The Warrior Update

by Estarra

Back to Common Grounds.

Roark2004-11-16 17:41:27
Armour should be nearly identical to Achaea. The differences are twofold.

1) Instead of biasing for more cutting protection, they bias for neither. Thus cutting is a little weaker and blunt a little stronger than Achaea. But the average of the sum of both stats should be the same between the two games when comparting scale to scale, fieldplate to fieldplate, etc.

2) I'm 99% certain fullplate was upgraded.
Thorgal2004-11-16 18:28:01
They completely nerfed armour in achaea though, is lusternia's armour system taken from before or after the armour downgrade?
Unknown2004-11-16 19:31:09
I always feel left out in these discussions about knights. -sniffle-
Unknown2004-11-16 20:38:34
Also, fullplate is horribly bugged in Achaea - certain class defenses will cut the protection fullplate offered from its initial value to sub-scalemail levels, and other fun stuff. As of around 2 months ago those bugs weren't fixed or even tracked down. Fullplate was basically never better than fieldplate unless there were no other defensive skills in place.
Richter2004-11-16 20:43:04
I haven't been following damage in the game too closely, because I try not to be one of those people that sits around, hits someone, and goes, "how much?"

All I know is, I'm trans combat, trans resilience, trans magic, trans bonecrusher, trans forging, yada yada yada, and in a straight damage fight, I can't seem to win. I sit there and pulp people, to no avail (with two masterweapons, I might add).

Also, my bashing skills seem to be sub-par.

I'll have to revisit the issue on lusternia, and see just how much I'm doing. Somehow, after getting to almost level 50 and transing half of the skillsets, I thought bashing and pvp would be a tad bit easier.

Guess I'll report back later.
Roark2004-11-16 21:28:55
QUOTE (Iggy @ Nov 16 2004, 03:31 PM)
I always feel left out in these discussions about knights. -sniffle-

I don't know. Code was branched from Achaea probably in April or May 2003. Though changes since then have sometimes been merged into the branch. It's hard to say if that made it or not if the change was after the branch.
Roark2004-11-16 21:32:54
QUOTE (Isntinuse @ Nov 16 2004, 04:38 PM)
Also, fullplate is horribly bugged in Achaea - certain class defenses will cut the protection fullplate offered from its initial value to sub-scalemail levels, and other fun stuff.  As of around 2 months ago those bugs weren't fixed or even tracked down.  Fullplate was basically never better than fieldplate unless there were no other defensive skills in place.

Fullplate is not treated any differently than any other armour. It's all about the stats and nothing else. Achaea's problem is fullplate averages barely better than fieldplate, which means it frequently forges fullplate that is within the range of worthlessly bad fieldplate. It's main advantages are:
1) You get to customize your design, which of course is not relevant here due to the superior design of trade skills.
2) It never decays like fieldplate, so you can save some cash in the long run. (That feature is also here.)
Unknown2004-11-16 23:33:56
In theory, anyway. A crappy or prematurely withdrawn fullplate when compared to a great fieldplate with the same stats will act differently. For example, give both people an earthshield - the guy with fullplate will take more damage where the guy with fieldplate will take less. It's really absurd, doesn't seem to happen with all fullplates, etc etc. Unless they've tracked it down by now, there is -some- difference. Anyway, I doubt anyone here wants to hear about Achaea's problems.
Thorgal2004-11-17 08:50:20
QUOTE (Richter @ Nov 16 2004, 10:43 PM)
Also, my bashing skills seem to be sub-par. 


That's my one and only issue with the warrior archetype left...give a knight and a mage the same amount of lessons, and the mage will -always- do at least exactly 3 times more damage to mobiles than the knight, that's 300% more damage...which rises more and more with amount of lessons, full trans mage will do 500-700% the damage to mobs a knight will ever do.

