Unknown2008-07-18 01:05:24
Taken from the thread Armor Types.
I propose some changes.
Make Mages wear leather. Make wiccans, bards and monks wear scale. It will than make Druids and Mages leather users, Wiccans, bards and monks scale users and Guardians still as chain users. Kephera should be able to wear LEATHER ONLY (for wounding)
Turn Greatrobes and splendor robes into something like the Masterarmour thing for the Warriors. +5/+5 added to armor while wearing armor and +20/+20 added while wearing splendors. Obviously, robes cannot be wear over field and fullplate.
The armors in the end, should give the following.
Kephera, Mages and Druids with greatrobes = 50/50
Bards, Wiccans and Monks with greatrobes = 55/55
Guardians with greatrobes = 60/60
Kephera, Mages and Druids with splendors = 65/65
Bards, Wiccans and Monks with splendors = 70/70
Guardians with splendors = 75/75
This gives one disadvantage. Armor can still be given crazy spec attributes.
Note: this was done under the assumption that the average stats for scale is 50/50 and for chain is 55/55. If it is not the case, it could be shifted over.
I've copypasta'd this into the Idea thread. I want comments, ideas and possible changes to make either this or something similar happen.
EDIT: I realized something. Bards and monks with acrobatics should still be able to use only leather. Shift their numbers down a bit and you have something sane.
I propose some changes.
Make Mages wear leather. Make wiccans, bards and monks wear scale. It will than make Druids and Mages leather users, Wiccans, bards and monks scale users and Guardians still as chain users. Kephera should be able to wear LEATHER ONLY (for wounding)
Turn Greatrobes and splendor robes into something like the Masterarmour thing for the Warriors. +5/+5 added to armor while wearing armor and +20/+20 added while wearing splendors. Obviously, robes cannot be wear over field and fullplate.
The armors in the end, should give the following.
Kephera, Mages and Druids with greatrobes = 50/50
Bards, Wiccans and Monks with greatrobes = 55/55
Guardians with greatrobes = 60/60
Kephera, Mages and Druids with splendors = 65/65
Bards, Wiccans and Monks with splendors = 70/70
Guardians with splendors = 75/75
This gives one disadvantage. Armor can still be given crazy spec attributes.
Note: this was done under the assumption that the average stats for scale is 50/50 and for chain is 55/55. If it is not the case, it could be shifted over.
I've copypasta'd this into the Idea thread. I want comments, ideas and possible changes to make either this or something similar happen.
EDIT: I realized something. Bards and monks with acrobatics should still be able to use only leather. Shift their numbers down a bit and you have something sane.
Shiri2008-07-18 01:30:19
Why would you arbitrarily make some of these archetypes more phys damage/wound resilient than others? Why would you deliberately nerf down acrobatics users now that dodge is at a much saner level?
Unknown2008-07-18 02:06:08
QUOTE(Shiri @ Jul 17 2008, 08:30 PM) 534741
Why would you arbitrarily make some of these archetypes more phys damage/wound resilient than others? Why would you deliberately nerf down acrobatics users now that dodge is at a much saner level?
I'm not nerfing down acrobatics users. I'm just buffing Psymet Monks, Guardians and Wiccans. Also, if you see the list of armor available to each archetype, you'll see my reasoning.
Celina2008-07-18 02:42:20
QUOTE(Shiri @ Jul 17 2008, 08:30 PM) 534741
Why would you arbitrarily make some of these archetypes more phys damage/wound resilient than others? Why would you deliberately nerf down acrobatics users now that dodge is at a much saner level?
