Unknown2010-02-01 21:44:13
From what I can tell, Charune does accepts/rejections as he codes them, and warrior/monk/stats stuff is Roark's domain, so I imagine they're waiting on him.
Casilu2010-02-01 22:00:42
QUOTE (Sojiro @ Feb 1 2010, 01:44 PM) <{POST_SNAPBACK}>
From what I can tell, Charune does accepts/rejections as he codes them, and warrior/monk/stats stuff is Roark's domain, so I imagine they're waiting on him.
Ahuh? What about this?
report list from april 2009
#163 a+ Skill: Stag - Ringwalk G: Hartstone
#164 s+ Skill: Crow - DarkRebirth G: Ebonguard
#167 s+ Skill: Pureblade - OpenChest G: Serenguard
report list from september 2009
#255 s+ Skill: - Unconsciousness G: Cacophony
Unknown2010-02-02 03:02:20
what
Casilu2010-02-02 03:13:05
QUOTE (Sojiro @ Feb 1 2010, 07:02 PM) <{POST_SNAPBACK}>
what
There are still open reports from April and September last year.
Desitrus2010-02-02 03:14:36
QUOTE (Sojiro @ Feb 1 2010, 09:02 PM) <{POST_SNAPBACK}>
what
Probably something about submitted reports falling in a black hole.
Hooray for Paladins, though they're still the worst of the four. They can now do the only thing they did well before, better. *Epic finger twirl*
Ixion2010-02-02 03:23:58
QUOTE (Desitrus @ Feb 1 2010, 10:14 PM) <{POST_SNAPBACK}>
Probably something about submitted reports falling in a black hole.
Hooray for Paladins, though they're still the worst of the four. They can now do the only thing they did well before, better. *Great tanking and judge spam*
Hooray for Paladins, though they're still the worst of the four. They can now do the only thing they did well before, better. *Great tanking and judge spam*
Fixed.
Unknown2010-02-02 03:24:10
Yeah no idea about the coding blackhole like those and the ascendance/druid report.
Shiri2010-02-02 06:55:18
and harmony
Xiel2010-02-02 09:18:31
Go Ascendance report go.
I'll happily settle for that DarkRebirth thing for now too.
I'll happily settle for that DarkRebirth thing for now too.
Genos2010-02-02 13:23:58
I vaguely remember there being something about a demesne report after the change to make it so effects only happen in the room you're in plus adjacent rooms. I miss the glory days of 200 room mega-mesnes and demesne summon. Maybe change it so effects still happen in the demesne but the farther away you are from the mage the less frequent it hits? For instance, say every room away from the mage adds x seconds to the timer.
Unknown2010-02-02 13:53:55
QUOTE (Genos @ Feb 2 2010, 08:23 AM) <{POST_SNAPBACK}>
I vaguely remember there being something about a demesne report after the change to make it so effects only happen in the room you're in plus adjacent rooms. I miss the glory days of 200 room mega-mesnes and demesne summon. Maybe change it so effects still happen in the demesne but the farther away you are from the mage the less frequent it hits? For instance, say every room away from the mage adds x seconds to the timer.
That's not a bad thought, but it would be more difficult to code than you might think, especially considering the mage/druid may be moving around...
Xiel2010-02-03 02:42:37
QUOTE
ANNOUNCE NEWS #1488
Date: 2/3/2010 at 2:00
From: Estarra, the Eternal
To : Everyone
Subj: Holy Light (Sacraments)
There's a new skilled called HolyLight in Sacraments. See the latest
event post!
Penned by My hand on the 14th of Juliary, in the year 256 CE.
Date: 2/3/2010 at 2:00
From: Estarra, the Eternal
To : Everyone
Subj: Holy Light (Sacraments)
There's a new skilled called HolyLight in Sacraments. See the latest
event post!
Penned by My hand on the 14th of Juliary, in the year 256 CE.
