ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Neos2011-01-24 20:58:00
QUOTE (Arel @ Jan 24 2011, 03:54 PM) <{POST_SNAPBACK}>
Excellent argument, Rika. That is definitely related to constructs.

I was swayed by her argument.
Kiradawea2011-01-24 20:58:00
QUOTE (rika @ Jan 24 2011, 09:45 PM) <{POST_SNAPBACK}>
Balestone.

Right. Because I've always maintained that Balestone is perfectly balanced and love tossing it around during raids and defense.

Oh wait.

At least I've never admitted that Balestone is much too powerful and needs to be nerfed.

Oh wait.

But at least this is highly relevant to a discussion about constructs.

Oh wait.
Rika2011-01-24 20:59:08
QUOTE (Arel @ Jan 25 2011, 09:54 AM) <{POST_SNAPBACK}>
Excellent argument, Rika. That is definitely related to constructs.


Okay, I'll admit Hallifax could use a better construct if you admit that balestone can turn anyone into a pseudo-combatant that is actually effective if they just have a simple triggers and aeromancers have the best melds.

PS. I really have no problems with Gaudiguch and Hallifax getting better constructs. It's just that I'd rather not risk what has happened all too often in Lusternia and turned something subpar into something completely overpowered (or vice versa). Hence why I feel that letting the guardians get two crystals/flesh per facet/petal would be a good but not too powerful addition to the constructs.
Sylphas2011-01-24 21:02:54
So is the Spike sip level to offset Viscanti penalties a bit? Seems pretty powerful compared the others unless you take that into account, but at the same time, nothing requires you to be viscanti. Does it give faeling level four sip, or is that capped at three like regen? I don't want to have to blow my changeling to test it if I don't have to.
Unknown2011-01-24 21:09:45
QUOTE (rika @ Jan 24 2011, 03:59 PM) <{POST_SNAPBACK}>
PS. I really have no problems with Gaudiguch and Hallifax getting better constructs. It's just that I'd rather not risk what has happened all too often in Lusternia and turned something subpar into something completely overpowered (or vice versa). Hence why I feel that letting the guardians get two crystals/flesh per facet/petal would be a good but not too powerful addition to the constructs.


This. No buffage for these things. We went down the 'constructs too good' road a few years ago.

Did mag get a sip bonus?

Yep.

Will that help demi-arti'd-unspeced-faeling-geomancers?

Yep.


Hopefully it's some comfort that maybe it will inspire more mags to actually use viscanti now that they can reduce the sip penalty.


But yeah, we don't need better constructs because forum brigade X trotted out to try and lie scream obfuscate facts play up other side, play down their own side ahem, constructively debate (See Obama? I'm TRYING to be CIVIL.) their way to an advantage for their org.

Aicuthi2011-01-24 21:21:12
QUOTE (Ileein @ Jan 24 2011, 12:14 PM) <{POST_SNAPBACK}>
Hmm. While I'm happy we got constructs, and our lovely Puff of Logic is a nice touch, I'm not excited about the Crystalspire. Slightly increased aeon protection is a good element, but considering that the heaviest users of aeon are Hallifaxians, protecting against ourselves isn't that great. Free ageing won't be used very often (most people only want it once, and very few people every want it in the first place), and quickening is okay but not great. I was really hoping for something awesome to go in the Moonaltar/Blackcrypt/Angelfont/whatever analogue slot, but it looks like it didn't happen. sad.gif



Also, why does our construct have the same name as the Harmonics trans ability? Crystalcore sounds more omnipotent.

I can see the aeon protection and 4 minute quickening(group situations) having some potential in certain situations(Glomdoring raid). Hmm...Too bad about that Trinity.

Can we have something more interesting like a boost to the length of quickening, or even a drop in power? Please and thank you. We don't need a flavour perk like free ageing, especially if the people who already have the ability can only use it on themselves. I think giving it to everyone in Hallifax also cheapens the ability.
Arel2011-01-24 21:21:14
QUOTE (rika @ Jan 24 2011, 03:59 PM) <{POST_SNAPBACK}>
Okay, I'll admit Hallifax could use a better construct if you admit that balestone can turn anyone into a pseudo-combatant that is actually effective if they just have a simple triggers and aeromancers have the best melds.

PS. I really have no problems with Gaudiguch and Hallifax getting better constructs. It's just that I'd rather not risk what has happened all too often in Lusternia and turned something subpar into something completely overpowered (or vice versa). Hence why I feel that letting the guardians get two crystals/flesh per facet/petal would be a good but not too powerful addition to the constructs.

Balestone is OP. Why it has not been nerfed yet is unknown to me. I have no clue about Aeromancers. I don't see why it is a crime for Gaudi and Halli to get better constructs when the other 4 orgs have at least one nice one.
Unknown2011-01-24 21:50:30
The Illuminati don't need more insanity, so I am glad that we're not building the Enigmatic Pyramid. This does not change the fact that Butterfly is a silly RP skill and not something that you'd actually use in combat. Chances are you'd use it for jokes, and then ignore it and just keep it for Chaotesign during bashing. I like the idea of extra flesh/gems for the respective constructs.

