Unknown2009-03-04 14:02:46
QUOTE (Caerulo @ Mar 4 2009, 02:56 PM) <{POST_SNAPBACK}>
Actually, now that you mention it, I've totally forgotten about OLDSCORE. Yes, oddly enough, that did cheer me up. When was it changed though? I don't or very faintly recall any announce posts.
A year or two ago, I think. Now, stop stealing the topic!
Llandros2009-03-04 14:17:31
for what it is worth
NECROSCREAM - WRATHFULCANTICLE
Stanza: High (7-9)
Targetable: No
The Wrathful Canticles of Ashtorath inspire unending torment to your enemies, especially those afflicted with plague afflictions. It will cause them to be filled with new afflictions, the severity of which increases as the number of plague afflictions increases.
NECROSCREAM - WRATHFULCANTICLE
Stanza: High (7-9)
Targetable: No
The Wrathful Canticles of Ashtorath inspire unending torment to your enemies, especially those afflicted with plague afflictions. It will cause them to be filled with new afflictions, the severity of which increases as the number of plague afflictions increases.
Lekius2009-03-04 15:00:37
o Hermit(Tarot) is now blocked by Perfect Fifth.
I enjoy this change. Thanks Envoys/Admins!
Xavius2009-03-04 15:12:18
This might be a good time to expand the functionality of STAT E. You could order the enemy list so that it displayed cities and communes first, then orders, then NPC territory, then guilds, then clans last. Then, if you have more than ten, the sixth line could be "(You have X more enemy statuses. Type STAT E to see more.)"
Gregori2009-03-04 16:35:07
I think it would be better if the enemy list was 3 columns instead of 2, as well. There seems to be more then enough spacing to accommodate it.
Llandros2009-03-04 16:40:45
It seems the wrathfulcanticle change isn't going to be exactly what was asked for.
I'm not sure exactly how it's going to play out becuase there seems to be a hiccup confounding our testing but my guess is that it will give actual afflictions instead of just their effects and that they will be lesser afflictions as a result so it won't be op.
I'm not sure exactly how it's going to play out becuase there seems to be a hiccup confounding our testing but my guess is that it will give actual afflictions instead of just their effects and that they will be lesser afflictions as a result so it won't be op.
Ronny2009-03-04 16:55:59
QUOTE (casilu @ Mar 4 2009, 05:12 PM) <{POST_SNAPBACK}>
AlterAura Psychically remove a specific defense.
Hyperhidrosis Raise your temperature from within to sweat off afflictions.
Master Move on to a master specialization.
AB PSIONICS for more information on an ability.
NOTE: Abilities marked with '*' must be locked in order to use.
5691h, 3324m, 4102e, 10e, 22240en, 14680w esSilrx- <01:11:5.224> System: OFF
ab psionics hyperhidrosis
PSIONICS - HYPERHIDROSIS
Syntax: PSI HYPERHIDROSIS
Channels: Substratus
Raise your temperature from within to sweat off certain afflictions. Be warned, it may make your skin a bit too slick as result, and consume much more of your mental equilibrium!
Hyperhidrosis Raise your temperature from within to sweat off afflictions.
Master Move on to a master specialization.
AB PSIONICS for more information on an ability.
NOTE: Abilities marked with '*' must be locked in order to use.
5691h, 3324m, 4102e, 10e, 22240en, 14680w esSilrx- <01:11:5.224> System: OFF
ab psionics hyperhidrosis
PSIONICS - HYPERHIDROSIS
Syntax: PSI
Channels: Substratus
Raise your temperature from within to sweat off certain afflictions. Be warned, it may make your skin a bit too slick as result, and consume much more of your mental equilibrium!
So it has a chance to give you slickness and use equilibrium? I'm not so sure why this skill was implemented with drawbacks such as these as the whole reason the mage guilds wanted it was to avoid being slitlocked for 6 seconds without being able to cure it. The idea was to have the skill work exactly like rubbing cleanse on a channel that was on the same balance recovery as rubbing a cleanse enchant or casting cleanse on yourself (Without equilibrium speed buffs).
