Nementh2004-11-11 19:02:04
Ok, so I decided I want to change guild. Not a problem. I go ok, I am going to lose some skills, but at least I will be able to get at least two of my new skills high and buy credits when I have some money again... boy was I wrong...
Now I am unable to trans even 1 without leaving two others barely able to breath. I do not like this at all. I feel that I have been severly ripped off of my money...
Now I am unable to trans even 1 without leaving two others barely able to breath. I do not like this at all. I feel that I have been severly ripped off of my money...
Unknown2004-11-11 19:07:47
You should have researched first instead of assuming.
If you assume, it makes an ass of u and me.
If you assume, it makes an ass of u and me.
Nementh2004-11-11 19:48:02
Oh no, I admit the mistake that I didn't research it first. But the cost is absurd... also does anyone know. Are PooL Lessons spent first, or Credit lessons?
Rauros2004-11-11 19:51:43
If the lessons are in the appropriate pool, it will use lesson pools first. Credit lessons are treated like normal generic lessons.
Olan2004-11-11 19:53:29
If you have any pool points that are applicable to the skill you are learning, they are used first. I watched carefully after I ditched herbs and lowmagic for forging and highmagic. You have to transfer them between pools to use them for skills of different types. If you had all your old lessons in 'magic' and started learning a 'combat' based skill, then yes, it would take your credit lessons.
Unknown2004-11-11 20:42:54
Eh, it's the price you pay. *shrug* If you were in any other IRE game, you would have lost more.
Daganev2004-11-11 20:49:12
It really depends which guild to switch from and too. In beta I did a lot of testing of which guilds are good to switch between. Guardian to Warrior is much easier than Mage to Warrior or Warrior to Mage.. so I hope you didn't switch that way.
Unknown2004-11-11 21:11:00
QUOTE (daganev @ Nov 11 2004, 12:49 PM)
It really depends which guild to switch from and too. In beta I did a lot of testing of which guilds are good to switch between. Guardian to Warrior is much easier than Mage to Warrior or Warrior to Mage.. so I hope you didn't switch that way.
He did.
Jalain2004-11-11 21:36:57
QUOTE (Nementh @ Nov 12 2004, 05:48 AM)
Oh no, I admit the mistake that I didn't research it first. But the cost is absurd
Sooo.. You're saying that RP is absurd? You expect it would just be the simplest thing in the world to go from using weapons and your fists, to using magic as your weapon?
Anyway, that's how Estarra (I think) explained it. You can't make such a major change and expect not to loose a lot of something from it.
Shamarah2004-11-11 23:28:00
QUOTE (Alyvia Gladheon @ Nov 11 2004, 04:42 PM)
If you were in any other IRE game, you would have lost more.
Actually, you're wrong. When you lose a skill, you lose 25% of the lessons, and they get dumped into the pool that that skill's part of. If you then need to transfer to a different pool, which if you're going from Mage to Warrior you certainly do, you'll have to take another 50% loss on the lessons, and then you can move them freely around the pools and roots. This means that, if you wanted to transfer, say, 100 lessons from Elementalism to Knighthood, you'd first have to go through the 25% loss from forgetting a skill, giving you 75 lessons left. Then, since Knighthood isn't in the same pool as Elementalism, you'd have to take the 50% loss, knocking it down to 37 lessons left that you can spend in Knighthood. As opposed to a flat 50% loss that you'd take from another IRE game, which would give you 50 lessons.
Unknown2004-11-12 00:01:34
Not to mention most (if not all) other IRE MUDs only enforce a 10% lesson loss for those without class now.
Shamarah2004-11-12 00:07:55
Sylphas2004-11-12 00:25:36
QUOTE (Shamarah @ Nov 11 2004, 06:28 PM)
Actually, you're wrong. When you lose a skill, you lose 25% of the lessons, and they get dumped into the pool that that skill's part of. If you then need to transfer to a different pool, which if you're going from Mage to Warrior you certainly do, you'll have to take another 50% loss on the lessons, and then you can move them freely around the pools and roots. This means that, if you wanted to transfer, say, 100 lessons from Elementalism to Knighthood, you'd first have to go through the 25% loss from forgetting a skill, giving you 75 lessons left. Then, since Knighthood isn't in the same pool as Elementalism, you'd have to take the 50% loss, knocking it down to 37 lessons left that you can spend in Knighthood. As opposed to a flat 50% loss that you'd take from another IRE game, which would give you 50 lessons.