So, after reading the AB (and rather than opening up something else in another thread), quick question - what's the difference between Holyhealing and HallowedPresence? Is it just that the first is a single, targeted h/m/e/w heal and that the other is a room-wide active aff cure? Does it cure every aff or just one per pulse? -curious-
Esano2010-02-03 02:45:34
The former is, I think, a healing aura, and the latter is hallowedground in your room and adjacent rooms.
Shamarah2010-02-03 05:23:40
Holy healing isn't a passive.
Razenth2010-02-03 06:11:38
Do you have any confirmation on how to get lights?
Shamarah2010-02-03 16:46:43
Resurrect people, sacrifice for people, kill people under infidel, kill undead, kill enemies of Celestia, attack with a blessed symbol/weapon.
Ixion2010-02-03 16:50:18
Someone just post the new ABs please.
Kiradawea2010-02-03 17:00:42
QUOTE
You have gained the following abilities in Sacraments:
Emissary Be an emissary of the Light.
Benediction Invoke blessings upon your flock.
Lastrites Perform the last rites for fallen souls.
Fervor An intense religious fervor rooted in the Light.
Lustration Bless the mind.
Ablution Bless the body.
Heretic Brand the unsaved with the aura of the heretic.
HolyLight Wield the manifold blessings of Holy Celestia.
HallowedGround Bless the ground and fill the location with holy light.
Judgement Pass judgement upon the life of others.
Honour The aura of honour heals your flock.
Numen The aura of numen protects the body from harm.
HolyHealing The Light of Celestia can restore body, spirit and mind.
Infidel Brand a heretic with the aura of the infidel.
Resurrect Breathe life into a dead body.
Sacrifice Give up your own life to save the soul of another.
Inquisition Punish infidels for their sinful ways.
RighteousArms Consecrate your weapons against the enemies of the Light.
Trueheal Restore the mind and body from any degree of damage.
AB SACRAMENTS for more information on an ability.
--------------
Much like the Celestine Saints of old, so blessed by the Supernals and
devout in your ways are you that your soul may be imbibed with the
smallest portion of the Light of Celestia. Though not as powerful nor as
capable as the ancestral saints, a mortal soul may contain much of the
Holy Light of Celestia, measured in globes. Though your soul is unable
to take the pure and unadulterated glories of Glorious Celestia, it may
contain up to thirty spheres without suffering. These spheres may be
accrued in a variety of ways, often from performing acts valued by the
Holy Supernals. Elohora and Raziela look well upon acts of great
sacrifice and restoring life to the dead, while Japhiel favours those
who seek to ensure the undead and their unnatural existence are purged
from the lands. Shakiniel, ever protective of the Light, oft blesses
those who put down those who would do the Light harm. Methrenton, ever
ready to charge those who would do harm to the Light and its
protectorates, favours those who slay the infidels, so marked by the
devout of the Light.
The Holy Light of Celestia may take many forms, oft with the intent of
protecting and healing the Sacraments User.
Syntax: STARCHANT HOLYBEING
Holy Light: 15
Using much of the Holy Light stored within, the Devout may infuse their
very soul with the Light of Celestia, temporarily becoming something
more than simply mortal. Those Holy Beings of Celestia that are so
formed are less than Saints and Archons, however still formidable
beacons of light and love upon the battlefield. Though such a
transformation is not permanent, while it is maintained the Holy Being
will emanate an aura that will not only purge their own pure form of
afflictions, but those of their allies, as well.
------------------------------
Syntax: STARCHANT HALLOWEDGROUND
Power: 3 (Pool of Stars)
By blessing the ground where you stand, you will suffuse the location
with holy light. You and your allies will be cured and healed
periodically by the holy light as you stand on the hallowed ground
(though the more of your allies on the holy ground, the less chance the
light will bathe everyone). Further, those who are branded as a heretic
or infidel will be harmed by the light. When a Sacraments caster dies,
all of his or her hallowed grounds will vanish.
