Gregori2009-04-19 18:57:48
QUOTE (Celina @ Apr 19 2009, 12:51 PM) <{POST_SNAPBACK}>
Lol that's not what you said, but okay, let's go with that. Let's act like you haven't been playing down pathtwist and playing up spiders.
That's not what I said? Really? Hmm strange... let me see if I can recall what I said... oh I don't have to recall.. I can directly quote it!
QUOTE (Gregori @ Apr 19 2009, 03:15 AM) <{POST_SNAPBACK}>
I wouldn't say Hartstone is stronger than BT. Their demesne meshes a lot better than HS does.
Pathtwist is nice in groups as long as you get time to set it up (since it costs 4 power a twist and you have to run around setting them up and hope you don't get ganked in the group fight doing so). It is great for village defense. It is not good for group fighting where you can't get a meld up. An extra passive effect that hits through protection scroll and can be put up instantly across the entire demesne (most of the people in the group fighting don't have massive shrugging) is better in most group fights than pathtwist.
Ancestral curse is nice in group fights too, once the group fight is stationary, i.e domoths. Otherwise it tends to be an 8 power drop to watch everyone move 3 rooms away.
Pathtwist is nice in groups as long as you get time to set it up (since it costs 4 power a twist and you have to run around setting them up and hope you don't get ganked in the group fight doing so). It is great for village defense. It is not good for group fighting where you can't get a meld up. An extra passive effect that hits through protection scroll and can be put up instantly across the entire demesne (most of the people in the group fighting don't have massive shrugging) is better in most group fights than pathtwist.
Ancestral curse is nice in group fights too, once the group fight is stationary, i.e domoths. Otherwise it tends to be an 8 power drop to watch everyone move 3 rooms away.
And yes, an extra passive effect in group fights that hits everyone regardless will trump a 4 power effect that requires running around and setting up all over the place in the hopes that it hits people.
QUOTE (Celina @ Apr 19 2009, 12:51 PM) <{POST_SNAPBACK}>
Man, oh man, Greg. Flinging the rage card so soon?
Again... lern2read. That's not a rage card. That's you needing to get hooked on phonics.
Edit:: That's a 4 power per pathtwist effect. So you are looking at 20+ power before you come close to being useful in a group fight.
Celina2009-04-19 19:03:30
I love how you post all this crap, and then focus on one line as if everything else you said never existed. Very twilight zone.
Well, no one ever said you were good at being a druid. Guess this is one of the reasons why.
edit: In case you missed it (you did, indeed, miss it) Pathtwist is amazing. Spiders is not.
Well, no one ever said you were good at being a druid. Guess this is one of the reasons why.
edit: In case you missed it (you did, indeed, miss it) Pathtwist is amazing. Spiders is not.
Gregori2009-04-19 19:06:43
QUOTE (Celina @ Apr 19 2009, 01:03 PM) <{POST_SNAPBACK}>
I love how you post all this crap, and then focus on one line as if everything else you said never existed. Very twilight zone.
Well, no one ever said you were good at being a druid. Guess this is one of the reasons why.
Well, no one ever said you were good at being a druid. Guess this is one of the reasons why.
You are the one arguing what I didn't say.
Hell I could focus on that entire paragraph. It doesn't change a thing.
As for who is good at what, I would comment on that, but your history speaks for itself. So I will tip my hat to you and let you think you won this verbal duel.
Narsrim2009-04-19 19:22:44
One must admire Gregori's strategy because it's a successful one in Envoy world. If we say Hartstone suck, and we repeat over and over, it must be true! And therefore Hartstone need more upgrades!
Blacktalon and Hartstone are both solid guilds, and each has its own element, but I think in terms of the demesne, ancestral curse + stag totem + pathtwist override spiders (which you can shrug) by a lot. I'd rather have two nice stand alone effects (and ancestral curse is just scary as is) than spiders.
Blacktalon and Hartstone are both solid guilds, and each has its own element, but I think in terms of the demesne, ancestral curse + stag totem + pathtwist override spiders (which you can shrug) by a lot. I'd rather have two nice stand alone effects (and ancestral curse is just scary as is) than spiders.