If you're doing a major switch, yes. But if you're just switching specializations or something close, it's better, because you get 75% back instead of 50%. It was nice to go from healing to hexes and get back to Myth without buying more credits.
Roark2004-11-12 02:54:51
QUOTE (Sylphas @ Nov 11 2004, 08:25 PM)
If you're doing a major switch, yes. But if you're just switching specializations or something close, it's better, because you get 75% back instead of 50%. It was nice to go from healing to hexes and get back to Myth without buying more credits.
Plus skillset reuse. To go from Paladin to Maldaathi in Achaea, you lose and relearn Chivalry and Forging with a 50%(?) lesson loss. Here, going from Paladins to Ur'Guard you lose your Rituals specialization while keeping the Rituals base and the other skillsets. So even if you lose 25% in the Rituals specialization, you are *not* losing lessons in Knighthood, its specialization, Forging, Athletics, and basic Rituals. That means a small fraction of the total lesson loss vs. Achaea.
Unknown2004-11-12 03:34:20
I'm not positive, but from what I remember on Achaea (as it was brought up on their forums a couple of times as well as being listed in some obsure help file) if you went from the Paladins to the Maldaathi, you would lose 50% of your lessons in the skills you quit, but because you were going to a guild that also had Chivalry and Forging, you'd get a 50% lesson bonus, or something like that. So you'd basically get back all the lessons you put into Chivalry and Forging, enough to learn them all back up to where you were before... but you'd still only have 50% of the lessons from Devotion.
Lusternia's system is much better though, and just seems a lot more realistic.
Lusternia's system is much better though, and just seems a lot more realistic.
Qaletaqa2004-11-12 03:35:02
If you rejoin a class in Achaea that shares similar skills you are reimbursted for the lost lessons when you switch class.
If I had Concoctions, Groves, and Metamorphosis I could transfer into a Sylvan guild which has Concoctions, Groves, and Elementalism and maintain two skills out of three. Thus Metamorphosis is lost to 50% leaving you with reimburstment for 2.5 skills from 3.
So if you were a paladin you would forget Devotion 50% and keep relatively the same lessons for Forging and Chivalry.
If I had Concoctions, Groves, and Metamorphosis I could transfer into a Sylvan guild which has Concoctions, Groves, and Elementalism and maintain two skills out of three. Thus Metamorphosis is lost to 50% leaving you with reimburstment for 2.5 skills from 3.
So if you were a paladin you would forget Devotion 50% and keep relatively the same lessons for Forging and Chivalry.
Unknown2004-11-12 04:06:20
yeah......ours is better.......
Unknown2004-11-12 05:02:19
QUOTE (Sidharta @ Nov 12 2004, 03:34 AM)
I'm not positive, but from what I remember on Achaea (as it was brought up on their forums a couple of times as well as being listed in some obsure help file) if you went from the Paladins to the Maldaathi, you would lose 50% of your lessons in the skills you quit, but because you were going to a guild that also had Chivalry and Forging, you'd get a 50% lesson bonus, or something like that. So you'd basically get back all the lessons you put into Chivalry and Forging, enough to learn them all back up to where you were before... but you'd still only have 50% of the lessons from Devotion.
Lusternia's system is much better though, and just seems a lot more realistic.
Lusternia's system is much better though, and just seems a lot more realistic.
Only a recent change, and only for those who had class. IIRC the whole deal is:
- Novice leaving guild. All skills lost, all lessons returned.
- Non-novice non-classed leaving guild. All skills lost, 90% of lessons returned.
- Non-novice classed quitting class. All skills lost, 50% of lessons returned. However if you then join a guild with some same skillsets you will regain half of the skill level you had in the corresponding skillset.
Iridiel2004-11-12 10:55:10
You are clased from the same minute you leave novicehood. Class comes at gr1.
So, no non-novice non-clased.
:-)
That's one of the big innovations of Lusternia, that gets rid of all those being in guild just to be gr3 and have class, go rogue.
So, no non-novice non-clased.
:-)
That's one of the big innovations of Lusternia, that gets rid of all those being in guild just to be gr3 and have class, go rogue.
Unknown2004-11-12 13:09:08
I think the rules in Lusternia are good, if not too soft. Going between guilds in an RP sense has to be an incredibly complicated and difficult decision for your character, and not something to be done without consequence. "forgetting" lessons is something the admin gives to us so that learning skills isn't entirely set in stone and even this is a RP stretch. It may not be pleasant, but it is a lot more realistic to take some heavy lesson loss with changes.