Cooking: New artifacts and skills.

by Trae

Back to Ideas.

Trae2004-11-17 08:21:57
Well it seems that Bob’s has jacked up his prices on fishcakes. I am not sure if this is an attempt to help the cooks, and/or just to wean players from Bob’s.

Cooking is really critical to Lusternia. It is more than simply starving. Imagine you’re new to mudding, play for a bit then cannot find food anywhere. You very well might just think this is silly and leave.

We don’t seem to be at that stage, but from what I can see there seems to be less food available during each of the last few weeks.

If master cut makes sense for jewelers. I propose:

AdvancedTechnique: Measuring carefully, avoid waste, and preserve nutritional value.

Ab cooking advancedtechnique:
Your knowledge of food preparation allows you to stretch your ingredients. while your knowledge of nutrition allows you to maintain nutritional value.

***Or

MasterPrep/SousChef: a master of food prep knows secrets to cut corners.

Ab cooking souschef:
Cut corners with advanced food preparation techniques without sacrificing any nutritional value. Fine-cut vegetables into smaller pieces, replace expensive heavy cream with light cream, and slice meat so thin your relatives may never return!
Trae2004-11-17 08:22:55
space reserved for artifact ideas, I'll be putting up after I eat.
Trae2004-11-17 08:25:51
1. Letting alchemists purposely make sugar buy distilling fruit comms and or honeycombs.

2. Having sugar being a by product of alchemy. I.E. give them a chance that everytime the alembic is cleaned they might recover some sugar. This chance could be skill based, under the assumption that the more skilled you are the greater the chance you have to separate the useful from the gunk.
Ialie2004-11-17 08:26:06
Maybe a skill for the furry races



Vomit


Want to feed a poor novice! Go ahead and vomit up your food for the young.
Unknown2004-11-17 09:43:57
Eww
Qaletaqa2004-11-17 18:45:14
Good ideas especially with the way the market is right now. Would the food be less filling though?
Unknown2004-11-17 18:47:47
QUOTE (Ialie @ Nov 17 2004, 01:26 AM)
Maybe a skill for the furry races
Vomit
Want to feed a poor novice! Go ahead and vomit up your food for the young.


blink.gif

GROSS, dude!!
Trae2004-11-18 01:30:13
QUOTE (Qaletaqa @ Nov 17 2004, 11:45 AM)
Good ideas especially with the way the market is right now. Would the food be less filling though?



No, that defeats the purpose. Jems cut with gemcut don't make inferior products. Though I’ll update the message so that there is a bit more of an ic reason why they wouldn’t be less filling.
Trae2004-11-18 13:14:56
QUOTE (Trae @ Nov 17 2004, 01:25 AM)
1. Letting alchemists purposely make sugar buy distilling fruit comms and or honeycombs.

2. Having sugar being a by product of alchemy. I.E. give them a chance that everytime the alembic is cleaned they might recover some sugar. This chance could be skill based, under the assumption that the more skilled you are the greater the chance you have to separate the useful from the gunk.



Added the above. To list of ideas.
Unknown2004-11-20 11:16:17
QUOTE (Briseis Nerianstar @ Nov 17 2004, 12:47 PM)
blink.gif

GROSS, dude!!


I second the motion. Thou art nasty.
Murphy2004-11-21 08:11:01
Ahhh food is not a worry of the Necromancer.

Just go kill a cow and eat it....or Davrick, he fills you up too!

Rafael is a bit stringy though, had to chew a few times, and my blunt weapons can't cut him up into smaller portions