Gregori2009-04-19 19:27:05
QUOTE (Narsrim @ Apr 19 2009, 01:22 PM) <{POST_SNAPBACK}>
One must admire Gregori's strategy because it's a successful one in Envoy world. If we say Hartstone suck, and we repeat over and over, it must be true! And therefore Hartstone need more upgrades!
Blacktalon and Hartstone are both solid guilds, and each has its own element, but I think in terms of the demesne, ancestral curse + stag totem + pathtwist override spiders (which you can shrug) by a lot. I'd rather have two nice stand alone effects (and ancestral curse is just scary as is) than spiders.
Blacktalon and Hartstone are both solid guilds, and each has its own element, but I think in terms of the demesne, ancestral curse + stag totem + pathtwist override spiders (which you can shrug) by a lot. I'd rather have two nice stand alone effects (and ancestral curse is just scary as is) than spiders.
At what point have I said Hartstone suck?
I mean I have to admire your dimestore strategy. If you completely ignore what is said, say something else is said instead, then the forum brigade will think you are intelligent and know what you are talking about.
I have never denied pathwist being a good skill, nor have I denied ancestral curse being a good skill. I have said that a passive skill that hits all rooms of your demesne and costs nothing is far more useful in more situations than power skills that are either limited by having power, demesne size, ability to maintain demesne size, and ability to keep people in a room to make use of the skills.
Edit:: barring situations like village defense/domoths where you have a chance to get a meld and pathtwist fully established.
Unknown2009-04-19 19:30:57
QUOTE (Gregori @ Apr 19 2009, 02:27 PM) <{POST_SNAPBACK}>
I have never denied pathwist being a good skill, nor have I denied ancestral curse being a good skill. I have said that a passive skill that hits all rooms of your demesne and costs nothing is far more useful in more situations than power skills that are either limited by having power, demesne size, ability to maintain demesne size, and ability to keep people in a room to make use of the skills.
I have to respectfully disagree with this assessment. I would much rather get pathtwist and curse than spiders, even though spiders is a demesne effect and pathtwist/curse are single room.
Daganev2009-04-19 19:34:58
does broomtower require a coven?
Xenthos2009-04-19 19:35:14
Celina2009-04-19 20:22:41
QUOTE (Gregori @ Apr 19 2009, 02:27 PM) <{POST_SNAPBACK}>
At what point have I said Hartstone suck?
I mean I have to admire your dimestore strategy. If you completely ignore what is said, say something else is said instead, then the forum brigade will think you are intelligent and know what you are talking about.
I have never denied pathwist being a good skill, nor have I denied ancestral curse being a good skill. I have said that a passive skill that hits all rooms of your demesne and costs nothing is far more useful in more situations than power skills that are either limited by having power, demesne size, ability to maintain demesne size, and ability to keep people in a room to make use of the skills.
Edit:: barring situations like village defense/domoths where you have a chance to get a meld and pathtwist fully established.
I mean I have to admire your dimestore strategy. If you completely ignore what is said, say something else is said instead, then the forum brigade will think you are intelligent and know what you are talking about.
I have never denied pathwist being a good skill, nor have I denied ancestral curse being a good skill. I have said that a passive skill that hits all rooms of your demesne and costs nothing is far more useful in more situations than power skills that are either limited by having power, demesne size, ability to maintain demesne size, and ability to keep people in a room to make use of the skills.
Edit:: barring situations like village defense/domoths where you have a chance to get a meld and pathtwist fully established.
I don't think you are grasping the overall tone of your posts. You are basically saying "Pathtwist is great, here are the reasons why it sucks. Spiders is so much better." You know when George Bush speaks and his words don't match his face? It's kind of like that.
Gregori2009-04-19 20:34:03
QUOTE (Celina @ Apr 19 2009, 02:22 PM) <{POST_SNAPBACK}>
I don't think you are grasping the overall tone of your posts. You are basically saying "Pathtwist is great, here are the reasons why it sucks. Spiders is so much better." You know when George Bush speaks and his words don't match his face? It's kind of like that.