Some archetypes already are. I think acrobatics is pretty beefy as far as DMP goes, isn't it? I could be wrong. As a nihilist I have a whopping 13 physical DMP between symbol and demonscales while mages get more than that from stoneskin. (24 I think)
Shiri2008-07-18 02:49:52
QUOTE(Celina @ Jul 18 2008, 03:42 AM) 534761
Some archetypes already are. I think acrobatics is pretty beefy as far as DMP goes, isn't it? I could be wrong. As a nihilist I have a whopping 13 physical DMP between symbol and demonscales while mages get more than that from stoneskin. (24 I think)
Right, but why would you arbitrarily meddle with that? If (say) celestines have more raw phys DMP than blacktalon it's probably for a reason. AFAIK acrobatics is -not- beefy DMP-wise, by the way. I don't have it but I think there's only a little and it's all physical...and uh, asphyx.
Unknown2008-07-18 02:54:34
10 asphyx DMP (why...?).
20 physical DMP.
15 additional physical DMP against mobs when dodging.
20 physical DMP.
15 additional physical DMP against mobs when dodging.
Rauros2008-07-18 03:06:07
I still say the scale/chain armors should give DMP against denizens, but no better impact in PvP...no worrying about balance issues...
Xenthos2008-07-18 03:06:35
QUOTE(Salvation @ Jul 17 2008, 10:54 PM) 534768
10 asphyx DMP (why...?).
20 physical DMP.
15 additional physical DMP against mobs when dodging.
20 physical DMP.
15 additional physical DMP against mobs when dodging.
To protect against Nightkiss and Aqua staff, of course.
Unknown2008-07-18 03:07:55
Yea, I really hate getting nightkiss'd. Not like SDs go for Toad or anything in spars, of course.
Unknown2008-07-18 03:38:22
I really like the theme of this idea, though I could see some non forging warriors seriously considering dropping to chain protection with robes for proofs.
Unknown2008-07-18 08:42:20
QUOTE(Shiri @ Jul 18 2008, 03:30 AM) 534741
Why would you arbitrarily make some of these archetypes more phys damage/wound resilient than others? Why would you deliberately nerf down acrobatics users now that dodge is at a much saner level?
I think the idea was to keep it (more or less) at the same level and just change robes make armour useful / needed.
As far as dmg goes it may be along those lines, but leather is definitely worse against wounding than chain, so -something- would have to be done there anyhow, as right now these classes all have the same wounding resilience as far as armour goes.
Samyaza2011-08-06 13:48:07
I know I'm necro-ing this thread badly, but I really like this idea. It bugs me how useless armor and scale are.
Janalon2011-08-06 17:03:24
QUOTE (Corinthian @ Jul 17 2008, 10:06 PM) <{POST_SNAPBACK}>
I'm not nerfing down acrobatics users. I'm just buffing Psymet Monks, Guardians and Wiccans. Also, if you see the list of armor available to each archetype, you'll see my reasoning.
As much as I am pro-psymet... not sure they really need increased armour. Neither does acrobat with the advent of tat armour.
Janalon2011-08-06 17:05:49
QUOTE (Salvation @ Jul 17 2008, 10:54 PM) <{POST_SNAPBACK}>
10 asphyx DMP (why...?).
20 physical DMP.
15 additional physical DMP against mobs when dodging.
20 physical DMP.
15 additional physical DMP against mobs when dodging.
People *THINK* acro has DMP because of how BodyScan was factoring Elasticity as 20 DMP all. Has since been fixed.
Janalon2011-08-06 17:09:48
QUOTE (Rainydays @ Jul 17 2008, 11:38 PM) <{POST_SNAPBACK}>
I really like the theme of this idea, though I could see some non forging warriors seriously considering dropping to chain protection with robes for proofs.
It MIGHT be interesting to see higher armours give better physical resistance stats, but less proofing slots and vice versa the other way around. That way people could better customize whether they need more DMP against the various damage types IF you could proof more than just the elemental damage types. Check out REPORT 596, as the idea of increasing proof types was originally nerfed... So I doubt this idea would fly.
Unknown2011-08-06 19:01:51
This is why it's bad to necro old threads: you just responded to three different posts that were all made over three years ago!
Janalon2011-08-06 20:01:58
.
Diamondais2011-08-06 20:19:00
Probably just to point out that it's not relevant anymore.