Rakor2004-11-01 03:16:20
I'm pretty sure we are. Why? It's taking at least a couple more seconds to to most things involving balance, were we too fast before? I'm not sure why it would be too much of a problem, there really aren't that many of us. Most knights who want to be tanky are Tae'dae.
It makes killing anything more than a rat much more difficult, and reminds me of when I had to kick them.
It makes killing anything more than a rat much more difficult, and reminds me of when I had to kick them.
Unknown2004-11-01 16:58:17
What's even more embarassing is when I am sitting here swinging away at a rat and my friend who is a novice moondancer hits and kills it in one try........and I am level 40 *sniffle*
Typhus2004-11-01 17:19:01
Heh.. I remember killing rats with a single blast at level 5... Good days.
Unknown2004-11-01 18:22:25
The level 2 and 3 slow balance/equilibrium is a killer. I tried a tae'dae in a magic class (notice how all six non-knight guilds rely solely and 100% on magic attacks?) and it was just unbearable. First there was the total of about 600 mana, which got me five or six cosmicfires before I had to meditate for 40 mana a round to get it all back. Then the was the fact that the cosmicfires I did were -really- pathetic damage-wise. I could deal with that, but the final nail was level 3 slow equilibrium - many creatures attacked me twice for every one hit I made. As other high-int races, they never laid a finger on me.
I realise that this really does fit in with tae'dae not really being intellectual enough for the scholarly ways of a guardian or mage guild, but it'd be nice even to act out his struggles... hardly a stretch. There were just too many things against the poor fella though, that my tae'dae had to go away. Only so far you can get with a level 15 character, even if he roleplays a lot.
I realise that this really does fit in with tae'dae not really being intellectual enough for the scholarly ways of a guardian or mage guild, but it'd be nice even to act out his struggles... hardly a stretch. There were just too many things against the poor fella though, that my tae'dae had to go away. Only so far you can get with a level 15 character, even if he roleplays a lot.
Unknown2004-11-02 03:36:25
I don't see why the less 'intelligent' races in MUDs always get the shaft when it comes to magic-using.
The way I see it, a big, lumbering thing like a Tae'dae should be able to unleash rather potent magical attacks, his more primitive yet fierce mind sending out crushing, raw force. A more intellectual race like a Viscanti or Elfen would hit with hard, quick, precise magical strikes, striking afflictions into the enemy and crippling his opponent with chisel-like blows, searching for vulnerabilities. For example, instead of having 'intelligence', have 'Magical Force' and 'Magical Focus'.
Of course, changing the entire magical system will likely not be done, certainly never in the Beta stage.
The way I see it, a big, lumbering thing like a Tae'dae should be able to unleash rather potent magical attacks, his more primitive yet fierce mind sending out crushing, raw force. A more intellectual race like a Viscanti or Elfen would hit with hard, quick, precise magical strikes, striking afflictions into the enemy and crippling his opponent with chisel-like blows, searching for vulnerabilities. For example, instead of having 'intelligence', have 'Magical Force' and 'Magical Focus'.
Of course, changing the entire magical system will likely not be done, certainly never in the Beta stage.
Unknown2004-11-04 00:11:27
Intelligence enables you to learn higher powered spells, been that way since table top RPGs, nothing to argue with in that aspect.
Niara2004-11-04 08:15:38
Uhm, Guido, maybe because low intelligence is just bad for magic? Magic is not easy to handle and high intelligence, and this means a lot of mental strength, is just necessary to invoke magical effects.
Unknown2004-11-04 08:52:47
QUOTE (Niara @ Nov 4 2004, 07:15 PM)
Uhm, Guido, maybe because low intelligence is just bad for magic? Magic is not easy to handle and high intelligence, and this means a lot of mental strength, is just necessary to invoke magical effects.
But tae'dae and igasho are cool... and magic guilds are cool... it'd be cool squared!