No, what I said was, Pathtwist is good in these situations. Spiders is good in all situations. Subtle distinction, but I am a stickler.
Celina2009-04-19 21:19:46
QUOTE (Gregori @ Apr 19 2009, 03:34 PM) <{POST_SNAPBACK}>
No, what I said was, Pathtwist is good in these situations. Spiders is good in all situations. Subtle distinction, but I am a stickler.
Janalon2009-04-19 21:49:26
Can anyone better explain the nature of the change to Trans Poisons ability for Immunity?
Sounds like I now have super immunity (also consider Nekotai spit / scorpion blood and resilience), and super super immunity to one poison. Is this right?
Did I lose my complete immunity to one poison?
Was it an upgrade, or downgrade? Guess I am not seeing the bigger picture.
Sounds like I now have super immunity (also consider Nekotai spit / scorpion blood and resilience), and super super immunity to one poison. Is this right?
Did I lose my complete immunity to one poison?
Was it an upgrade, or downgrade? Guess I am not seeing the bigger picture.
Tael2009-04-19 21:49:56
Actually, Gregori. You argued with Narsrim earlier in the post about how underwhelming AncestralCurse is, and I recall a huge forum fiasco in which Thoros/Celina ranted about PathTwist.
Personally, I have to agree with Narsrim in the fact that I'd much rather have an ability that has the potential to split up groups rather than a passive shruggable poison ability (in which the only useful poison in there is really Ibululu and maybe Mactans for the saplock).
Hartstone abilities mesh far better with most of Blacktalon's abilities as well. Take StagStomp for example compared to EyePeck. EyePeck really doesn't do much in the way of contributing to a saplock. Granted, I will give the nod and say that Crow's facepaints are a whole lot better than Hart's, as is Crowform. Though when it comes to your actual offense, I'd say that Hartstone has a lot more going for them.
I'd probably rate Blacktalon and Hartstone even, really.
EDIT: Actually, Janalon. I'm kind of surprised myself that this didn't come up in the envoy report either. You still choose a poison that you want direct resistance to. Let's take Senso for example, since Senso was the reason for the nerf. You have a 33% Shrug Rate against Senso, and a solid 10%(?) against all others. You lost your complete invulnerability to one poison, but it's arguable of how much of an impact with the rest of your abilities that it is going to be (See Nekotai/Ecology FamiliarGuard). It was a downgrade, though a very veiled one. Kind of sad, really. Tradeskills only get envoyed for nerfs, but never for upgrades.
Personally, I have to agree with Narsrim in the fact that I'd much rather have an ability that has the potential to split up groups rather than a passive shruggable poison ability (in which the only useful poison in there is really Ibululu and maybe Mactans for the saplock).
Hartstone abilities mesh far better with most of Blacktalon's abilities as well. Take StagStomp for example compared to EyePeck. EyePeck really doesn't do much in the way of contributing to a saplock. Granted, I will give the nod and say that Crow's facepaints are a whole lot better than Hart's, as is Crowform. Though when it comes to your actual offense, I'd say that Hartstone has a lot more going for them.
I'd probably rate Blacktalon and Hartstone even, really.
EDIT: Actually, Janalon. I'm kind of surprised myself that this didn't come up in the envoy report either. You still choose a poison that you want direct resistance to. Let's take Senso for example, since Senso was the reason for the nerf. You have a 33% Shrug Rate against Senso, and a solid 10%(?) against all others. You lost your complete invulnerability to one poison, but it's arguable of how much of an impact with the rest of your abilities that it is going to be (See Nekotai/Ecology FamiliarGuard). It was a downgrade, though a very veiled one. Kind of sad, really. Tradeskills only get envoyed for nerfs, but never for upgrades.
Furien2009-04-19 21:51:39
QUOTE (Janalon @ Apr 19 2009, 02:49 PM) <{POST_SNAPBACK}>
Can anyone better explain the nature of the change to Trans Poisons ability for Immunity?
