Flying

by Unknown

Back to Common Grounds.

Unknown2004-11-04 04:40:03
Flying at this point in time is very skewed. I am curious as to why exactly, there are no enchantments to pull people out of the sky, or individual abilities in class skills, or ones inside of Highmagic/Lowmagic. Only thing I am aware of, is abilities that only work inside of a demesne. Anyone can fly about any enemy city at any time, without a care in the world. Many people will try to teleport them, only to plummet below, perhaps dying, unless they can fly themselves. Guards can't attack those who fly, or shoot arrows at them. Many classes lose most of their abilities if they attempt to fly and give chase, and some can't fly at all, they just have to watch their target fly away without a chance to do anything. It's unbalanced. There most definitely needs to be a Highmagic/Lowmagic ability and/or an enchantment (I'd suggest gust being able to knock people from the skies) to pull or yank people from the skies, or prevent egress to the skies in the first place. What do you all think? Also, perhaps there needs to be added an additional guard to the Warrior archetype of summonable guards, such as archers.
Unknown2004-11-04 04:43:55
The Geyser spell in Elementalism will knock a flying target out of the air.
Unknown2004-11-04 04:46:30
Elementalists who also happen to be the ones with Demesnes. It needs to be an enchantment and/or highmagic/lowmagic
Vesar2004-11-04 05:07:06
The skill of Hexagram in HighMagic does it.
Unknown2004-11-04 05:22:53
Hexagram is fairly high for such a simple ability. It needs to be an enchantment regardless though, a geyser enchantment. Quite a few classes are left lacking without it.
Unknown2004-11-04 05:26:06
tentacle in tattoos was fairly high as well.
Unknown2004-11-04 05:32:42
Anyone with the ability, could ink it on someone else to use, at any time. It was a common ability available to all. Just how there should be a geyser enchantment, a common thing that anyone can use.

Edit: Enchantments are the new tattoos, and a tentacle-esque enchantment is lacking
Unknown2004-11-04 07:50:24
ummm, So what I'm getting then is that you are angry that hexagram is too far into highmagic to do you any good...

The classes have been built with this kind of thing in mind, You can also summon those who are in flight, can't you? Malkuth won't have anything to do with them, since they aren't standing on ground at the time.

Near as I can tell, the archtypes were designed such that if you wanted a multitalented fighting force that could take on all comers, you'd best get acouple types togeather, since no one has it all covered. In this case, mages are the weapon of choice for hauling flyers to the ground.
Niara2004-11-04 07:55:54
But at least some type of city/commune guard should be able to shoot at flyers, either with bow and arrow or with some nasty magic.
Unknown2004-11-04 09:10:25
Errr... no Plain Math. I am a transcendent everything Moondancer, there is no equivalent to take people who fly out of the sky in Lowmagic, and I have no such ability in any of my skills. Furthermore, if I DO fly, to chase, I lose an entire skillset, since nearly all my entities drop to the ground. So yes, it is a huge pain. And considering a very very small portion of Serenwilde has Highmagic (A couple of Serenguard, who chose it over Lowmagic.) it is more then a simple matter as you state.
Thorgal2004-11-04 10:32:53
If flyers would be so easy to catch for every class, what would be the point in flying?
Niara2004-11-04 11:19:40
Uhm, moving fast and easy?
Mordrin2004-11-04 11:52:46
QUOTE (Anonymous @ Nov 4 2004, 10:10 AM)
Errr... no Plain Math. I am a transcendent everything Moondancer, there is no equivalent to take people who fly out of the sky in Lowmagic, and I have no such ability in any of my skills. Furthermore, if I DO fly, to chase, I lose an entire skillset, since nearly all my entities drop to the ground. So yes, it is a huge pain. And considering a very very small portion of Serenwilde has Highmagic (A couple of Serenguard, who chose it over Lowmagic.) it is more then a simple matter as you state.


Can't have everything.
Unknown2004-11-04 12:32:30
Flying is designed to use in a fight, Niara, and moondancers shouldn't be whining.. they can just fly too.
Sylphas2004-11-04 13:25:02
QUOTE (lupin @ Nov 4 2004, 07:32 AM)
Flying is designed to use in a fight, Niara, and moondancers shouldn't be whining.. they can just fly too.


And lose 90% of Wicca, which takes a lot of our offense away. Without our fae slowing down our opponent, the best we can hope for is to stick waning and hope you can't cure hexes. Not all that hard to avoid.
Unknown2004-11-04 13:28:57
QUOTE (Sylphas @ Nov 4 2004, 02:25 PM)
And lose 90% of Wicca, which takes a lot of our offense away.  Without our fae slowing down our opponent, the best we can hope for is to stick waning and hope you can't cure hexes.  Not all that hard to avoid.


With everyone complaining about how overpowered Wiccans are already....would you really want to prod that argument along by asking for your ents to be able to follow or by being able to draw them back to the ground?
Thorgal2004-11-04 14:17:56
Yeah, if you have that much trouble killing someone as a trans wicca archetype, you definately need to practice a little more before complaining smile.gif. The knight and guardian archetypes has a whole host of afflictions to prevent people from flying (vertigo, weakness, paralysis, etc) and flying in a mage's demesne just gets you killed faster.
Sylphas2004-11-04 14:31:36
Oh, I'm not really complaining, I'm just pointing out that we can't really "just fly too". We're strong because we can do so much to you at once. Without fae (and not knowing what anyone else loses by flying), we're not nearly as bad.
Unknown2004-11-04 14:34:39
As mentioned....just hex the ground with paralysis/stupidity/vapors or the like to prevent them from flying and deal with them that way?
Unknown2004-11-04 18:20:35
eh,form what i seen, the game was made so that aerial flyers have an advantage over pure ground or pure water flyers, and the same for the other two. not liek in the other IRE games, since if you wanted to be an aerial or aquatic combatant, you were pretty much SOL with all the solutions to th eproblems of dealing with flyers and swimmers, and your best bet wa sbeing on land. Not the case here. not just simple hack and slash, there's some stratedgy and thought put into it.