Shaddus2010-04-16 02:04:56
QUOTE (Vendetta Morendo @ Apr 15 2010, 09:03 PM) <{POST_SNAPBACK}>
I can think of a few other people who might do this too.
I know I would.
Felicia2010-04-16 02:11:20
QUOTE (Shaddus Mes'ard @ Apr 15 2010, 10:01 PM) <{POST_SNAPBACK}>
We feel your pain. It's truly a shame how people play the system. People who trans Tailoring to get splendours, then trans Jewelry for a tierstone.. those people should be shot.
Oh, wait. They buy credits, and Lusternia isn't free to run. I suppose the admin should next make every person pick one character, delete the rest, and refund the OOC credits people have put into those characters to the single character?
Oh, wait. They buy credits, and Lusternia isn't free to run. I suppose the admin should next make every person pick one character, delete the rest, and refund the OOC credits people have put into those characters to the single character?
I expected someone (well, quite a few someones) to react indignantly to my criticism, as though I'm somehow in the wrong. This is a classic situation: Players find loophole, players exploit loophole, admins decide too many people will be upset if they fix loophole, and then anyone who benefits from loophole defends loophole, even though it's clear to pretty much any unbiased observer that these mechanics have been twisted far outside of their original intention.
Sarcasm is not going to win you this argument. There are tons of artifacts and other items to spend credits on if you wish to support Lusternia. I've been playing barely more than a month, and I've already put in a substantial amount. This is a weak justification that is indefensible without using sarcasm and claiming that it's because the game needs to be supported.
Unknown2010-04-16 02:15:09
QUOTE (Felicia @ Apr 15 2010, 09:11 PM) <{POST_SNAPBACK}>
I expected someone (well, quite a few someones) to react indignantly to my criticism, as though I'm somehow in the wrong. This is a classic situation: Players find loophole, players exploit loophole, admins decide too many people will be upset if they fix loophole, and then anyone who benefits from loophole defends loophole, even though it's clear to pretty much any unbiased observer that these mechanics have been twisted far outside of their original intention.
Sarcasm is not going to win you this argument. There are tons of artifacts and other items to spend credits on if you wish to support Lusternia. I've been playing barely more than a month, and I've already put in a substantial amount. This is a weak justification that is indefensible without using sarcasm and claiming that it's because the game needs to be supported.
Sarcasm is not going to win you this argument. There are tons of artifacts and other items to spend credits on if you wish to support Lusternia. I've been playing barely more than a month, and I've already put in a substantial amount. This is a weak justification that is indefensible without using sarcasm and claiming that it's because the game needs to be supported.
Eh, I'm going to be honest. With skillflexing out, I put forging into stasis, am learning poisons right now, and will learn artisan right after. And I have no qualms with tweaking things so such objects go inactive when you forget the skill or whatever.
I just love the masochist trades. Being able to rotate between them inexpensively makes me very happy.
Unknown2010-04-16 02:15:12
Sarcasm always wins the internets. Always.
Sylphas2010-04-16 02:17:17
It's not more imbalanced than any other artifact, really. I'd completely legit have three trans tradeskill items if I hadn't picked Herbs and Brewmeister before Lorecraft, do you see me bitching that it's unfair that Herbs and Brewmeister (and Cooking and Poisons) don't have trade "artifacts"?
Rika2010-04-16 02:17:45
QUOTE (Vendetta Morendo @ Apr 16 2010, 02:15 PM) <{POST_SNAPBACK}>
Eh, I'm going to be honest. With skillflexing out, I put forging into stasis, am learning poisons right now, and will learn artisan right after. And I have no qualms with tweaking things so such objects go inactive when you forget the skill or whatever.
I just love the masochist trades. Being able to rotate between them inexpensively makes me very happy.
I just love the masochist trades. Being able to rotate between them inexpensively makes me very happy.
![dry.gif](style_emoticons/<#EMO_DIR#>/dry.gif)
Eventru2010-04-16 02:18:26
Alright. Let's watch the attitude. She has an opinion, she expressed it, it's valid, let's not attack her for it.
You know how I feel about hostile environments on the forums.
Here, live and love!
You know how I feel about hostile environments on the forums.
Here, live and love!
Everiine2010-04-16 02:21:29
I didn't have too much of a problem with the multiple trade artifacts before-- it was really really costly to keep switching between trades to get new trans artifacts. Now though, with skillflex, once you trans a trade skill, you don't ever have to worry about your trans artifacts-- simply switch back, make a new one, and move on. While it was an imbalance before, it certainly is now, and should be considered.
Rael2010-04-16 02:24:52
QUOTE (Felicia @ Apr 15 2010, 08:11 PM) <{POST_SNAPBACK}>
I expected someone (well, quite a few someones) to react indignantly to my criticism, as though I'm somehow in the wrong. This is a classic situation: Players find loophole, players exploit loophole, admins decide too many people will be upset if they fix loophole, and then anyone who benefits from loophole defends loophole, even though it's clear to pretty much any unbiased observer that these mechanics have been twisted far outside of their original intention.
