So I sumoned a group and beckoned them into guards

by Unknown

Back to Common Grounds.

Unknown2004-10-29 17:07:30
After summoning Rhysus to the Isle of Light and getting 4-5 other Celestians as a bonus, I backed off and tried to reassess the situation..

You shout, "Am I so strong that it takes 6 Celestians to engage me?"
Prince Rhysus Saros shouts, "No, you're just stupid enough to summon 6 Celestians at once."
Lady Elaria Tilanna, Angel's Tear shouts, "Are you so weak you have to flee from your own summon?"

Ok so now it's SO on. I maneuver to Magnagora, call some guards to the gate, and summon Rhysus.. Here's hoping he's stupid enough to let the summon go through again.. And that he's stupid enough not to check where I am.

Swish!

They get summoned, I beckon, chaos breaks out and the guards start pounding away. Soon enough they're all dead.

So I get this tell from Rhysus

Rhysus tells you, "You're just going to get tactics like that disallowed, you know."
You tell Prince Rhysus Saros, "Why? you deliberately allowed me to summon you."
You tell Prince Rhysus Saros, "Not my fault you didn't check where I was."
Rhysus tells you, "Yes, I suppose it is my fault for not thinking you'd cause the Divine consternation with attempts to breach loophole after loophole. Ah well."

So what do you all think? Is it a loophole? Personally I think that they got what they deserved, but I admit I'm not in the best position to make that determination.
Unknown2004-10-29 17:41:30
I don't see why the Divine would disallow it.

However, accidentally summoning all six of them, running away, and then shouting, "Am I so strong it takes six of you?", is kinda weird.
Olan2004-10-29 17:46:09
OK, hold on a second. Let me make sure I've got the story straight...

1. Rhysus let you summon him, via summon in planar, twice. Despite the fact that he could have stopped the summon either time.

2. After the first summon you, the Divinely acclaimed top tactical and group combatant in the realms to date, withdrew to a more strategic location which was not actually IN the city, but rather just outside.

3. The second summon, which Rhysus could have resisted, brought them to this room outside Magnagora. Despite the fact that he should have expected you to expect the followers, and despite your reputation as a smart combatant.

4. Being one room outside the city (which is defensible territory in Achaea at least, I doubt the Avenger looks so kindly on it, but thats neither here nor there), you beckoned them into the city where they died. An act that, if they had been raiders or otherwise in the area of their own accord, would have been perfectly legal.

Is that accurate?
Unknown2004-10-29 18:08:11
QUOTE (Olan @ Oct 29 2004, 09:46 AM)
OK, hold on a second. Let me make sure I've got the story straight...

1. Rhysus let you summon him, via summon in planar, twice. Despite the fact that he could have stopped the summon either time.

2. After the first summon you, the Divinely acclaimed top tactical and group combatant in the realms to date, withdrew to a more strategic location which was not actually IN the city, but rather just outside.

3. The second summon, which Rhysus could have resisted, brought them to this room outside Magnagora. Despite the fact that he should have expected you to expect the followers, and despite your reputation as a smart combatant.

4. Being one room outside the city (which is defensible territory in Achaea at least, I doubt the Avenger looks so kindly on it, but thats neither here nor there), you beckoned them into the city where they died. An act that, if they had been raiders or otherwise in the area of their own accord, would have been perfectly legal.

Is that accurate?


Prettymuch tongue.gif

I see two votes "Yes". Care to post and explain why?
Thorgal2004-10-29 18:12:15
Those two were probably in the group that got crushed by the guards. -g-
Silvanus2004-10-29 18:12:29
QUOTE (Visaeris Maeloch @ Oct 29 2004, 12:08 PM)
Prettymuch tongue.gif

I see two votes "Yes". Care to post and explain why?


Misclick!
Eldrich2004-10-29 18:19:57
I voted yes.

It was the same situation as villages. People summon into villages that they're enemied to and die. The Gods nerfed that, and rightly so.

But it is a loophole, just like villages, it goes around the avenger system, which it should not. The avenger system is this game's primary way to avoid tons of issues from players for stupid nonsense. With this said, it's kind of a cheap tactic too, to initiate a fight with someone, then run to your guards.
Unknown2004-10-29 18:22:37
QUOTE (Eldrich @ Oct 29 2004, 10:19 AM)
I voted yes.

It was the same situation as villages. People summon into villages that they're enemied to and die. The Gods nerfed that, and rightly so.

But it is a loophole, just like villages, it goes around the avenger system, which it should not. The avenger system is this game's primary way to avoid tons of issues from players for stupid nonsense. With this said, it's kind of a cheap tactic too, to initiate a fight with someone, then run to your guards.


But... I wanted Rhysus, I tried summoning him a bunch, he ran around, got some people to come with him, let me summon him, all 6 got summoned and started wailing on me, I fled away... Then I tossed 'em to the guards.

