Critical Rate Guide

by Unknown

Back to Combat Guide.

Valarien2008-10-26 13:38:16
Critical x2
Crushing Critical x4
Obliterating Critical x8
Anhiliating Critical x16
World Shattering Critical x32


Nfi where you got Overwhelming Critical from, I've never seen one.
Aerotan2008-10-26 15:03:20
I may have been either tipsy or drowsy at the time.
Rika2008-10-26 19:36:57
Overwhelming criticals can only be achieved at demigod (as far as I know). It is 64x a normal hit. Very, very rare. wink.gif

Since you asked for the lines:
You have scored a CRITICAL hit!

Substitute CRITICAL with the different levels.
Xenthos2008-10-26 19:38:07
QUOTE(rika @ Oct 26 2008, 03:36 PM) 575811
Overwhelming criticals can only be achieved at demigod (as far as I know). It is 64x a normal hit. Very, very rare. wink.gif

So rare that you are, in fact, making it up.
Desitrus2008-10-26 19:53:40
No, No. It was a dark and blustery night out on Loch Ness. I was bashing yetis and bigfoots, and then a large finned sea creature appeared and I struck an overwhelming critical on it.
Aison2008-10-26 20:05:03
You have scored a WORLD-SHATTERING CRITICAL HIT!!!
Kiradawea2008-10-26 20:10:39
Why do you need Overwhelming criticals anyway. Shouldn't World-Shattering be enough?

Though I do recall Overwhelming too... was it at some point used instead of obliterating in Achaea?
Aerotan2008-10-26 20:41:30
The only time I played Achaea, I was nowhere near anyone who had the potential to crit. Same for Aetolia.
Unknown2008-10-27 13:54:36
QUOTE(Aerotan @ Oct 26 2008, 01:15 PM) 575763
Those are most likely out of order, but those are the ones I've seen off the top of my head.


CRITICAL : 2x damage
CRUSHING CRITICAL : 4x damage
OBLITERATING CRITICAL : 8x damage
ANNIHILATINGLY POWERFUL CRITICAL : 16x damage
WORLD-SHATTERING CRITICAL : 32x damage
Doman2008-10-27 19:00:27
Sounds like a job for Lusternia Mythbusters (or admin confirmation)
Unknown2008-10-27 19:21:24
HELP DENIZENCOMBAT
Steingrim2008-10-28 05:11:49
QUOTE(Janalon @ Oct 26 2008, 05:59 AM) 575761
Does anyone have the lines for critical hit-- and in order of damage? For example:

CRITICAL HIT
CRUSHING CRITICAL HIT

etc. Just curious.


help denizencombat

CODE
13.8 PLAYER VS. DENIZEN COMBAT

When you wish to fight a denizen, you may, generally, initiate combat with
it simply by finding it and attacking it with whatever ability you choose to
use. However, most abilities that do something other than just cause damage
will not work against denizens. The reason for this requires some
understanding of how player vs. player combat works, but for now suffice it
to say that creating an artificial intelligence that allowed denizens to
effectively deal with the hundreds of things a player can do to another
player would be prohibitively complicated.

Once you have attacked a denizen, it will, in most cases, either attack you
back, or run away. Usually a denizen will continue to attack you until
either it begins to panic and runs away, or until you or it is dead. Be
warned that some denizen may loot your corpse of an item or two after they
have killed you.

Critical hits
-------------

As you get to some of the higher experience levels, you will begin to score
critical hits more and more often. There are five levels of critical hit,
ranging from:

CRITICAL                          : 2x damage
CRUSHING CRITICAL                 : 4x damage
OBLITERATING CRITICAL             : 8x damage
ANNIHILATINGLY POWERFUL CRITICAL  : 16x damage
WORLD-SHATTERING CRITICAL         : 32x damage

In aethership vs. denizen combat, crew members specialised in the
Combateer skill of Aethercraft can score critical hits while manning
a battle turret. The chance of critical hits there is determined by one's
skill in Combateer rather than level, however.

Note that certain denizens are immune to critical hits - notably city and
commune guards and certain extraordinarily powerful denizens (ie, the Demon
Lords of Nil).
Ilyarin2009-06-19 11:08:03
My crit rate doesn't match this. sad.gif Apparently my crit rate should be just under 48%.

CODE
» Critical Hits Report:
»   Attacks                      5239
»   Misses                        687   13.11%
»
»   Normal                       1133   51.83%
»   Crushing                      562   25.71%
»   Obliterating                  272   12.44%
»   Annihilating                  113    5.17%
»   World-Shattering              106    4.85%
»   -------------------------  ------
»   Total critical hits          2186


== 41.7%
Casilu2009-06-19 15:41:54
Much like me, RNG hates you.
Ilyarin2009-06-19 15:50:57
I find it hard to think it could be that skewed with a sample in the thousands. chin.gif sad.gif
Unknown2009-06-19 16:37:53
Perhaps because Treant counts your attacks against other players, too? (Or, I think it does, can't remember now.) That's why I don't have it calculating your total percent of critical hits out of all your attacks. It also doesn't count non-warrior attacks...
Ilyarin2009-06-19 21:17:36
chin.gif

I haven't done that much PvP, but I'll reset and tweak it to only count bashing attacks.
Chade2009-06-20 08:58:39
QUOTE (Zarquan @ Jun 19 2009, 05:37 PM) <{POST_SNAPBACK}>
Perhaps because Treant counts your attacks against other players, too? (Or, I think it does, can't remember now.) That's why I don't have it calculating your total percent of critical hits out of all your attacks. It also doesn't count non-warrior attacks...


I actually think the reason Treant gives false data for Knights is because it doesn't remove the misses from the total attacks (tell me if I'm wrong though!), I personally think it would give accurate critical data for % of criticals if you had it remove misses from the total number of attacks and just have them stored in the miss variable instead. If they want their total number of swings including misses they can just add the misses to the hits.

Ilyarin Total Crits = 2186

Hits =5239

Misses = 687

5239 - 687 = 4552

(100/4552)*2186 = 48.022

I will take my applause now thank you! tongue.gif
Ilyarin2009-06-20 09:01:32
*peer* It does that?

--

Just looked at the code and it doesn't do that.

CODE
function criticals:attack()
  self.attacks = criticals:count("attacks") + 1
  SetVariable("treant_crit_attacks", self.attacks)
end

function criticals:miss()
  self.misses = criticals:count("misses") + 1
  SetVariable("treant_crit_misses", self.misses)
end
Chade2009-06-20 09:06:39
So I was right, or that was a freak of mathmatics?