Lehki2009-09-13 20:20:24
QUOTE (Diamante @ Sep 13 2009, 04:10 PM) <{POST_SNAPBACK}>
I may be out of the loop, but at size 25, aren't they a sucker for entanglement?
Not anymore they're not.
Everiine2009-09-13 20:27:56
Come to think of it, are there -any- disadvantages to bigger size?
Kante2009-09-13 20:31:19
From what I can tell, a decent possible solution would be making sap usable on ground level for one more power than if they were in the trees. That where there's still a slight penalty that's sufficient enough to make things a bit more difficult for the druid.
Romero2009-09-13 20:38:39
Imagine all this raise cudgel spam you get and imagine thats how it works for my beckon or for a Wiccans wisp or empress for tarot, or maybe even currents for aquas (I think that is the skill). That is why size is in the report for summon resist. It will be fixed soon and perhaps if admins see it as a big enough issue, they will do this issue sooner because it was agreed on by all parties on the report.
Now druids can get a sense of how the summon skills work and fail for every other party involved in game. Summon resist is a big issue that needs changing for all groups. So the complaints about size resist with raise cudgel until the size report goes through since we all see its an issue with summon and have known for some time so fix soon hopefully.
I will be encouraging admins and other envoys to pester the admins to see if we can get this put through faster.
Now druids can get a sense of how the summon skills work and fail for every other party involved in game. Summon resist is a big issue that needs changing for all groups. So the complaints about size resist with raise cudgel until the size report goes through since we all see its an issue with summon and have known for some time so fix soon hopefully.
I will be encouraging admins and other envoys to pester the admins to see if we can get this put through faster.
Lehki2009-09-13 20:41:20
QUOTE (Everiine @ Sep 13 2009, 04:27 PM) <{POST_SNAPBACK}>
Come to think of it, are there -any- disadvantages to bigger size?
You lose some Dex.
Furien2009-09-13 20:41:57
QUOTE (Everiine @ Sep 13 2009, 01:27 PM) <{POST_SNAPBACK}>
Come to think of it, are there -any- disadvantages to bigger size?
Less dex = less parry/stance, but that's it honestly.
Diamante- Visaeris (oh don't you miss him?!) made a lot of envoy reports awhile back that pretty much defaulted tumble/somersault and size benefits around one point with little variation or penalty. I still don't know why anymore.
Furien2009-09-13 20:43:21
Also, ground sap was and still is a hilariously bad idea. At least most forms of aeon in the game are only blocked by anorexia or a stupidity interruption. They also require you to, you know, actually strip quicksilver. The game seems gank-y enough as is, though I'm pretty out of touch lately.
Lehki2009-09-13 21:01:29
QUOTE (Romero @ Sep 13 2009, 04:38 PM) <{POST_SNAPBACK}>
Imagine all this raise cudgel spam you get and imagine thats how it works for my beckon or for a Wiccans wisp or empress for tarot, or maybe even currents for aquas (I think that is the skill). That is why size is in the report for summon resist. It will be fixed soon and perhaps if admins see it as a big enough issue, they will do this issue sooner because it was agreed on by all parties on the report.
Now druids can get a sense of how the summon skills work and fail for every other party involved in game. Summon resist is a big issue that needs changing for all groups. So the complaints about size resist with raise cudgel until the size report goes through since we all see its an issue with summon and have known for some time so fix soon hopefully.
I will be encouraging admins and other envoys to pester the admins to see if we can get this put through faster.
Now druids can get a sense of how the summon skills work and fail for every other party involved in game. Summon resist is a big issue that needs changing for all groups. So the complaints about size resist with raise cudgel until the size report goes through since we all see its an issue with summon and have known for some time so fix soon hopefully.
I will be encouraging admins and other envoys to pester the admins to see if we can get this put through faster.
I agree that raise cudgel spam against groups needed a fix, but I don't think it's really fair to compare it to other summoning abilities. Raise cudgel changes your elevation and lets the druid use two, albeit powerful abilities. Any other summon you're pulling a single person into a different room that's probably a hostile demesne and group.
Romero2009-09-13 21:37:50
Not true Lehki. I use beckon in pretty much any fight I have so I can set the terms, carcer, contagion, poison cloud. If you try these abilities in a room where the target doesn't want to fight, they will either run before you get them.
Also wisp is used in conjuction with hexes.
