ENVOY REPORTS

by Ashteru

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Enyalida2011-06-24 18:22:25
CODE
Report #599 Skillset: Druidry Skill: New
Guild: Hartstone Status: Rejected May 2011
Problem: Unlike the other meld archetype, Druids do not have a particular elemental plane with
special hazards to contend with. Mages have various skills they learn immediatly upon specializing
to help them navigate their native planar terrain without hinderance. Druids do however need to be
in the trees often and prime weather often gusts the druid out of the trees, taking the druid's
balance. When weather is implemented off Prime, this issue will extend to the Ethereal plane.
Therefore, I submit that a new skill be created to be learned upon specializing in Druidry that does
the following:

Solution #1: Gives the druid immunity to natural weather tree knockdown ONLY, no resistance to any
player or denizen effects.
Solution #2: In addition to Sol.1, also causes GLANCE DOWN from tree elevation to require but not
consume any balances.
Solution #3: Provide a solution here.

Furies' Decision:
We do not find this to be necessary.


Anyone have any idea why? I'm somewhat flabbergasted. It's not a matter of coding, there is something that already does this. It's not a matter of there being an artifact with the effect, mages get the ability of a much more expensive artifact. It's not a matter of flavour, druids shouldn't fall out of trees. With weather being set to high winds, I've literally been blown out of trees before my alias that does "climb up;cling" was able to cling me. Having to cling on every movement or take a balance loss makes it far harder for druids to actually make use of their MAIN skill, being able to move people up and down.

This is extremely off-putting.
Xenthos2011-06-24 19:25:25
They do not find this to be necessary.
Unknown2011-06-24 19:28:37
You know what's a bummer? The earlier envoy reports (Report 1 and so on) actually gave understandable reasons whenever they said no.
Unknown2011-06-24 19:31:42
QUOTE (Enyalida @ Jun 24 2011, 02:22 PM) <{POST_SNAPBACK}>
CODE
Report #599 Skillset: Druidry Skill: New
Guild: Hartstone Status: Rejected May 2011
Problem: Unlike the other meld archetype, Druids do not have a particular elemental plane with
special hazards to contend with. Mages have various skills they learn immediatly upon specializing
to help them navigate their native planar terrain without hinderance. Druids do however need to be
in the trees often and prime weather often gusts the druid out of the trees, taking the druid's
balance. When weather is implemented off Prime, this issue will extend to the Ethereal plane.
Therefore, I submit that a new skill be created to be learned upon specializing in Druidry that does
the following:

Solution #1: Gives the druid immunity to natural weather tree knockdown ONLY, no resistance to any
player or denizen effects.
Solution #2: In addition to Sol.1, also causes GLANCE DOWN from tree elevation to require but not
consume any balances.
Solution #3: Provide a solution here.

Furies' Decision:
We do not find this to be necessary.


Anyone have any idea why? I'm somewhat flabbergasted. It's not a matter of coding, there is something that already does this. It's not a matter of there being an artifact with the effect, mages get the ability of a much more expensive artifact. It's not a matter of flavour, druids shouldn't fall out of trees. With weather being set to high winds, I've literally been blown out of trees before my alias that does "climb up;cling" was able to cling me. Having to cling on every movement or take a balance loss makes it far harder for druids to actually make use of their MAIN skill, being able to move people up and down.

This is extremely off-putting.


Honestly? Probably because there is an artifact that does that, and I think it's mostly druids that buy it.
Diamondais2011-06-24 19:35:39
QUOTE (Deschain @ Jun 24 2011, 03:31 PM) <{POST_SNAPBACK}>
Honestly? Probably because there is an artifact that does that, and I think it's mostly druids that buy it.

There's artifacts for waves, earthquakes, fire and air as well, that argument doesn't hold up very well.
Unknown2011-06-24 19:37:52
QUOTE (diamondais @ Jun 24 2011, 03:35 PM) <{POST_SNAPBACK}>
There's artifacts for waves, earthquakes, fire and air as well, that argument doesn't hold up very well.


That's true, but a mage not being able to resist waves isn't nearly as crippling as a druid not being able to stay in the trees.

I would be about as likely to buy the air resistance ring as anyone else is, if I didn't have the ability.
Enyalida2011-06-24 19:45:50
Theirs being less crippling isn't a reason for them to NOT have to, and us to HAVE to, when it means less for them to have the ability. If anything, it being more crippling to us is a reason for us to have the skill.
Unknown2011-06-24 19:47:12
QUOTE (Enyalida @ Jun 24 2011, 03:45 PM) <{POST_SNAPBACK}>
Theirs being less crippling isn't a reason for them to NOT have to, and us to HAVE to, when it means less for them to have the ability. If anything, it being more crippling to us is a reason for us to have the skill.