Casilu2009-03-04 16:56:57
QUOTE (Ronny @ Mar 4 2009, 08:55 AM) <{POST_SNAPBACK}>
So it has a chance to give you slickness and use equilibrium? I'm not so sure why this skill was implemented with drawbacks such as these as the whole reason the mage guilds wanted it was to avoid being slitlocked for 6 seconds without being able to cure it. The idea was to have the skill work exactly like rubbing cleanse on a channel that was on the same balance recovery as rubbing a cleanse enchant or casting cleanse on yourself (Without equilibrium speed buffs).
No, not a chance for slickness. I'm fairly sure it was 100%.
Ronny2009-03-04 17:09:42
QUOTE (casilu @ Mar 5 2009, 12:56 AM) <{POST_SNAPBACK}>
No, not a chance for slickness. I'm fairly sure it was 100%.
This completely defeats the purpose the people who suggested it had in mind!
Charune2009-03-04 17:11:00
It's a 100% chance to give both slickness and equilibrium loss.
WrathfulCanticle wasn't actually working properly tracking the plague affs until just now. It's been fixed.
The idea behind Hyperhidrosis was as follows - it was envoyed because it was becoming too hard for telepaths and telekinetics to use cleanse against some cleanse afflictions. The mechanic rationale is as follows - it requires and consumes substratus so you cannot simply cleanse immediately. You have to wait for your substratus balance, which is no more than 4 seconds. It will then also consume normal equilibrium similar to how a normal cleanse would, to temporarily prevent your continued offense, like a normal cleanse would. The slickness is a downside to using it, so be prepared to cure it once you cast!
WrathfulCanticle wasn't actually working properly tracking the plague affs until just now. It's been fixed.
The idea behind Hyperhidrosis was as follows - it was envoyed because it was becoming too hard for telepaths and telekinetics to use cleanse against some cleanse afflictions. The mechanic rationale is as follows - it requires and consumes substratus so you cannot simply cleanse immediately. You have to wait for your substratus balance, which is no more than 4 seconds. It will then also consume normal equilibrium similar to how a normal cleanse would, to temporarily prevent your continued offense, like a normal cleanse would. The slickness is a downside to using it, so be prepared to cure it once you cast!
Desitrus2009-03-04 17:13:59
QUOTE (Charune @ Mar 4 2009, 11:11 AM) <{POST_SNAPBACK}>
It's a 100% chance to give both slickness and equilibrium loss.
WrathfulCanticle wasn't actually working properly tracking the plague affs until just now. It's been fixed.
WrathfulCanticle wasn't actually working properly tracking the plague affs until just now. It's been fixed.
QUOTE
Report #140 Skillset: Elementalism Skill: Cleanse
Guild: Aquamancers Status: Approved Feb 2009
Problem: Due to the extreme equilibrium (6 seconds) of Super psi balance, slitlocks/ectoplasm/gunk/etc are all nearly impossible to deal with if you maintain an offense. One can be ecto'd and crucified inside of six seconds, slitlocked and tendoned, windpiped and knocked down with calcise; etc all before super comes back, creating constant green/gedulah or die situations even 1 v 1 for any mage who dares to use the super channel.
Guild: Aquamancers Status: Approved Feb 2009
Problem: Due to the extreme equilibrium (6 seconds) of Super psi balance, slitlocks/ectoplasm/gunk/etc are all nearly impossible to deal with if you maintain an offense. One can be ecto'd and crucified inside of six seconds, slitlocked and tendoned, windpiped and knocked down with calcise; etc all before super comes back, creating constant green/gedulah or die situations even 1 v 1 for any mage who dares to use the super channel.
![wtf.gif](style_emoticons/<#EMO_DIR#>/wtf.gif)
Just for clarification, you made the side effect of the skill to cure these things give the affliction it is supposed to be curing to prevent them.
What?
Unknown2009-03-05 05:30:13
The only use I have for Hyperhidrosis is as an RP skill.
Estarra2009-03-05 06:32:04
QUOTE (Desitrus @ Mar 4 2009, 09:13 AM) <{POST_SNAPBACK}>
Just for clarification, you made the side effect of the skill to cure these things give the affliction it is supposed to be curing to prevent them.
Slitlock is not as easy to pull off as simply casting ectoplasm or gunk, etc., so we decided to leave that as a weakness of a psionicist. In other words, we don't see slitlocks pulled off with nearly the ease and frequency of the other complaints that the report rightly pointed out. We'll continue monitor how it works out and adjust if it appears psionicists cannot deal with it, but for now we believe it is a good balance for the new skill.
