JAVA

by Shiri

Back to Mechanic's Corner.

Neale2004-10-30 17:08:34
QUOTE (CitanLeFae @ Oct 30 2004, 04:37 AM)
or maybe some global enchantement that removed all trigs for like X months in the game... That would be interesting...


And impossible.
Unknown2004-10-30 17:16:03
QUOTE (Felemar Palewynd @ Oct 28 2004, 11:31 AM)
I really wish there was a "no triggers" FFA one day or something....I used to fight using no triggers on Java in Imperian and I was able to stand for about half a minute before I went under.


There was a no autocure, only colouring, tourney in Achaea once, hosted by Sartan..

That was fun.

And yeah, there's no way to completely stop people from triggering. Achaea tried that and I had it figured out within 10 minutes *grin*
Shiri2004-10-31 11:13:47
QUOTE (Visaeris Maeloch @ Oct 30 2004, 06:16 PM)
There was a no autocure, only colouring, tourney in Achaea once, hosted by Sartan..

That was fun.

And yeah, there's no way to completely stop people from triggering. Achaea tried that and I had it figured out within 10 minutes *grin*


Eh, how did that work?
Oh well. I would like it to be no-triggers. Then us JAVA people might not suck so much biggrin.gif *stubborn* It's just my opinion that it takes some of the skill out of it when you don't have to know exactly what's going on to invalidate a lot of the stuff they do to you. That's part of what screwed snakes over in Achaea so much.

That might overpower snakes and stuff, though. Oh well.
Unknown2004-10-31 12:38:02
This debate pops up over and over again. Without triggers, combat would be so slow as to make it rather uninteresting. People would hit each other once or twice and the first guy to miss a single cure would be out rather quickly.

When you add in the trigger systems to handle many of the complexities, you've still got less than half of the equation. You can't fight well without tactics and skill. This is what takes the most practice and provides the most fun. You need to change your attacks for each archetype or even each individual, as well as changing strategies during a fight.

The only Serpentlords who got "screwed over" were the ones who were too lazy to make decent illusions. I found several fun ways to script my way around the simpler illusions, but my system was also open source (mostly) which gives my opponent the advantage of being able to craft illusions specifically designed to throw me off.
Hazar2004-11-02 17:02:50
If you don't try to tank it out like Superman, use intelligently scripted triggers, aliases, and macros, Java works just fine. Also, hotkeys are your friends.
Unknown2004-11-03 05:54:37
haha, yeah battles are basically who can code better..I don't get it...sorta take the fun out of it. I manual heal the best I can...which honestly I cannot compete with the speed of a scripted defense...heck a simple auto sipper beats my reactions...but why?
Zolas2004-11-03 05:59:26
Triggers bother me. I feel like I can never compete with 'the big boys' because they've all got tricked out complex zMud trigger healing autosipping autofighting autosystems and all I've got is aliases and like a writhe trigger.
Unknown2004-11-03 07:47:57
Psh, they aren't all they are cracked up to be.

I took out some of the best fighters on Imperian in java, curing with macros and fighting with aliases. These people had artifacts pouring from their rears, and systems that would make bill gates flinch. How'd I do it? Skill, timing and mastering the skills. If I know how to make my skills work around your triggers, for whatever reason, I'm going to beat you. Luck plays a major part in it, but being unlucky moreso than being lucky.

I'm working on bonding with my archetype's skills, and I'm getting there....but now I'm using your basic triggers, still in Java.
Unknown2004-11-03 15:00:10
My problem is that I can't code....at all and I try reading through the Help files in ZMud but for some reason I can't grasp it. It's like when I tried learning HTML....none of it made sense until I took an intro to computer based systems class in Okinawa and then when the guy explained it, I was like 'oooohh! It's so simple" So, until I can figure out the more complex stuff on ZMud, I'm stuck with just being a lower-middle level fighter.
Unknown2004-11-03 17:37:30
These are some of the reasons I made a freely available, open source set of triggers for Achaea. It wasn't just a set of triggers and reactions, either. It's got auto-illusion, failsafes, priorities, defenses, and lots more.