Empress is a wasted skill that has to have the target lusted, which most will not have due to reject triggers and it can fail up to 20 times or so, I have posted logs before of it.
The aquademense ability also moves closer to the center I think to keep you inside their demense.
All are used for different reasons and to me, none are any less important. All have their uses and the whole issue needs to be looked at.
Also wisp is used in conjuction with hexes.
Empress is a wasted skill that has to have the target lusted, which most will not have due to reject triggers and it can fail up to 20 times or so, I have posted logs before of it.
The aquademense ability also moves closer to the center I think to keep you inside their demense.
All are used for different reasons and to me, none are any less important. All have their uses and the whole issue needs to be looked at.
Lehki2009-09-13 22:25:14
QUOTE (Romero @ Sep 13 2009, 05:37 PM) <{POST_SNAPBACK}>
Not true Lehki. I use beckon in pretty much any fight I have so I can set the terms, carcer, contagion, poison cloud. If you try these abilities in a room where the target doesn't want to fight, they will either run before you get them.
Also wisp is used in conjuction with hexes.
Empress is a wasted skill that has to have the target lusted, which most will not have due to reject triggers and it can fail up to 20 times or so, I have posted logs before of it.
The aquademense ability also moves closer to the center I think to keep you inside their demense.
All are used for different reasons and to me, none are any less important. All have their uses and the whole issue needs to be looked at.
Also wisp is used in conjuction with hexes.
Empress is a wasted skill that has to have the target lusted, which most will not have due to reject triggers and it can fail up to 20 times or so, I have posted logs before of it.
The aquademense ability also moves closer to the center I think to keep you inside their demense.
All are used for different reasons and to me, none are any less important. All have their uses and the whole issue needs to be looked at.
I use raise cudgel other places then big groups too, or I did before this, and if somebody really doesn't want to be in the trees, it's no harder to get out of the trees then it is to get out of a room. And even if it was harder, you could just leave the room instead.
Why are you trying to point out advantages of wisp? Pretty sure that counts under "Any other summon you're pulling a single person into a different room" and just supports my argument that you can't compare it to just changing elevation.
Jozen2009-09-14 01:59:58
Stop being opportunistic. Raise Cudgel was never an effective means to sap someone. 1-on-1, there is really no reason that someone couldn't instantly climb down after the stun ended. Therefore, the best method to sap was to do so based off treelife, which has NOT changed.
Trying to argue for a Sap buff is really silly. Hartstone can still stag fling into trees/climb up/sap instantly. This isn't very effective because ultimately you still depend on your demesne to sap lock, but it's really no less effective than raise cudgel was.
Trying to argue for a Sap buff is really silly. Hartstone can still stag fling into trees/climb up/sap instantly. This isn't very effective because ultimately you still depend on your demesne to sap lock, but it's really no less effective than raise cudgel was.
Nienla2009-09-14 02:12:35
QUOTE (Jozen @ Sep 13 2009, 09:59 PM) <{POST_SNAPBACK}>
Stop being opportunistic. Raise Cudgel was never an effective means to sap someone. 1-on-1, there is really no reason that someone couldn't instantly climb down after the stun ended. Therefore, the best method to sap was to do so based off treelife, which has NOT changed.
Trying to argue for a Sap buff is really silly. Hartstone can still stag fling into trees/climb up/sap instantly. This isn't very effective because ultimately you still depend on your demesne to sap lock, but it's really no less effective than raise cudgel was.
Trying to argue for a Sap buff is really silly. Hartstone can still stag fling into trees/climb up/sap instantly. This isn't very effective because ultimately you still depend on your demesne to sap lock, but it's really no less effective than raise cudgel was.
First of all, I somehow doubt you have any semblance of understanding when it comes down to how a Druid formulates an offense seeing as how you've never been a Druid. Now, I'm perfectly fine if you want to throw some moderate speculation out there. However, statements such as, "Raise Cudgel was never an effective means to sap someone," is completely false given the fact that a number of Druids have stated otherwise. The issue lies with summon resistance, ultimately. That, and Size 25 holds zero disadvantage except lolnodex4you compared to the benefits that it confers. Raise Cudgel is a part of the Druid offense, and I agree that it is completely raped by the fact that Size 25 people are nearly immune. Once Romero's envoy change -hopefully- goes through, the ability can be evaluated to see if it still needs changing. There's no point in crying over spilled milk at this point, nor speculating over combat that you have no experience with.