Syntax: STARCHANT HALLOWEDPRESENCE
Holy Light: 10
It is said the Saints of Old were able to purify all that came before
them, no matter how foul or dark its corruption. Expending much of their
Holy Light, one of true devotion to the Light is able to call upon the
Glory of Celestia, exuding a presence so hallowed and sacrosanct that
not only the ground that they stand upon will be purified, but so shall
their surroundings.
-----------
Syntax: STARCHANT NUMEN
Power: 4 (Pool of Stars)
Light: 5
By surrounding yourself with a numen of light, any damage dealt to you
will be halved.
Known for his steadfast devotion to the protection of the innocent, the
Dawn's Promise, believed to have been ascended to Sainthood during a
glorious battle long ago, is said to have been able to withstand the
most terrible of blows without so much as wincing. By imbuing a luminous
spirit with one's own Holy Light, a true devout of the Light will be
able to maintain the aura of numen longer than those who do not,
allowing them to stand upon the field of battle as he did long ago,
shielding their own weak flesh from the wounds of their enemies.
----------------------
Syntax: STARCHANT HOLY HEALING
Holy Light: 3
The Light not only defends and raises arms against those that would
corrupt all that is good, it also heals the sick and restores wounds,
leaving those lucky enough to be touched by the hands of a passing
priest of the Light, be they Celestine or Paladin, greatly restored.
Wounds will be healed, the mind refreshed and ego restored for any who
are blessed enough to be imbued with the restorative powers of the Holy
Light.
-------------
Syntax: STARCHANT INFIDEL
Power: 3 (Pool of Stars)
Light: 10 (For Holy Light)
Damage Type: 100% Magic
Damage Source: None
Brand a heretic an infidel, causing them to be scourged by holy fire.
Only unredeemed heretics can bear such a mark and only when their auras
are opened, which can be seen when they glow with a white light. This
opening of the aura lasts only a short time so you must brand the
heretic as soon as you see the white glow. Likewise, the power of the
infidel brand will prolong the aura of the heretic, further opening up
the aura.
See AB SACRAMENTS HERETIC.
In addition to branding one's enemies as an infidel, they may empower
such a mark with the Holy Light stored within oneself. By reaching out
to the Holy Supernal Methrenton, even He levies His condemnation against
the unholy and marks them as an infidel, causing the mark to remain
longer than before, and causing their aura's opening to become larger
than ever before, increasing the likelihood of revealing heretics truly
worthy of an Inquisition.
-----------
Syntax to cast: STARCHANT RIGHTEOUSARMS BLESS
Syntax To lift: STARCHANT RIGHTEOUSARMS RELEASE
Holy Light: 5
Regularly leading the charge of battle, the Flame's Blade was known for
her righteous charges into the fray and thick of combat, armed with her
faith. It is said that she would spend each night offering prayers to
each Supernal in turn, beseeching their manifold blessings upon her own
armaments. When Shakiniel answered, they allowed both the Celestine's
symbols and the Paladin's weapons to be so blessed, while Raziela lent a
special gift of her own - as blows were struck upon those who the Light
was forced to rise up against, the champions of the Light would find her
love and warmth washing out from their own blades, washing away the
first impurity or affliction the blessing might find. Methrenton, eager
to see the unnatural purged from the land, empowered his sister's
blessing with his own strength, fortifying it so that, should those the
devout must fight against be undead, the effects of the blessing are
doubled. Blessing those who stand against those who would harm the
Light, Elohora's gift was so that the righteous would be filled with the
Light of Celestia, so that one might gain Holy Light while attacking.
-------------------
Syntax: STARCHANT TRUEHEAL
Power: 10 (Pool of Stars)
Light: 10 (when targetted)
This is the ritual of the ultimate restoration of the body and soul. You
will be completely healed and cured of all wounds. Also, you will be
surrounded by a powerful aura that will protect you against most
attacks.
