.
-- Both XP gains are proportional to how long the construct has been
raised.
The longer a construct has been raised, the greater the XP award will
be.
-- Focusing negative on your own city's construct as it is destroyed
won't grant XP, to prevent attempts at gaining unearned XP!


We have also introduced a new element: mini-weakenings!

Mini-weakenings occur when the Moon is either conjunct or opposite the
astrological sign of your city, and last for as long as the Moon remains
in that sign. During mini-weakenings, constructs and colossi are not
used, but rather the battle takes place between players on the ground.


-- When a major weakening and a mini-weakening occur simultaneously,
the major (standard) weakening will always take precedence due to
the infrequency of the major weakenings.
-- Constructs have a new statistic: energy.
-- Focusing negatively on a construct during a mini-weakening will
damage
its energy.
-- A construct's energy is greatly restored each new Lusternian day.
-- When a construct reaches 0 energy, it will be temporarily disabled
for 3
Lusternian days
-- During this time, none of a construct's usual powers will be active.
-- There is a chance that disabling a construct will reduce its "months
raised" count by a month, thereby increasing the upkeep cost for its
city.


In a miscellaneous bugfix, the guildnovices file will no longer be
destroyed upon attempting to edit it. Also, by popular request, OWHO
tallies the number of players similarly to the guild and city
equivalents.

Enjoy!

Penned by My hand on the 10th of Klangiary, in the year 182 CE.


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