Oh, I don't disagree with you at all - I'm just providing the one reasoning that I think could have led to that decision: wanting druids to keep buying that artifact.
Enyalida2011-06-24 20:07:26
I am never going to pay for that artifact, because it's stupid beyond belief that mages get a better version of what I asked for, with a higher credit value, have less need for it, and druids get no such thing.
Malicia2011-06-24 20:20:36
Why would lusternia not want you to purchase the artifact? Business! Cling seems fine and druids have a lot going for it, in their meld, as is.
Enyalida2011-06-24 20:23:24
Cling is useful, but doesn't allow following, and the thing that druids have going for them in their demesne is treelife/bane. Which requires the druid to move up and down. And cling every time, eating balance that the druid probably needs to even start to sap-stick.
Veyrzhul2011-06-24 20:27:22
Immunity to waves etc. and immunity to being knocked out of trees by wind aren't really comparable. One is combat-relevant (actual fighting, while staying in the room), the other only for chasing/movement. That's why, as you said yourself, the boon mages get is really not that important to them. I can't comment on the impact of wind on druid combat, but wasn't something said about the weather needing a fix, anyway? So if the main problem is constantly strong wind, maybe that is being worked on, already.
Unknown2011-06-24 20:29:27
If wind gets deleted, we're all getting our brooches refunded... right?
Enyalida2011-06-24 20:33:42
Problem there is that fixing weather might mean eventually extending it to the other planes.
Sorry, I meant chasing up and down in the same room, not from room to room. If you get treebaned out, and I want to sap you, I've got to either raise cudgel (which you recover from before I do), seize (ditto), wait for treelife, or climb down, treetoss you, and climb up, then sap. That last is not fesiable with the weather how it is. Even if I use one of the other options, you will be dropped down after I sap you, and to have a chance with the sap lock, I generally will have to climb down and afflict you to perpetuate the 'lock'. At that point, I have to either chase you up and down, hoping that wind doesn't get me, giving you the time to cure out, or climb up, eat the cling balance, and do the same. For a druid, it is deleterious to any combat to be blown out of the trees.
How is it being less of a boon to mages mean that they should get a 350 credit arti for free, while we get nothing? It even thematically makes sense for druids, who "create demesnes over which they have almost complete control" to be knocked out of the trees by a natural event.

If mages had to pay for their effect, I'd have less of an issue with this decision, honestly.
Lehki2011-06-24 20:34:11
QUOTE (Veyrzhul @ Jun 24 2011, 04:27 PM) <{POST_SNAPBACK}>
Immunity to waves etc. and immunity to being knocked out of trees by wind aren't really comparable. One is combat-relevant (actual fighting, while staying in the room), the other only for chasing/movement. That's why, as you said yourself, the boon mages get is really not that important to them. I can't comment on the impact of wind on druid combat, but wasn't something said about the weather needing a fix, anyway? So if the main problem is constantly strong wind, maybe that is being worked on, already.

If I recall, fixing weather would include adding it to Ethereal, meaning wind there, not less of it other places.

And poorly timed gusts of wind can utterly kill a set-up.
Veyrzhul2011-06-24 20:34:16
QUOTE (Zarquan @ Jun 24 2011, 09:29 PM) <{POST_SNAPBACK}>
If wind gets deleted, we're all getting our brooches refunded... right?


I have no idea if anything is wrong with the wind right now.
Enyalida2011-06-24 20:35:42
Yeah, druids are based around tricky timing, with 5p effects on the line, so it's mostly do or die. Random bursts of wind totally screw that up. If it's the consequence of player action, I'm okay with that. Ambient wind doing so is not acceptable.
Veyrzhul2011-06-24 20:37:45
QUOTE
How is it being less of a boon to mages mean that they should get a 350 credit arti for free, while we get nothing? It even thematically makes sense for druids, who "create demesnes over which they have almost complete control" to be knocked out of the trees by a natural event.

If mages had to pay for their effect, I'd have less of an issue with this decision, honestly.


The artifacts for the forced-movement immunity were introduced long after the respective mage skills, and I think I'd not be the only one to say they're overpriced. I don't consider their actual credit value as is a good basis for arguing the usefulness of the skills. At all.
Enyalida2011-06-24 20:39:13
If your argument is "go buy the artifact", you have to consider the relative prices, regardless of how fair they are.

My argument is that passive wind needs to be passily blocked, active wind has the active block of cling.
Talan2011-06-24 21:05:43
QUOTE (Sojiro @ Jun 24 2011, 03:28 PM) <{POST_SNAPBACK}>
You know what's a bummer? The earlier envoy reports (Report 1 and so on) actually gave understandable reasons whenever they said no.

I wish that they still did this - or gave any feedback whatsoever. It is extremely difficult trying to solve a problem, coming up with a solution set, and receiving nothing in response - you are left without knowing if they acknowledge the issue and didn't like your suggestions, or even if they clearly understood the problem. There were similar complaints recently, with a promise to explain in further detail, and the messages requesting that feedback were never answered.

It's really great when things are just approved, but if they're not, and if they pertain to problems we envoys don't believe have gone away we NEED your feedback so we can improve our suggestions. I can understand the desire to not want to engage with people who will whine about rejections and argue back, but it's kind of unreasonable to never explain why decisions came down the way they did. Admin - please help make the conversation more two-sided.