Mordrin2004-11-04 09:15:02
QUOTE (Sidharta @ Nov 4 2004, 09:52 AM)
But tae'dae and igasho are cool... and magic guilds are cool... it'd be cool squared!
Igasho was pretty good fun as a Geomancer/Nihilist, the only issue was I ran my willpower down too fast bashing.
Unknown2004-11-05 01:52:23
Intelligence really has nothing to do with something like that; intelligence, dictionary-style:
a. The capacity to acquire and apply knowledge.
b. The faculty of thought and reason.
The more arcane magic (High Magic, basically) would require that, yes, but things such as Low Magic and all that related to it would require a more primal, raw sort of force.
a. The capacity to acquire and apply knowledge.
b. The faculty of thought and reason.
The more arcane magic (High Magic, basically) would require that, yes, but things such as Low Magic and all that related to it would require a more primal, raw sort of force.
Sylphas2004-11-05 04:12:19
QUOTE (Guido Flagg @ Nov 4 2004, 08:52 PM)
Intelligence really has nothing to do with something like that; intelligence, dictionary-style:Â
a. The capacity to acquire and apply knowledge.
b. The faculty of thought and reason.
The more arcane magic (High Magic, basically) would require that, yes, but things such as Low Magic and all that related to it would require a more primal, raw sort of force.
a. The capacity to acquire and apply knowledge.
b. The faculty of thought and reason.
The more arcane magic (High Magic, basically) would require that, yes, but things such as Low Magic and all that related to it would require a more primal, raw sort of force.
Low Magic is no easier to learn than High Magic. High magic is traditionally more ritualistic and scholarly, while low magic is more freeform and intiutional. But they're both based on arcane, abstract concepts, and if you don't have the intelligence to grasp the finer nuances, you won't be as good with it. With that said, though, if this was D&D, Low magic would be based on charisma and not intelligence, which actually isn't a half bad idea.
Ihsahn2004-11-05 04:36:32
QUOTE (Sidharta @ Nov 1 2004, 02:22 PM)
The level 2 and 3 slow balance/equilibrium is a killer. I tried a tae'dae in a magic class (notice how all six non-knight guilds rely solely and 100% on magic attacks?) and it was just unbearable. First there was the total of about 600 mana, which got me five or six cosmicfires before I had to meditate for 40 mana a round to get it all back. Then the was the fact that the cosmicfires I did were -really- pathetic damage-wise. I could deal with that, but the final nail was level 3 slow equilibrium - many creatures attacked me twice for every one hit I made. As other high-int races, they never laid a finger on me.
Hehe, I just had to.
Unknown2004-11-05 21:13:01
QUOTE (Sylphas @ Nov 4 2004, 09:12 PM)
Low Magic is no easier to learn than High Magic. High magic is traditionally more ritualistic and scholarly, while low magic is more freeform and intiutional. But they're both based on arcane, abstract concepts, and if you don't have the intelligence to grasp the finer nuances, you won't be as good with it. With that said, though, if this was D&D, Low magic would be based on charisma and not intelligence, which actually isn't a half bad idea.
If we relied on raw talent for everything in life, wouldn't that be the pits? Is someone with a learning disability any less capable of playing baseball? I hate to say it(well, not really), but it's not that complicated to chant a spell and point a finger. It just takes magical force.. and dictionary intelligence really shouldn't affect that. However, here in IRE games, the int stat isn't a reflection of character mental ability, but magical strength. It's how many spells you can cast, and how powerful they'll be. And also, you could concievable be a liveable mage/guardian tae'dae(only applies to tae'dae here) if you were all about influencing.. tae'dae have insane charisma. But yeah.. don't be dissin' on the slow witted.
Shamarah2004-11-06 00:42:15
Wouldn't tae'dae be terrible at influencing? Since they have such slow equilibrium, wouldn't the mobs always make their "comebacks" (y'know, like "What am I supposed to think of that?" and "Who are you anyway?") often because the tae'dae wouldn't be able to influence fast enough to stop them? Or is the rate of the responses based on your own equilibrium recovery time?