Explain 6 people who attacked me should be protected by avenger? Better yet, explain how it's "cheap" to use some guards to even the odds(like 3 guards, and guards are not that strong honestly) when there's 6 vs 1
Silvanus2004-10-29 18:22:39
QUOTE (Eldrich @ Oct 29 2004, 12:19 PM)
I voted yes.

It was the same situation as villages. People summon into villages that they're enemied to and die. The Gods nerfed that, and rightly so.

But it is a loophole, just like villages, it goes around the avenger system, which it should not. The avenger system is this game's primary way to avoid tons of issues from players for stupid nonsense. With this said, it's kind of a cheap tactic too, to initiate a fight with someone, then run to your guards.


I've been issued 3 times already for killing intruders on the Earth plane. Obviously, people have not read HELP AVENGER.

QUOTE
Exceptions: The Avenger will NOT protect you if you die on another plane. Travel to other planes at your own risk. Also, the Avenger will NOT protect you if you enter territory where you've been declared an enemy.


The issues will sitll be around.
Lisaera2004-10-29 18:43:54
If someone issues about a death on another plane or in enemy territory without good cause We tend to just message them "HELP AVENGER" and then delete the issue.
Thorgal2004-10-29 18:50:59
What happens with issues about deaths without good cause on the prime material plane?
Rilandria2004-10-29 19:01:25
Personally I think it is a cheap tactic that shouldn't be allowed in the game, but I know there are Celestians who would try the exact same thing to Magnagorans... and I really do not like that fact.

I think that any summoning-the-enemy is a cheap tactic. You have much better results physically teleporting to them anyway, as allies teleport to you more than they summon you.
Shamarah2004-10-29 19:24:51
I'm just kinda surprised that beckon isn't considered a summon and isn't blocked by the anti-summon shield. If you're moving a person against their will, no matter how short a distance, isn't that a summon?
Sylphas2004-10-29 19:32:16
QUOTE (Shamarah @ Oct 29 2004, 02:24 PM)
I'm just kinda surprised that beckon isn't considered a summon and isn't blocked by the anti-summon shield.  If you're moving a person against their will, no matter how short a distance, isn't that a summon?


Last I checked, the anti-summon shield even stopped me from accidentally swimming into Magnagora's harbor, so it could just be a lingering bug. If it's not, I see nothing wrong with doing it.
Olan2004-10-29 19:44:00
QUOTE (Rilandria @ Oct 29 2004, 12:01 PM)
I think that any summoning-the-enemy is a cheap tactic.


If summon were not intended to be potentially used on enemies, it would have been easy enough for Them to make it work differently...say, you can only summon those who list you as an ally. As it is, it is cleary intended to work on enemies as well (as are other summoning skills), so calling them 'cheap' when they are working as intended is sort of strange. If any part of it was cheap, it was the location of the summon, not the summon itself.

QUOTE (Rilandria @ Oct 29 2004, 12:01 PM)
You have much better results physically teleporting to them anyway, as allies teleport to you more than they summon you.


I'm not exactly sure how your second remark proves the first claim, but I think you are incorrect regardless. This case is a perfect example of how much better it is to be in control of the environment. Summoning people underwater is another. Summoning someone to a place they don't know as well as you gives you a tactical advantage. Summoning someone into tainted areas when you regen in taint is a clear advantage. Summoning someone into a hard-to-escape area makes it easier to keep them nearby. Teleporting to someone is just walking into their trap, if they are smart.
Zolas2004-10-29 20:16:54
That's hardly a 'cheap' tactic. Rhysus let you summon him multiple times, and he didn't check where you were. He himself was trying to be 'cheap' by bringing 5 of his cronies with him to fight you.

Summon is obviously meant for both defensive and offensive use. You were just, well, using it. To even the odds.
Unknown2004-10-29 20:37:27
QUOTE (Shamarah @ Oct 29 2004, 11:24 AM)
I'm just kinda surprised that beckon isn't considered a summon and isn't blocked by the anti-summon shield.  If you're moving a person against their will, no matter how short a distance, isn't that a summon?


The anti summoning shield is only to block people from getting pulled into the city from a distance.. I think
Silvanus2004-10-29 20:48:24
Technically, if you give someone fear and they don't cure it and are feared into Guards, would that be illegal? This is why you don't sit one room outside of Guards (Yes I know, Viss summoned them)
Silvenae2004-10-29 21:33:42
There are ways to avoid being summoned. Especially twice in a short period of time.

And there are ways to avoid being beckoned into a room.

It's as simple as that.

It's not like it was some beautifully executed kidnapping where ten Magnagorans decided to gang up and capture/slaughter a small unsuspecting Celestian. It was just a bit of stupidity on the part of one party. And besides. If you're with 6 people and your leader gets beckonened into guards and you're all getting owned, wouldn't YOU run away? ... How'd they all manage to die... ?
Niara2004-10-29 21:43:17
I dislike such tactics but if used only once then it is alright. It was a good tactical move but if you use that anytime soon again then I would call it a loophole.
Noone can blame you for the stupidity of your foe but I just wouldn't overdo it.