Unknown2011-01-25 21:32:20
QUOTE (Furien @ Jan 25 2011, 04:21 PM) <{POST_SNAPBACK}>
Aicuthi, Ileein, myself, Prav and Phoebus(?), Arel.
I always did have the feeling no one was reading what I was saying.
Now it is confirmed.
Unknown2011-01-25 21:32:33
QUOTE (Furien @ Jan 25 2011, 04:21 PM) <{POST_SNAPBACK}>
Hallifax is not out to get you.
Seriously.
It would be reasonable to be wary if, say, a monk guild was envoying a buff to a core mechanic (monk damage, monk speed). But being wary because a city wants better utility is, well, not really wariness anymore, it's outright paranoia mixed with a great deal of cynicism. The only real members of the 'forum mob' here seem to be, well, Arel and myself, as we're the only ones protesting all that loudly. Everyone else is just pitching in and going 'yeah, this is underwhelming, try X or Y or Z'. I'm not sure how half-time flight/double gem harvest/a level 2 regeneration in clouded terrain is part of the anti-Pyromancy/pro-Aeromancer conspiracy.
Okay, and seriously, you posted it again while I was typing this up. "Hallifax forum zerg?" Off the top of my head I can recall 6 people commenting:
Aicuthi, Ileein, myself, Prav and Phoebus(?), Arel.
Zerg? We spent half the time talking about puff of logic fart-clouds.
Seriously.
It would be reasonable to be wary if, say, a monk guild was envoying a buff to a core mechanic (monk damage, monk speed). But being wary because a city wants better utility is, well, not really wariness anymore, it's outright paranoia mixed with a great deal of cynicism. The only real members of the 'forum mob' here seem to be, well, Arel and myself, as we're the only ones protesting all that loudly. Everyone else is just pitching in and going 'yeah, this is underwhelming, try X or Y or Z'. I'm not sure how half-time flight/double gem harvest/a level 2 regeneration in clouded terrain is part of the anti-Pyromancy/pro-Aeromancer conspiracy.
Okay, and seriously, you posted it again while I was typing this up. "Hallifax forum zerg?" Off the top of my head I can recall 6 people commenting:
Aicuthi, Ileein, myself, Prav and Phoebus(?), Arel.
Zerg? We spent half the time talking about puff of logic fart-clouds.
I simply explained my emotional reaction to what is a forum zerg. The nature of the conversation speaks to that, easily. Almost all of it has been directed towards Hallifax, with the Gaudiguch equivalent (who naturally should have a general equivalence of opinion to Halli players on the topic, one way or another) is mentioned in passing, or with a small post here and there.
I don't feel Halli is out to get me, but I do see a lot of similarities to the forum parade that wound up with the horrendous pyro/aero changes. Which is neither here nor there on this specific issue, apart from that I'm certain I'm not the only one without a lot of good will left for an org that benefits from the current mechanical landscape as much as hallifax does.
And six people is a good deal more than what the other orgs are showing up with!
Lilia2011-01-25 21:33:31
I know that the constructs aren't supposed to be exact copies of each other, so let's compare the perceived intent behind the effects. Things that are usually seen included as racial advantages will just be noted as 'racial plus' for ease of comparison. I'm only listing Serenwilde and Hallifax right now, because that's what's been mentioned so far.
Serenwile:
Hallifax:
Without talking about whether the improved/added abilities are useful or not, it certainly looks to me like Serenwilde has the better deal. My suggestions for balancing this, without completely changing the nature of the constructs:
Move at least one thing from the Moon Altar to the Standing Stone. The only one that might make sense is the stat boost, which may need to be changed to a different stat to make flavor sense, or maybe the regeneration, which again, could be changed to static, instead of fluctuating, to make flavor sense.
Make the cloud help people who can already fly.
Take out the once per day condition for TIMECHANT QUICKENING, or change it to a different, always present, racial plus.
Maybe replace SPREAD CLOUDS with the TWIRL STAFF effect, minus the DMP. Basically, that lightning that tickles people when they attack us.
If you don't like the above, remove the once per day condition, and give it a higher mana cost OR make it last much longer, and make it gustable.
I don't like having once per day limitations if no one else (besides Gaudiguch, we're kinda in the same boat, construct wise) does. I can, however, see how it might be needed in some situations. Please point out where I've erred, since I'm sure I have. I'm obviously a bit biased, but I'm trying to be objective. It's a little disheartening to realize that as an Aeromancer, I get nothing out of one of the city-wide constructs, other than a cute little cloud that I'll probably talk to all the time (I
the RP of having this cloud!), other than negligible damage reduction against my own damage type.