Always known as noble priests of great healing talents, the Celestines
have a long history of self-sacrifice, healing and devotion to their
fellows, as well as the innocent. Able to sacrifice a great portion of
their own Holy Light, those blessed by the Supernals are able to bestow
this ultimate ritual upon their fellows. Though the cost is heavy and
the caster is bereft of power and often much of their Light, the
Supernals smile upon those who would risk their own lives for their
companions.
Emissary Be an emissary of the Light.
Benediction Invoke blessings upon your flock.
Lastrites Perform the last rites for fallen souls.
Fervor An intense religious fervor rooted in the Light.
Lustration Bless the mind.
Ablution Bless the body.
Heretic Brand the unsaved with the aura of the heretic.
HolyLight Wield the manifold blessings of Holy Celestia.
HallowedGround Bless the ground and fill the location with holy light.
Judgement Pass judgement upon the life of others.
Honour The aura of honour heals your flock.
Numen The aura of numen protects the body from harm.
HolyHealing The Light of Celestia can restore body, spirit and mind.
Infidel Brand a heretic with the aura of the infidel.
Resurrect Breathe life into a dead body.
Sacrifice Give up your own life to save the soul of another.
Inquisition Punish infidels for their sinful ways.
RighteousArms Consecrate your weapons against the enemies of the Light.
Trueheal Restore the mind and body from any degree of damage.
AB SACRAMENTS
--------------
Much like the Celestine Saints of old, so blessed by the Supernals and
devout in your ways are you that your soul may be imbibed with the
smallest portion of the Light of Celestia. Though not as powerful nor as
capable as the ancestral saints, a mortal soul may contain much of the
Holy Light of Celestia, measured in globes. Though your soul is unable
to take the pure and unadulterated glories of Glorious Celestia, it may
contain up to thirty spheres without suffering. These spheres may be
accrued in a variety of ways, often from performing acts valued by the
Holy Supernals. Elohora and Raziela look well upon acts of great
sacrifice and restoring life to the dead, while Japhiel favours those
who seek to ensure the undead and their unnatural existence are purged
from the lands. Shakiniel, ever protective of the Light, oft blesses
those who put down those who would do the Light harm. Methrenton, ever
ready to charge those who would do harm to the Light and its
protectorates, favours those who slay the infidels, so marked by the
devout of the Light.
The Holy Light of Celestia may take many forms, oft with the intent of
protecting and healing the Sacraments User.
Syntax: STARCHANT HOLYBEING
Holy Light: 15
Using much of the Holy Light stored within, the Devout may infuse their
very soul with the Light of Celestia, temporarily becoming something
more than simply mortal. Those Holy Beings of Celestia that are so
formed are less than Saints and Archons, however still formidable
beacons of light and love upon the battlefield. Though such a
transformation is not permanent, while it is maintained the Holy Being
will emanate an aura that will not only purge their own pure form of
afflictions, but those of their allies, as well.
------------------------------
Syntax: STARCHANT HALLOWEDGROUND
Power: 3 (Pool of Stars)
By blessing the ground where you stand, you will suffuse the location
with holy light. You and your allies will be cured and healed
periodically by the holy light as you stand on the hallowed ground
(though the more of your allies on the holy ground, the less chance the
light will bathe everyone). Further, those who are branded as a heretic
or infidel will be harmed by the light. When a Sacraments caster dies,
all of his or her hallowed grounds will vanish.
Syntax: STARCHANT HALLOWEDPRESENCE
Holy Light: 10
It is said the Saints of Old were able to purify all that came before
them, no matter how foul or dark its corruption. Expending much of their
Holy Light, one of true devotion to the Light is able to call upon the
Glory of Celestia, exuding a presence so hallowed and sacrosanct that
not only the ground that they stand upon will be purified, but so shall
their surroundings.
-----------
Syntax: STARCHANT NUMEN
Power: 4 (Pool of Stars)
Light: 5
By surrounding yourself with a numen of light, any damage dealt to you
will be halved.