The Sacred Pyramid giving you a Candle of the Forbidden Mysteries is kinda weird from an RP prespective. Would prefer a Candle of Fiery Salvation. The ability to set the room on fire is not terribly useful. Likewise with most of the other 1/moth room effects. I would personally suggest moving them to 1/day, or changing it be 1/month pyrocast combust (not forcecombust). Or make them into infinite use ignite/gust/cleanse/dig/vines enchantments.

Also, if we keep the 'room on fire' effect for sacredpyramid, there should be a restriction in place to keep it from being used to set Newton on fire. Because people are going to try that.
Sylphas2011-01-24 21:56:05
Once per month terraining would be kind of neat. I dunno how useful it would be to have, but I could use it for mushrooms, at least.
Kiradawea2011-01-24 22:26:48
One idea that struck me for Gaudiguch would be to scrap a lot of those minor effects, and instead, when the construct is up, Gaudiguchans can create heartseeds of people and plant them in their mound upon Vortex. When the person dies, the heartseed will grow a new body for them by the mound. Essentially an auto Fleshmound rezz. Might be a bit too powerful... but I'll be damned if not spiffy.
Sylphas2011-01-24 22:58:15
Sounds better than Heartstone.

I really can't complain about rezzing skills being made better by your construct, though, since that's one of the primary purposes of the Altar, really.
Eventru2011-01-24 23:01:40
QUOTE (Kiradawea @ Jan 24 2011, 05:26 PM) <{POST_SNAPBACK}>
One idea that struck me for Gaudiguch would be to scrap a lot of those minor effects, and instead, when the construct is up, Gaudiguchans can create heartseeds of people and plant them in their mound upon Vortex. When the person dies, the heartseed will grow a new body for them by the mound. Essentially an auto Fleshmound rezz. Might be a bit too powerful... but I'll be damned if not spiffy.


Players complained the last time we did rezz powers in constructs (when they were destroyed, the loss was too great).

So we nixed that, and I sincerely doubt we'll go that route every again.
Xenthos2011-01-24 23:05:20
Idea: Make the sip bonus apply to Viscanti only (as they are Mag's specialty race). Helps negate the Viscanti downsides, puts the buff onto a Construct so that it isn't 'permanent,' but does not give all other races that don't need and aren't balanced with sip bonuses a higher bonus.

+1 sip bonus to an entire organization is seeming like the most powerful effect here, and it comes with other things on top of that. Think it'd be fine if it was just helping Viscanti, and then giving everyone else the generic use stuff (the DMP and temporary use bits).
Xenthos2011-01-24 23:09:42
In other areas, I am wondering how many spirits I can stuff inside one body at this point. biggrin.gif

1) Dark Spirit entwined with soul waiting for death.
2) Dark Spirit hanging out in body enjoying life.
3) Crow Spirit doing... whatever crow spirits do.
4) An Other?!

Hooray for spirits. I feel like more are still needed.

Questions:
Does the guardian crow attack work on NPCs?
Does the guardian stag defense work on NPC attacks?
Kiradawea2011-01-24 23:45:54
QUOTE (Sylphas @ Jan 24 2011, 11:58 PM) <{POST_SNAPBACK}>
Sounds better than Heartstone.

I really can't complain about rezzing skills being made better by your construct, though, since that's one of the primary purposes of the Altar, really.

Heartstone will be situationally better, but it is still weaker than lich, in that you're rezzed back at homebase and provides no other use. And honestly, I don't think anyone has ever been resurrected in the fleshmound. If you can bring someone to the fleshmound, you might as well nexus immolate them. I don't see anything wrong with a construct to make fleshmound revive useful.

QUOTE (Eventru @ Jan 25 2011, 12:01 AM) <{POST_SNAPBACK}>
Players complained the last time we did rezz powers in constructs (when they were destroyed, the loss was too great).

So we nixed that, and I sincerely doubt we'll go that route every again.

The problem there was that the construct was viewed as a a patchwork solution to a problem that emerged when Moonusers no longer made up half of Serenwilde, but 3/10th. This was later fixed, and the Moonaltar is no longer a must for resurgems to happen. It is still highly useful, as there are still moments without three moondancers, but no longer required.

I think the ressurect method is weak enough that it won't be considered a "must" of a construct, but I certainly wouldn't mind it being given as a skill to Illuminati either.
Estarra2011-01-24 23:51:24
I don't think crow and stag spirits actually reside in your body; rather, they flit about around you. Not sure if they show up in your description--but they probably should!
Xenthos2011-01-24 23:52:44
QUOTE (Estarra @ Jan 24 2011, 06:51 PM) <{POST_SNAPBACK}>
I don't think crow and stag spirits actually reside in your body; rather, they flit about around you. Not sure if they show up in your description--but they probably should!

They don't.
Unknown2011-01-24 23:59:05
So can we get some explanation as to why all of Mag deserved a sip bonus instead of just viscanti, and where can I sign up for an effect like that.
Unknown2011-01-25 00:02:02
ASK ARDRAK JOIN MAGNAGORA?
Estarra2011-01-25 00:02:51
QUOTE (Sojiro @ Jan 24 2011, 03:59 PM) <{POST_SNAPBACK}>
So can we get some explanation as to why all of Mag deserved a sip bonus instead of just viscanti, and where can I sign up for an effect like that.


Because construct effects are meant to impact everyone in the city, not just one subgroup?