I wanna raid damnit, right now it bloody takes me half an hour to kill a single, pitiful revenant or dwarf.
Gwynn2004-11-17 09:39:04
I must say that as a just-before-trans Bonecrusher warrior, I am very, very happy with the update, and I believe that the Knight class is now a viable and workable class.

I can't remember who said it here (and I'm far too lazy to check) but you try and kill a high level knight with a good curing system, its quite difficult.

The thing thats interesting about Knights is how random we are. We don't have -complete- control over -where- we hit unless we spend power, and even still we cant garuntee what, if any, afflictions we'll give. Don't get me wrong, I think thats fine. We don't need to be upgraded at all in that respect.

I come from a background in the other IRE games where I've been members of classes that required very, very fine planning and forethought in combat. You knew exactly what you were using, in what sequence, and when, and you were more or less 100% certain you would hit with it. Its going to take me a while to get used to the less precise control, but I've got a great class to work with.

I say good work to Estarra and Roark, yet another bullseye with the ever-growing Lusternian empire.

p.s. I always thought the raze being on its own balance was intended, the fact that it isn't makes it very nice smile.gif
Daganev2004-11-17 10:59:27
Edit: Post moved to Roar Thread to not make too many threads on same issue
Roark2004-11-17 13:16:39
QUOTE (Thorgal @ Nov 17 2004, 04:50 AM)
That's my one and only issue with the warrior archetype left...give a knight and a mage the same amount of lessons, and the mage will -always- do at least exactly 3 times more damage to mobiles than the knight, that's 300% more damage...which rises more and more with amount of lessons, full trans mage will do 500-700% the damage to mobs a knight will ever do.

I wanna raid damnit, right now it bloody takes me half an hour to kill a single, pitiful revenant or dwarf.

Damage is on par with Achaea's knights, so I don't think damage is the problem. What we have that other games lack is the ability of NPCs to dodge. Higher levels dodge better. So if someone can show that this is the problem then I will look into it. Otherwise, I'm thinking knights are completed.
Thorgal2004-11-17 13:33:31
Woot! smile.gif
Unknown2004-11-17 13:39:08
QUOTE (roark @ Nov 17 2004, 03:16 PM)
Damage is on par with Achaea's knights, so I don't think damage is the problem. What we have that other games lack is the ability of NPCs to dodge. Higher levels dodge better. So if someone can show that this is the problem then I will look into it. Otherwise, I'm thinking knights are completed.


Why do NPCs dodge?
Of all the Archetypes, only knights don't have a magical damage, so they're the only ones that miss when hunting.
Unknown2004-11-17 13:48:37
Knights have recieved major improvement from the time open beta began, I believe that the increase in damage and defense was desgin to make knights more effective against other players then mobs themself. though this is just an opinion
Roark2004-11-17 14:09:24
QUOTE (Guardian_Shiro @ Nov 17 2004, 09:48 AM)
Knights have recieved major improvement from the time open beta began, I believe that the increase in damage and defense was desgin to make knights more effective against other players then mobs themself. though this is just an opinion

Because it's realiztic that NPCs would be able to dodge a sword just like a PC. Knights ought to do more damage to an NPC and then have some misses to break even. Though really it probably ought to just be sentient NPCs since some animals would be too dumb to dodge like a battle-trained sentient.
Unknown2004-11-17 14:31:02
But I wonder how much will the knights damage be increased? With the new upgrade with damage, shiro's last defensive skill was made useless. I agree knights should be able to do damage to npc's but I don't see where they are giving up anything for high damage against mobs and players aliek
Unknown2004-11-17 14:31:33
alike bah!
Thorgal2004-11-17 15:31:40
QUOTE (roark @ Nov 17 2004, 03:16 PM)
Otherwise, I'm thinking knights are completed.


Except the much-needed ability to raze with seperate armbalances.
Akhenaten2004-11-17 15:43:46
QUOTE (Thorgal @ Nov 17 2004, 04:31 PM)
Except the much-needed ability to raze with seperate armbalances.


I second this. We really need it, and we ought to have it, right?