Estarra2009-03-05 06:32:32
QUOTE (Greleag @ Mar 4 2009, 09:30 PM) <{POST_SNAPBACK}>
The only use I have for Hyperhidrosis is as an RP skill.
![quickexit.gif](style_emoticons/<#EMO_DIR#>/quickexit.gif)
Narsrim2009-03-05 06:55:15
I think Desitrus's point was something like this:
If you are off super balance and get slit locked, you have to wait -6- seconds to recovery channel balance so that you can scrub/cleanse/etc. As a result, the person who dealt the slit lock has 2-3 hits before you can even attempt to cure.
If you are off super balance and get slit locked, you have to wait -6- seconds to recovery channel balance so that you can scrub/cleanse/etc. As a result, the person who dealt the slit lock has 2-3 hits before you can even attempt to cure.
Rakor2009-03-05 13:00:47
QUOTE (Gregori @ Mar 4 2009, 11:35 AM) <{POST_SNAPBACK}>
I think it would be better if the enemy list was 3 columns instead of 2, as well. There seems to be more then enough spacing to accommodate it.
I think all the extra space is for when you have a reprieve.
Desitrus2009-03-05 19:47:17
QUOTE (Narsrim @ Mar 5 2009, 12:55 AM) <{POST_SNAPBACK}>
I think Desitrus's point was something like this:
If you are off super balance and get slit locked, you have to wait -6- seconds to recovery channel balance so that you can scrub/cleanse/etc. As a result, the person who dealt the slit lock has 2-3 hits before you can even attempt to cure.
If you are off super balance and get slit locked, you have to wait -6- seconds to recovery channel balance so that you can scrub/cleanse/etc. As a result, the person who dealt the slit lock has 2-3 hits before you can even attempt to cure.
Which sprawled + broken leg is rather easy to do, considering knockdown's wound requirements and calcise, but hey, who's counting.
Jack2009-03-11 17:48:32
QUOTE (Lekius @ Mar 4 2009, 03:00 PM) <{POST_SNAPBACK}>
o Hermit(Tarot) is now blocked by Perfect Fifth.
I enjoy this change. Thanks Envoys/Admins!
I enjoy this change. Thanks Envoys/Admins!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooooooooooo
Acrune2009-03-26 22:35:20
QUOTE
o Some of the situations in which a dreamweaver's body would suddenly
end up where their dreamform was (or vice versa) have been fixed. If
this continues to happen, please BUG it with as much detail as possible
about the circumstances which led to it.
end up where their dreamform was (or vice versa) have been fixed. If
this continues to happen, please BUG it with as much detail as possible
about the circumstances which led to it.
Nice, that one only took 4 years to fix.
![content.gif](style_emoticons/<#EMO_DIR#>/content.gif)
Xiel2009-04-18 22:31:09
CODE
ANNOUNCE NEWS #1316
Date: 4/18/2009 at 21:11
From: Charune, the Horned One
To  : Everyone
Subj: March 2009 Envoy Reports
=== March 2009 Envoy Reports ===
o Immunity(Poisons) will now give increased resistance to all poisons as
well as a great boost (equal to and stacking with trans resilience
itself) to the "immune" venom.
o The tarantula ecology familiar will now give 10dmp cold resistance
instead of highjump.
o The Web ability, part of Spellcasting(Beastmastery), has been removed
and changed to hypnoticgaze. See the AB for more information.
o Chop (Environment) will allow chopping without wielding the axe.
Syntax has been added to specify the axe, see the AB for more
information.
o Shrine Cure no longer provides passive affliction healing but instead
allows access to PRAY FOR CURE, which cures three afflictions at once
for same power cost but less equilibrium use than green/gedulah.
o Sleepmist(Dreamweaving) now carries the same restrictions as other
demesne abilities in terms of having an effect when the owner isn't
present in the meld.
o The Quickburn option has been added to smudges in Ecology, please see
the ABs.
o Brumetower(Night) is now limited to one per person at a given time.
Recasting will automatically remove the old one.
o Toads will now dodge half as well as they used to.
o DEMESNE SENSE's equilibrium use has been halved.
o Severed leg tendons will no longer be cured by allheale.
o Shrivel(Necromancy) will no longer cost power as long as the victim is
bound by the caster's crucifix.
o Sacrifice(Necromancy) will only now work on victims who are crucified
on your own crucifix.
o MountainSmudge(Ecology) will always break at least one limb.