Without triggers in IRE games, you'd have a pretty dull battle and instead of it being about who can script, it'd be about who can mash keys faster (or more accurately).
Unknown2004-11-05 17:35:31
I dont mind triggers that are autoheal and autowrithe and such, it makes combat fast-paced. What bothers me are triggers that fight for you, like triggers that cosmicfire anyone on your enemy list, that makes it so the person doesnt even have to pay attention to fight, its just irking
Shiri2004-11-14 16:22:23
By the way, does anyone know how to gag on JAVA?
Unknown2004-11-15 23:55:50
I'm with ya on the Java client, Shiri! *high-five*

I use several different computers, each with a different OS, so Java is really handy. And I like that you can make your settings, and it saves them so you can use them on whatever computer without having to re-add them.

Being able to log, and copy and paste would be really handy, though.
Qaletaqa2004-11-16 05:51:15
I still use GMud quite frankly. I have mudded with it for over 7 years and its rather basic in its curing methods but it can get the job done. It has basic triggers, aliases, and macros. You can easily transport your system and program on a floppy disk too which is why I tend to want to use it when I am about.

Just search for Gmud and you'll find it anywhere. Mudconnector.com may have a link however I think its inactive.
Unknown2004-11-16 22:32:28
Anyone else having a problem with the guages on the Java client? My Ego guage reads at half even when my Ego is maxed.
Asarnil2004-11-17 06:07:01
QUOTE (Zarquan @ Nov 4 2004, 04:07 AM)
These are some of the reasons I made a freely available, open source set of triggers for Achaea. It wasn't just a set of triggers and reactions, either. It's got auto-illusion, failsafes, priorities, defenses, and lots more.

Without triggers in IRE games, you'd have a pretty dull battle and instead of it being about who can script, it'd be about who can mash keys faster (or more accurately).


And we are all still waiting for your LCP Zarquan *grin*. If you made one of them, Celestians might actually start being a challenge, at least to kill, if not to fight.
Unknown2004-11-17 13:31:26
Oh, believe me, I'm working every day on my LCP! I still have some key parts to code for it before I'm even ready to test it for the first time, but I'm adding a TON of cures and defenses to it. This LCP will not be immediately free, however. If I can actually manage to make something decent, I'll consider selling it for a fairly small credit fee. (Going from Achaea with all skills transed to Lusternia with almost no skills at all ain't an easy adjustment! Heh.)
Choryu2004-11-29 18:19:19
QUOTE (Zarquan @ Nov 17 2004, 09:31 AM)
Oh, believe me, I'm working every day on my LCP! I still have some key parts to code for it before I'm even ready to test it for the first time, but I'm adding a TON of cures and defenses to it. This LCP will not be immediately free, however. If I can actually manage to make something decent, I'll consider selling it for a fairly small credit fee. (Going from Achaea with all skills transed to Lusternia with almost no skills at all ain't an easy adjustment! Heh.)


Heh. Larkin? I was thinking the credit fee would be apprpriate so long as it doesnt cost a lot of credies biggrin.gif .

Seeing as the ACP XL system is extremly impressive and fast. Again I say however that most people have Triggers all wrong. Actually triggers doesnt take away the challenge, it adds to the challenge. Without triggers the Achaean combat system wouldn't be as fast paced as it is. When you fight someone with a combat system you have to think of ways to handle their system and adapt and how to counter that system. I am very thankful for the ACP XL module becuase it allows me to cut a lot of defense time to concentrate into the mechanics of offense, which in Achaea its no small feat.

Now for JAVA users:
There are ways to make trigger and aliases. I posted up somewhere in a topic with help on using JAVA. I think its the JAVA club or something. But I'll do tell you this. A JAVA system can fare very well except against illusions, spamming and load up tricks. But it requires a very ample manual healing, a diagnose to either heal or color heal (color heal being more appropriate to protect a bit against illusions) and triggering on symptoms rather then infect messages.

That should help JAVA users a fair lot, becuase JAVA actually fares well. I have three hundred or so triggers in JAVA and it doesnt crack up or crash. However I strongly suggest you buy Zmud. And in the Process get an ACP XL if you play Achaea.