Unknown2009-09-14 02:25:46
It ought to be reset so that size has an effect, or no effect at all...there IS no advantage to being small anymore, so all we have is a bunch of summon-invulerable demis.
Jozen2009-09-14 02:37:22
Xavius and Alianna are both former druids (both of which I think have a lot more know how on druids than Viynain or Lehki) who agree with me that raise cudgel was never an effective means to sap. I can evaluate the effectiveness of it because I cure it on a daily basis. I’ve watched people like Viynain raise cudgel/sap over and over with no preparation and all he manages to do is waste power.
It’s something that also can be figured out with common sense. To sap “lock†someone, you need afflictions that will stick sap. In the case druids, they have to slow down cleansing/scrubbing at least until they can regain equilibrium to actively hinder. That’s never going to be the case if they don’t time sap with their demesne, and in that case, treelife will fire anyways.
It’s something that also can be figured out with common sense. To sap “lock†someone, you need afflictions that will stick sap. In the case druids, they have to slow down cleansing/scrubbing at least until they can regain equilibrium to actively hinder. That’s never going to be the case if they don’t time sap with their demesne, and in that case, treelife will fire anyways.
Celina2009-09-14 03:00:33
Who cares what was effective or not effective 1v1.
Raise cudgels primary uses are 1) keeping your demesne from being broken 2) mass hindering and 3) team sap. Now it does none of the above effectively. It's kind of a pointless skill in demigod combat until summon resists are looked at.
Just for arguments sake, I used it 1v1 quite effectively against a variety of folks. Anyone who figures out protection stops treelife and shield stops everything will quickly discover they are immune to druids. Raise cudgel was my solution to this, now it is not.
Raise cudgels primary uses are 1) keeping your demesne from being broken 2) mass hindering and 3) team sap. Now it does none of the above effectively. It's kind of a pointless skill in demigod combat until summon resists are looked at.
Just for arguments sake, I used it 1v1 quite effectively against a variety of folks. Anyone who figures out protection stops treelife and shield stops everything will quickly discover they are immune to druids. Raise cudgel was my solution to this, now it is not.
Xavius2009-09-14 03:16:16
QUOTE (Jozen @ Sep 13 2009, 09:37 PM) <{POST_SNAPBACK}>
Xavius and Alianna are both former druids (both of which I think have a lot more know how on druids than Viynain or Lehki) who agree with me that raise cudgel was never an effective means to sap. I can evaluate the effectiveness of it because I cure it on a daily basis. I’ve watched people like Viynain raise cudgel/sap over and over with no preparation and all he manages to do is waste power.
Er, that's not what I said at all. Raise cudgel in its prior incarnation was stupidly OP because it was a one-button precursor to sap. What it was replaced with is fairly useless. I would like it to go back to its earliest form, when it had a shorter stun attached.
Celina2009-09-14 03:20:00
As an aside, I'd venture to say the stun on raise cudgel was somewhat random, as I had people climb down before I regained eq quite often, as well as the reverse.
Jozen2009-09-14 03:20:44
I'm really interested to know how protection scroll, 1-on-1, makes someone immune to druids when it can be stripped so easily and quickly taking a lengthy balance time to replace.
Also, I'm glad you pointed out raise cudgel was mostly just a spam-able active group skill that mass hindered. That was raised as a problem and is the reason it was fixed.
Also, I'm glad you pointed out raise cudgel was mostly just a spam-able active group skill that mass hindered. That was raised as a problem and is the reason it was fixed.
Casilu2009-09-14 03:21:45
QUOTE (Xavius @ Sep 13 2009, 08:16 PM) <{POST_SNAPBACK}>
Er, that's not what I said at all. Raise cudgel in its prior incarnation was stupidly OP because it was a one-button precursor to sap. What it was replaced with is fairly useless. I would like it to go back to its earliest form, when it had a shorter stun attached.
Maybe you should put that in your big, red signature?
Kante2009-09-14 03:23:53
The use for raise cudgel (at least for 1v1) was to assist in getting saplock. Raise Cudgel just a second before demense effects go off and demesne effects hit them while they're stunned. Sling some runes to help keep them down, then sap right before demesne effects tick again. Throw a few more runes and bitches be locked (sometimes).