Serenwile:
QUOTE
Moonaltar: (Built)
TOUCH - Gives the moonchilde aura for 10 power.
Moonchilde aura allows TELEPORT MOON from prime/ethereal/astral. Utility transportation, I have no problem with not having an equivalent, since the cities don't have a connected bubble like the communes do.
Moonchilde aura allows TOUCH DISH transport from Moon Dish to Moon Altar. Part of the above.
Moondancers with Cone can do the spell individually. Improves an existing ability for one group only (Moon users)
Moonchildren can MOONBEAM TO, though Moon users with the existing ability will be much faster at it. Improves an existing ability, and gives it to others.
All with the Moonchilde aura can be part of a coven but will not count for Rage. Makes use of one group's abilities easier (Moon users)
Regeneration for Moonchildren outdoors, increasing as the moon becomes more full. Racial plus
+1 Charisma for Moonchildren. Racial plus.
Standingstone:
TOUCH - Sends a guardian foal for 10 power
Foal makes it easier to move more rooms before becoming more hasty. Racial plus?
Very small chance of partially intercepting an attack. Conditional protection
The power of Ringwalk, Parade, and Ancestral Curse are increased for Stag users. Improves existing abilities for one group only (Stag users).
5DMP to all damage sources. Everyone has a construct with this.
TOUCH
Moonchilde aura allows TELEPORT MOON from prime/ethereal/astral. Utility transportation, I have no problem with not having an equivalent, since the cities don't have a connected bubble like the communes do.
Moonchilde aura allows TOUCH DISH transport from Moon Dish to Moon Altar. Part of the above.
Moondancers with Cone can do the spell individually. Improves an existing ability for one group only (Moon users)
Moonchildren can MOONBEAM TO
All with the Moonchilde aura can be part of a coven but will not count for Rage. Makes use of one group's abilities easier (Moon users)
Regeneration for Moonchildren outdoors, increasing as the moon becomes more full. Racial plus
+1 Charisma for Moonchildren. Racial plus.
Standingstone:
TOUCH
Foal makes it easier to move more rooms before becoming more hasty. Racial plus?
Very small chance of partially intercepting an attack. Conditional protection
The power of Ringwalk, Parade, and Ancestral Curse are increased for Stag users. Improves existing abilities for one group only (Stag users).
5DMP to all damage sources. Everyone has a construct with this.
Hallifax:
QUOTE
Crystalspire:
TOUCH - Opens the Time Sense for 10 power
Time Sense gives use of Mindclock - TIMECHANT MINDCLOCK. Non-Aeonics users
will find their effectiveness is only 20%, while Aeonics users with Time Sense
have effectiveness boosted even more. Improves an existing ability, gives it to others.
TIMECHANT QUICKENING - Four minutes of level 1 eq/balance bonus, usable once
per day. Conditional racial plus
TIMECHANT AGEING usable for anyone with Time Sense but if not possessing the
skill normally, can only cast on oneself. If normally able to cast, it requires
no power. Improves an existing ability, gives it to others
Ephemeralspire: (Built)
TOUCH - Gives a Cloud of Logic for 10 power
Cloud gives the ability to float on clouds and fly. Does not improve existing ability, gives it to others.
Cloud gives level 1 electrical protection. Racial plus.
SPREAD CLOUDS to cast exit-obscuring clouds once per day. Does not improves an existing ability, gives it to others, conditionally (it works exactly like blizzard, as far as we can tell, and only lasts two minutes).
Cloud gives 5 DMP to all damage sources. Everyone has a construct with this.
TOUCH
Time Sense gives use of Mindclock - TIMECHANT MINDCLOCK. Non-Aeonics users
will find their effectiveness is only 20%, while Aeonics users with Time Sense
have effectiveness boosted even more. Improves an existing ability, gives it to others.
TIMECHANT QUICKENING - Four minutes of level 1 eq/balance bonus, usable once
per day. Conditional racial plus
TIMECHANT AGEING usable for anyone with Time Sense but if not possessing the
skill normally, can only cast on oneself. If normally able to cast, it requires
no power. Improves an existing ability, gives it to others
Ephemeralspire: (Built)
TOUCH
Cloud gives the ability to float on clouds and fly. Does not improve existing ability, gives it to others.
Cloud gives level 1 electrical protection. Racial plus.
SPREAD CLOUDS to cast exit-obscuring clouds once per day. Does not improves an existing ability, gives it to others, conditionally (it works exactly like blizzard, as far as we can tell, and only lasts two minutes).