=== Miscellaneous Changes ===
o It is no longer possible to redefine kata forms while using them as
part of autokata.
o Choke(Telekinesis) will work if the victim is on a different
elevation.
o Hexen Throat will not cause untrapped errors.
o Teleport Nexus (Planar) requires both balance and equilibrium to use.
o The checks for Pentangle and Hexangle (Spellcraft) were reversed in
one case. This has been fixed.
o Ascendents making meld times longer will no longer occur if the
ascendents are in different manses.
o More intelligent messages have been made for trying to misuse
Tinkering enchantment objects.
o The newbie channel now ignores planar restrictions entirely. Do not
abuse this to circumvent restrictions!
o HexenThroat will no longer reach from one manse to another.
o Being crucified will now show in DIAGNOSE.
o Looking at a person on another elevation (such as with a seeing stone)
will no longer have side effects as if you've changed elevation, such as
breaking coven circles.
o Using distant viewing methods (like seeing stones) to look at someone
who's flying will correctly show the target's elevation.
o When a proposal of marriage is accepted, the item will no longer seem
to be still wielded by the proposer.
Enjoy!
Penned by My hand on the 1st of Klangiary, in the year 233 CE.
Date: 4/18/2009 at 21:11
From: Charune, the Horned One
To  : Everyone
Subj: March 2009 Envoy Reports
=== March 2009 Envoy Reports ===
o Immunity(Poisons) will now give increased resistance to all poisons as
well as a great boost (equal to and stacking with trans resilience
itself) to the "immune" venom.
o The tarantula ecology familiar will now give 10dmp cold resistance
instead of highjump.
o The Web ability, part of Spellcasting(Beastmastery), has been removed
and changed to hypnoticgaze. See the AB for more information.
o Chop (Environment) will allow chopping without wielding the axe.
Syntax has been added to specify the axe, see the AB for more
information.
o Shrine Cure no longer provides passive affliction healing but instead
allows access to PRAY FOR CURE, which cures three afflictions at once
for same power cost but less equilibrium use than green/gedulah.
o Sleepmist(Dreamweaving) now carries the same restrictions as other
demesne abilities in terms of having an effect when the owner isn't
present in the meld.
o The Quickburn option has been added to smudges in Ecology, please see
the ABs.
o Brumetower(Night) is now limited to one per person at a given time.
Recasting will automatically remove the old one.
o Toads will now dodge half as well as they used to.
o DEMESNE SENSE's equilibrium use has been halved.
o Severed leg tendons will no longer be cured by allheale.
o Shrivel(Necromancy) will no longer cost power as long as the victim is
bound by the caster's crucifix.
o Sacrifice(Necromancy) will only now work on victims who are crucified
on your own crucifix.
o MountainSmudge(Ecology) will always break at least one limb.
=== Miscellaneous Changes ===
o It is no longer possible to redefine kata forms while using them as
part of autokata.
o Choke(Telekinesis) will work if the victim is on a different
elevation.
o Hexen Throat will not cause untrapped errors.
o Teleport Nexus (Planar) requires both balance and equilibrium to use.
o The checks for Pentangle and Hexangle (Spellcraft) were reversed in
one case. This has been fixed.
o Ascendents making meld times longer will no longer occur if the
ascendents are in different manses.
o More intelligent messages have been made for trying to misuse
Tinkering enchantment objects.
o The newbie channel now ignores planar restrictions entirely. Do not
abuse this to circumvent restrictions!
o HexenThroat will no longer reach from one manse to another.
o Being crucified will now show in DIAGNOSE.
o Looking at a person on another elevation (such as with a seeing stone)
will no longer have side effects as if you've changed elevation, such as
breaking coven circles.
o Using distant viewing methods (like seeing stones) to look at someone
who's flying will correctly show the target's elevation.
o When a proposal of marriage is accepted, the item will no longer seem
to be still wielded by the proposer.
Enjoy!
Penned by My hand on the 1st of Klangiary, in the year 233 CE.
Discuss. I personally
![wub.gif](style_emoticons/<#EMO_DIR#>/wub.gif)