Bug fixes galore!
Written by: Morgfyre, the Legion
Date: Tuesday, November 27th, 2007
Addressed to: Everyone
The following bugs have been fixed:
ACROBATICS
-----------------------------
+ SpringUp now only requires 1 leg instead of 2 (rejoice, monks!)
+ Dodging will now always fail if you logically cannot dodge (ie, are
asleep, paralyzed, entangled, etc)
+ Jumpkick now requires the target to be in the direction you are
jumpkicking rather than any adjacent location
ALCHEMY
-----------------------------
+ Sprinkling salt and sulfur will no longer consume them if you do not
have balance or eq
COMBATEER
-----------------------------
+ Shock and Shockwave's AB files reflect the correct power costs
COSMIC
-----------------------------
+ Cosmic minions will lose their shields when attacking
CROW
-----------------------------
+ DarkRebirth will fire before Vitae, similarly to other resurrection
skills, as will the eggs from the Black Nest construct
+ Eating corpses will respect the limits of carrion that your stomach
can hold
DREAMWEAVING
-----------------------------
+ You can now DRL/DREAMCATCHERLIST while in dreamform
+ Ab Dreamweaving Dreamcatchers has been updated to include the DRL
syntax
DRUIDRY
-----------------------------
+ Point cudgel now uses the custom death message that it has always for
players against denizens. Huzzah for thorns!
GLAMOURS
-----------------------------
+ You can no longer Ascend out of Illusory Mazes, and certain other
non-portal marked locations
+ Maze's colourmaelstrom will afflict properly again
HARMONY
-----------------------------
+ Ackchu will now protect against Nature Vines. If other types of
entanglement are not protected against, let me know
+ Ooshuti will now work on targetted illusions as well as room-wide
+ Akhooshmulang will now protect against succor and egoscan
HIGHMAGIC
-----------------------------
+ Kether is now an aggressive action
HUNTING
-----------------------------
+ Logging off in tents should now dump you outside the tent properly
rather than in the depths of Aetherspace (sorry, daredevil explorers!)
+ Similarly, items inside a tent will be dumped outside the tent when it
closes up
LOWMAGIC
-----------------------------
+ Violet is now an aggressive action
MOON
-----------------------------
+ Conclave no longer fails entirely if one coven member cannot be called
+ Dark and Waning now respect whether the target is indoors in a Rage
coven
NIGHT
-----------------------------
+ Conclave no longer fails entirely if one coven member cannot be called
+ Brumetower will no longer stop burrowing above or other misc.
elevation movement
PUREBLADE
-----------------------------
+ You can no longer begin decapitating someone who isn't in your room
PSYCHOMETABOLISM
-----------------------------
+ DoublePain's AB file updated to indicate that it increases wounds, not
damage
RITUALS
-----------------------------
+ Via is no longer aggressive
STAG
-----------------------------
+ Gore will no longer afflict everyone in the room with the impaled
person
TAROT
-----------------------------
+ Soulless will now respect targets being out-of-phase and fail
accordingly
WICCA
-----------------------------
+ Fae will lose their shields when attacking
+ Toadcurse will now properly clear blindness and deafness
GENERAL
-----------------------------
+ Spreading arnica now checks whether you have herb balance properly
+ Kephera and Illithoid mindsense is no longer aggressive
+ Auronidion particles cannot be stored in pocketbelts, only in rifts
+ Auronidion particles will drop on death/logout if not rifted
+ Auronispheres now have a higher base cost
+ Selfishness will prevent burying anything
+ Artifact pipes will no longer give the dying out messages
+ SMOKE <herb> will no longer try to smoke herbs in your inventory that
are not in pipes
+ You must actually be engaged into a construct or colossus to operate
them now
+ You will now get the "don't be so hasty" messages last when trying to
move (ie, it will check for other obstructions first)
+ Mobs which reset to random rooms will no longer reset in stockrooms
+ You can no longer SHOW SCORE while blacked out
+ Getting thrown out of the arena will set your elevation to the ground,
preventing you from being trapped underwater and the like
+ When focusing on a construct, you must be at the same elevation as the
construct
+ Shouting will now only take endurance if you actually shout something
+ Demigod essence loss from ego burnout has been reduced from 1.5
million to 100,000
+ Fixed bug with Demigods and Avenger where Avenger avatars would kill
them repeatedly until they lost Demigod status (ouch!)
+ The Megalith of Doom will no longer froth and churn when Celest's
Nexus World weakens. The traitorous Nexus has received a stern talking
to.
+ Furniture will now be properly wiped when a room is deleted
+ Powerplex jewels will only tell you that they have added power if you
are online (to prevent massive message spam)
+ OFFER CORPSES had a cap on karma gain - no longer
+ There is a new config option: NAMETELLS. It is on by default
Enjoy!
Penned by My hand on the 16th of Urlachmar, in the year 192 CE.