Cloud gives 5 DMP to all damage sources. Everyone has a construct with this.
Without talking about whether the improved/added abilities are useful or not, it certainly looks to me like Serenwilde has the better deal. My suggestions for balancing this, without completely changing the nature of the constructs:
Move at least one thing from the Moon Altar to the Standing Stone. The only one that might make sense is the stat boost, which may need to be changed to a different stat to make flavor sense, or maybe the regeneration, which again, could be changed to static, instead of fluctuating, to make flavor sense.
Make the cloud help people who can already fly.
Take out the once per day condition for TIMECHANT QUICKENING, or change it to a different, always present, racial plus.
Maybe replace SPREAD CLOUDS with the TWIRL STAFF effect, minus the DMP. Basically, that lightning that tickles people when they attack us.
If you don't like the above, remove the once per day condition, and give it a higher mana cost OR make it last much longer, and make it gustable.
I don't like having once per day limitations if no one else (besides Gaudiguch, we're kinda in the same boat, construct wise) does. I can, however, see how it might be needed in some situations. Please point out where I've erred, since I'm sure I have. I'm obviously a bit biased, but I'm trying to be objective. It's a little disheartening to realize that as an Aeromancer, I get nothing out of one of the city-wide constructs, other than a cute little cloud that I'll probably talk to all the time (I
![wub.gif](style_emoticons/<#EMO_DIR#>/wub.gif)
Unknown2011-01-25 21:34:17
@rainydays:
You're actually quite wrong about that - we keep using Hallifax as an example because its -our- construct and it comes naturally to use it as an example.
The reason we keep mentioning Gaudiguch at all is because we recognize that yours isn't good either and we don't want you to be forgotten about.
You're actually quite wrong about that - we keep using Hallifax as an example because its -our- construct and it comes naturally to use it as an example.
The reason we keep mentioning Gaudiguch at all is because we recognize that yours isn't good either and we don't want you to be forgotten about.
Kiradawea2011-01-25 21:35:36
Because 1 level of sip is inheirtantly more valuable than a level of resistance of any kind. 1 level of resistance shaves of 10% of one type of damage. It has a use in certain situations, but a level of resistance does you no good if you are not being attacked by that type of damage.
However, a sip bonus applies its effect everywhere. No matter what kind of damage you take, or if it afflicts health, mana or ego, does the sip bonus help in some way.
However, a sip bonus applies its effect everywhere. No matter what kind of damage you take, or if it afflicts health, mana or ego, does the sip bonus help in some way.
Lilia2011-01-25 21:35:40
That was kind of fun, should I do Glomdoring and Gaudiguch too?
Neos2011-01-25 21:38:45
QUOTE (Aicuthi @ Jan 25 2011, 04:27 PM) <{POST_SNAPBACK}>
It's more that the sipping is much more versatile and invaluable than flying and electrical protection. Specifically because people think: 1) The ability to fly should already be present, especially in a city where the collegium quests involve flight 2) We don't need anymore electrical protection.
I don't remember it requiring flight when I did it. Hrm...
(did all the Halli collegium quest a bit after they were released)
(tried the Gaudi ones, got no help in figuring out what the he'll to do
![sad.gif](style_emoticons/<#EMO_DIR#>/sad.gif)
@Lilia
Celest also has the once a day limitation on the phial given by the Font when sipping, that afflicts with three different things, never seen more than three effects, on damage two of which are made useless somewhat by an Aqua demesne, and only last a minute.
Unknown2011-01-25 21:38:58
QUOTE (Rainydays @ Jan 25 2011, 01:10 PM) <{POST_SNAPBACK}>
I'll come right out and say it. While it looks nice, I'm failing to see why its as dramtically a big deal as its being portrayed. I mean, its not as if, say, Glom walked away empty handed here- an equivalent of a demesne grounding effect is a nice little toy. Celest's starlight bit is apparently like carcer, which will be nice for non ritual users and keeping giant lord of the rings spiders at bay.
Is it because the sip bonus is just generally useful? I get told that health and DMP don't matter much in group fights- I don't really agree with that, especially in regards to DMP, but IF that was someone's premise, what makes a sip bonus different?
I mean, since I'm in Celest, which is the hard-locked enemy for mags if ever there was one, so what about the sip bonus is so disconcerting that it warrants a strong reaction?
I know we can give 7% figures out and such, but more organically, when Monklarious and a few geos show up on water, why would the sip bonus be perturbing to me? (Not asking a question as a form of rejection of the statement at all here, I'm actually asking.)