Known for his steadfast devotion to the protection of the innocent, the
Dawn's Promise, believed to have been ascended to Sainthood during a
glorious battle long ago, is said to have been able to withstand the
most terrible of blows without so much as wincing. By imbuing a luminous
spirit with one's own Holy Light, a true devout of the Light will be
able to maintain the aura of numen longer than those who do not,
allowing them to stand upon the field of battle as he did long ago,
shielding their own weak flesh from the wounds of their enemies.
----------------------
Syntax: STARCHANT HOLY HEALING
Holy Light: 3
The Light not only defends and raises arms against those that would
corrupt all that is good, it also heals the sick and restores wounds,
leaving those lucky enough to be touched by the hands of a passing
priest of the Light, be they Celestine or Paladin, greatly restored.
Wounds will be healed, the mind refreshed and ego restored for any who
are blessed enough to be imbued with the restorative powers of the Holy
Light.
-------------
Syntax: STARCHANT INFIDEL
Power: 3 (Pool of Stars)
Light: 10 (For Holy Light)
Damage Type: 100% Magic
Damage Source: None
Brand a heretic an infidel, causing them to be scourged by holy fire.
Only unredeemed heretics can bear such a mark and only when their auras
are opened, which can be seen when they glow with a white light. This
opening of the aura lasts only a short time so you must brand the
heretic as soon as you see the white glow. Likewise, the power of the
infidel brand will prolong the aura of the heretic, further opening up
the aura.
See AB SACRAMENTS HERETIC.
In addition to branding one's enemies as an infidel, they may empower
such a mark with the Holy Light stored within oneself. By reaching out
to the Holy Supernal Methrenton, even He levies His condemnation against
the unholy and marks them as an infidel, causing the mark to remain
longer than before, and causing their aura's opening to become larger
than ever before, increasing the likelihood of revealing heretics truly
worthy of an Inquisition.
-----------
Syntax to cast: STARCHANT RIGHTEOUSARMS BLESS
Syntax To lift: STARCHANT RIGHTEOUSARMS RELEASE
Holy Light: 5
Regularly leading the charge of battle, the Flame's Blade was known for
her righteous charges into the fray and thick of combat, armed with her
faith. It is said that she would spend each night offering prayers to
each Supernal in turn, beseeching their manifold blessings upon her own
armaments. When Shakiniel answered, they allowed both the Celestine's
symbols and the Paladin's weapons to be so blessed, while Raziela lent a
special gift of her own - as blows were struck upon those who the Light
was forced to rise up against, the champions of the Light would find her
love and warmth washing out from their own blades, washing away the
first impurity or affliction the blessing might find. Methrenton, eager
to see the unnatural purged from the land, empowered his sister's
blessing with his own strength, fortifying it so that, should those the
devout must fight against be undead, the effects of the blessing are
doubled. Blessing those who stand against those who would harm the
Light, Elohora's gift was so that the righteous would be filled with the
Light of Celestia, so that one might gain Holy Light while attacking.
-------------------
Syntax: STARCHANT TRUEHEAL
Power: 10 (Pool of Stars)
Light: 10 (when targetted)
This is the ritual of the ultimate restoration of the body and soul. You
will be completely healed and cured of all wounds. Also, you will be
surrounded by a powerful aura that will protect you against most
attacks.
Always known as noble priests of great healing talents, the Celestines
have a long history of self-sacrifice, healing and devotion to their
fellows, as well as the innocent. Able to sacrifice a great portion of
their own Holy Light, those blessed by the Supernals are able to bestow
this ultimate ritual upon their fellows. Though the cost is heavy and
the caster is bereft of power and often much of their Light, the
Supernals smile upon those who would risk their own lives for their
companions.
That's all the new skills, and altered old skills I could find.
Ilyarin2010-02-03 17:08:24
Golly gosh, I wonder who wrote those ABs...
Shorter plz.
Shorter plz.
Unknown2010-02-03 17:14:25
They'll nerf the AB descriptions while they're nerfing the abilities, of course.