Sounds like I now have super immunity (also consider Nekotai spit / scorpion blood and resilience), and super super immunity to one poison. Is this right?
Did I lose my complete immunity to one poison?
Was it an upgrade, or downgrade? Guess I am not seeing the bigger picture.
Sounds like I now have super immunity (also consider Nekotai spit / scorpion blood and resilience), and super super immunity to one poison. Is this right?
Did I lose my complete immunity to one poison?
Was it an upgrade, or downgrade? Guess I am not seeing the bigger picture.
Depends on your opinion. You've got a large immunity to one poison of your choice, along with an increased immunity to all poisons. Stack this with Nekotai and Resilience and chances are you have near-immunity to your Chosen Poison, and high immunity to the rest. To me, it's a buff- another boost to an already-considerable shrug rate from Resilience, while retaining the previous mechanic of choosing one poison to train yourself against to be mostly immune from.
Tael2009-04-19 21:56:04
QUOTE (Furien @ Apr 19 2009, 05:51 PM) <{POST_SNAPBACK}>
Depends on your opinion. You've got a large immunity to one poison of your choice, along with an increased immunity to all poisons. Stack this with Nekotai and Resilience and chances are you have near-immunity to your Chosen Poison, and high immunity to the rest. To me, it's a buff- another boost to an already-considerable shrug rate from Resilience, while retaining the previous mechanic of choosing one poison to train yourself against to be mostly immune from.
EDIT: You know what? I'm going to figure it out later, as I may very well be wrong. My numbers were wrong too. 8% to all poisons, 33% to one selected poison.
EDIT 2: But I do stand by my point that trades could use some love, especially if they're susceptible to nerfs, they should definitely be given the same oppurtunity for upgrades.
Unknown2009-04-19 22:01:46
Who cares, now no one is immune to a lock, this was just like when charismatic aura gave total immunity to ugliness.
Tael2009-04-19 22:05:11
QUOTE (Sojiro @ Apr 19 2009, 06:01 PM) <{POST_SNAPBACK}>
Who cares, now no one is immune to a lock, this was just like when charismatic aura gave total immunity to ugliness.
Still didn't help you any. OH SNAP.
Unknown2009-04-19 22:49:02
*laugh track*
Narsrim2009-04-19 23:04:52
I would note:
Sunshine Facepaint gives a 50% resistance to beckon + 50% resistance to forces (pooka, dominate, etc) + influence bonus. I personally think it's on par with Spiderweb Facepaint (if not better). At which point, we are left to compare Bonenose (resistance broken limbs, 20% chance or so) to Swift/Lightning facepaints.
I'm not seeing a huge rift.
Sunshine Facepaint gives a 50% resistance to beckon + 50% resistance to forces (pooka, dominate, etc) + influence bonus. I personally think it's on par with Spiderweb Facepaint (if not better). At which point, we are left to compare Bonenose (resistance broken limbs, 20% chance or so) to Swift/Lightning facepaints.
I'm not seeing a huge rift.
Xenthos2009-04-19 23:21:13
QUOTE (Narsrim @ Apr 19 2009, 07:04 PM) <{POST_SNAPBACK}>
I would note:
Sunshine Facepaint gives a 50% resistance to beckon + 50% resistance to forces (pooka, dominate, etc) + influence bonus. I personally think it's on par with Spiderweb Facepaint (if not better). At which point, we are left to compare Bonenose (resistance broken limbs, 20% chance or so) to Swift/Lightning facepaints.
I'm not seeing a huge rift.
Sunshine Facepaint gives a 50% resistance to beckon + 50% resistance to forces (pooka, dominate, etc) + influence bonus. I personally think it's on par with Spiderweb Facepaint (if not better). At which point, we are left to compare Bonenose (resistance broken limbs, 20% chance or so) to Swift/Lightning facepaints.
I'm not seeing a huge rift.
Bonenose also cures a broken bone every X seconds passively. It's very nice for hunting things that break bones & Nihilists. Extra speed bonus for your attacks against everything is nice too, though...