Is it because the sip bonus is just generally useful? I get told that health and DMP don't matter much in group fights- I don't really agree with that, especially in regards to DMP, but IF that was someone's premise, what makes a sip bonus different?
I mean, since I'm in Celest, which is the hard-locked enemy for mags if ever there was one, so what about the sip bonus is so disconcerting that it warrants a strong reaction?
I know we can give 7% figures out and such, but more organically, when Monklarious and a few geos show up on water, why would the sip bonus be perturbing to me? (Not asking a question as a form of rejection of the statement at all here, I'm actually asking.)
First, think of all the things/ways we can get a sip bonus. You either have to be faeling/tae'dae/whatever, which has its...quirks, or you have to belong to a commune and take alchemy for the philosopher stone. There's no sip bonus artie, but if there were, it'd be worth at least 300 cr+. Transing alchemy equates to the same, and being faeling has its ups and downs. Generally, what I'm trying to say here is that having a sip bonus entails having to pay quite a sum in order to get the benefits and sometimes, it comes with some pretty hefty downsides. The construct costs 300 marble and 50k (at least ours did), which is positively chump change for any org. In short, they get a sip bonus for what pretty much amounts to nothing.
Now, on top of that, a sip bonus just helps in everything. Insert math about how over time, 7% more sip adds up here. It applies to both pvp and pve as well. Consider the other effects of the constructs. Seren has a slight chance for the foal to protect them, Glom has slight chance for the crow to attack things, Celest has mana regen which is capped, Halli and Gaudi have their own underwhelming effects. In comparison, what Mag has goes far and beyond what appears to be the intent of the admin: to have constructs that are neat in their own way, but should not be viewed as must haves. The only effect which seems to even come to close is Celest's, and having better mana regen is much, much more niche than a better sip and you don't actually die when you run out of mana.
Furien2011-01-25 21:40:05
QUOTE (Deschain @ Jan 25 2011, 01:32 PM) <{POST_SNAPBACK}>
I always did have the feeling no one was reading what I was saying.
Now it is confirmed.
Now it is confirmed.
My short term memory is terrible. ._.
Ileein2011-01-25 21:40:24
QUOTE (AquaNeos @ Jan 25 2011, 04:38 PM) <{POST_SNAPBACK}>
I don't remember it requiring flight when I did it. Hrm...
(did all the Halli collegium quest a bit after they were released)
(tried the Gaudi ones, got no help in figuring out what the he'll to do
)
(did all the Halli collegium quest a bit after they were released)
(tried the Gaudi ones, got no help in figuring out what the he'll to do
![sad.gif](style_emoticons/<#EMO_DIR#>/sad.gif)
The collegium quests don't; it's the Cosmic plane empowerment quest which does.
Unknown2011-01-25 21:41:31
QUOTE (Deschain @ Jan 25 2011, 04:34 PM) <{POST_SNAPBACK}>
@rainydays:
You're actually quite wrong about that - we keep using Hallifax as an example because its -our- construct and it comes naturally to use it as an example.
You're actually quite wrong about that - we keep using Hallifax as an example because its -our- construct and it comes naturally to use it as an example.
Indeed, quite naturally in fact! It doesn't take an active conspiracy to have a detrimental effect, just a tilted number of people, hence the zerg, hence the danger of interpreting the scale of commentary regarding one aspect as having any particular meaning. It sets a poor tone, in my opinion. Though, I do feel the necessity of saying each time I bring this up, "this doesn't have any actual bearing on the argument itself".
I'm mostly concerned that we verge on "loud = right" scenarios, which, to me, feels backed up by what has happened in the past. Just having this conversation, however tertiary, hopefully serves as a reminder to be cautious of just that.
My only real concern mechanically is that, if the constructs are revised, I'm concerned with, "this sucks, instead we need . No other suggestions? Ok, we'll go with that."
Razenth2011-01-25 21:42:33
Deschain, Akui is Celestian.
Kiradawea2011-01-25 21:44:52
QUOTE (Deschain @ Jan 25 2011, 10:32 PM) <{POST_SNAPBACK}>
I always did have the feeling no one was reading what I was saying.
Now it is confirmed.
Now it is confirmed.
Consider it a proof of you being balanced enough in your evaluations to not be considered Hallifaxian enough... or something.
Eventru2011-01-25 21:45:36
QUOTE (Sojiro @ Jan 25 2011, 04:38 PM) <{POST_SNAPBACK}>
First, think of all the things/ways we can get a sip bonus. You either have to be faeling/tae'dae/whatever, which has its...quirks, or you have to belong to a commune and take alchemy for the philosopher stone. There's no sip bonus artie, but if there were, it'd be worth at least 300 cr+. Transing alchemy equates to the same, and being faeling has its ups and downs. Generally, what I'm trying to say here is that having a sip bonus entails having to pay quite a sum in order to get the benefits and sometimes, it comes with some pretty hefty downsides. The construct costs 300 marble and 50k (at least ours did), which is positively chump change for any org. In short, they get a sip bonus for what pretty much amounts to nothing.
Now, on top of that, a sip bonus just helps in everything. Insert math about how over time, 7% more sip adds up here. It applies to both pvp and pve as well. Consider the other effects of the constructs. Seren has a slight chance for the foal to protect them, Glom has slight chance for the crow to attack things, Celest has mana regen which is capped, Halli and Gaudi have their own underwhelming effects. In comparison, what Mag has goes far and beyond what appears to be the intent of the admin: to have constructs that are neat in their own way, but should not be viewed as must haves. The only effect which seems to even come to close is Celest's, and having better mana regen is much, much more niche than a better sip and you don't actually die when you run out of mana.
Now, on top of that, a sip bonus just helps in everything. Insert math about how over time, 7% more sip adds up here. It applies to both pvp and pve as well. Consider the other effects of the constructs. Seren has a slight chance for the foal to protect them, Glom has slight chance for the crow to attack things, Celest has mana regen which is capped, Halli and Gaudi have their own underwhelming effects. In comparison, what Mag has goes far and beyond what appears to be the intent of the admin: to have constructs that are neat in their own way, but should not be viewed as must haves. The only effect which seems to even come to close is Celest's, and having better mana regen is much, much more niche than a better sip and you don't actually die when you run out of mana.
Transing alchemy is a % bonus outside of sip levels, and is markedly larger than the construct bonus. I also note that Illuminati also have a sip bonus, for the sake of the list. As well, sip bonus does cap at lvl 3 (I remember there was a question regarding this at some point in the thread).
Neos2011-01-25 21:47:03
QUOTE (Razenth @ Jan 25 2011, 04:42 PM) <{POST_SNAPBACK}>
Deschain, Akui is Celestian.
No you!
Come back.
![ninja.gif](style_emoticons/<#EMO_DIR#>/ninja.gif)
![sad.gif](style_emoticons/<#EMO_DIR#>/sad.gif)
Lilia2011-01-25 21:47:57
QUOTE (AquaNeos @ Jan 25 2011, 03:38 PM) <{POST_SNAPBACK}>
@Lilia
Celest also has the once a day limitation on the phial given by the Font when sipping, that afflicts with three different things, never seen more than three effects, on damage two of which are made useless somewhat by an Aqua demesne, and only last a minute.
Celest also has the once a day limitation on the phial given by the Font when sipping, that afflicts with three different things, never seen more than three effects, on damage two of which are made useless somewhat by an Aqua demesne, and only last a minute.
![doh.gif](style_emoticons/<#EMO_DIR#>/doh.gif)
Unknown2011-01-25 21:51:05
QUOTE (Eventru @ Jan 25 2011, 01:45 PM) <{POST_SNAPBACK}>
Transing alchemy is a % bonus outside of sip levels, and is markedly larger than the construct bonus. I also note that Illuminati also have a sip bonus, for the sake of the list. As well, sip bonus does cap at lvl 3 (I remember there was a question regarding this at some point in the thread).
Oh, nice to know.
What I'd like to know is if the construct sip bonus is actually 7%, i.e., 1 level of sip bonus or if it's lower. Either way, a sip bonus is just so much more useful than niche abilities like fire resistance, mana regen, more carrion, better stag stuff, and electric resistance. Can we get some sort of equalization there.
Aicuthi2011-01-25 21:51:56
On a more light-hearted note, don't you think Nimbus sounds much more Hallifaxian? I want a flying Nimbus. Not a Puff of Logic.
Rika2011-01-25 21:52:32
QUOTE (Aicuthi @ Jan 26 2011, 10:51 AM) <{POST_SNAPBACK}>
On a more light-hearted note, don't you think Nimbus sounds much more Hallifaxian? I want a flying Nimbus. Not a Puff of Logic.
..It is a cloud. They're not going to change the nature of the constructs. Stop trying to.
Ileein2011-01-25 21:52:41
Then people will think it's a Nimbus 2000.