Sounds kind of like aetherspace....
![wink.gif](style_emoticons/<#EMO_DIR#>/wink.gif)
With the introduction of skill-flex can you become mightier than "omni-trans"?
Shaddus2010-04-16 02:24:54
QUOTE (Felicia @ Apr 15 2010, 09:11 PM) <{POST_SNAPBACK}>
I expected someone (well, quite a few someones) to react indignantly to my criticism, as though I'm somehow in the wrong. This is a classic situation: Players find loophole, players exploit loophole, admins decide too many people will be upset if they fix loophole, and then anyone who benefits from loophole defends loophole, even though it's clear to pretty much any unbiased observer that these mechanics have been twisted far outside of their original intention.
Sarcasm is not going to win you this argument. There are tons of artifacts and other items to spend credits on if you wish to support Lusternia. I've been playing barely more than a month, and I've already put in a substantial amount. This is a weak justification that is indefensible without using sarcasm and claiming that it's because the game needs to be supported.
Sarcasm is not going to win you this argument. There are tons of artifacts and other items to spend credits on if you wish to support Lusternia. I've been playing barely more than a month, and I've already put in a substantial amount. This is a weak justification that is indefensible without using sarcasm and claiming that it's because the game needs to be supported.
You seem to think this is a loophole or something the Admin didn't think would happen. You're not wrong, you're merely slightly naive. Many, MANY people trans a skill for the item and drop the skill. See: Tailoring for Splendour robes or Jewelry for Tierstone. Most trans items have a decay time, except for masterplate (which you can't wear as a non-knight), Prized in Artisan ( A special case, because lord knows THAT's not a gamebreaker) and the Magicrown if someone pays 50 credits to rune it. Yes, all other trans items can be put into a stockroom so they don't decay at certain times (the 1st and 13th of each month, a decay tick happens). However, I don't see the admin coding in something to destroy a trans item if the person forgets the skill, especially with the new skillflex thing. It's not an oversight, it's not something the Admin didn't forsee. It's something they aren't that worried about, because none of the trans items are gamebreaking, uberpowerful items. If a person wants to spend the equivalant of 70$ to trans a skill for some better robes, and then spend half of that to retrans something else, and more to retrans something else, that's their business. I know most of the divine are volunteer and don't so this to make money, but when it comes down to it, Lusternia IS a business and doesn't run for free. The servers aren't free, the electricity isn't free,
I suppose if you feel strongly about it, brainstorm up a viable, reasonable idea and submit it to support@lusternia.com. Make sure you flesh out the idea completely, including ways to stifle people's anger at losing something they paid real money for.
Felicia2010-04-16 02:25:42
I'd just like to mention that spending credits to trans and then forget a trade skill doesn't mean you "paid 150 credits" for the trans trade item.
You in fact paid 150 credits to trans and then forget the skill, and that's what you got, just like any other skill. The item wasn't what you spent your credits on, regardless of your intention in learning and forgetting that skill.
Now, I realize many people here probably started doing this long after the original loophole was discovered, in 2005 or whatever, probably. But I think it is ridiculous to then attack me for expressing my disappointment with the state of affairs now, on top of defending it as perfectly reasonable.
That is all.
EDIT: I lied, one more thing: If I were wishing, I'd wish that trans tradeskill items be prevented from being placed in stockrooms. Why were they even allowed in there to begin with? They can't be sold or used by a different person, can they?
You in fact paid 150 credits to trans and then forget the skill, and that's what you got, just like any other skill. The item wasn't what you spent your credits on, regardless of your intention in learning and forgetting that skill.
Now, I realize many people here probably started doing this long after the original loophole was discovered, in 2005 or whatever, probably. But I think it is ridiculous to then attack me for expressing my disappointment with the state of affairs now, on top of defending it as perfectly reasonable.
That is all.
EDIT: I lied, one more thing: If I were wishing, I'd wish that trans tradeskill items be prevented from being placed in stockrooms. Why were they even allowed in there to begin with? They can't be sold or used by a different person, can they?
Sylphas2010-04-16 02:27:07
QUOTE (Felicia @ Apr 15 2010, 10:25 PM) <{POST_SNAPBACK}>
I'd just like to mention that spending credits to trans and then forget a trade skill doesn't mean you "paid 150 credits" for the trans trade item.
You in fact paid 150 credits to trans and then forget the skill, and that's what you got, just like any other skill. The item wasn't what you spent your credits on, regardless of your intention in learning and forgetting that skill.
Now, I realize many people here probably started doing this long after the original loophole was discovered, in 2005 or whatever, probably. But I think it is ridiculous to then attack me for expressing my disappointment with the state of affairs now, on top of defending it as perfectly reasonable.
That is all.
You in fact paid 150 credits to trans and then forget the skill, and that's what you got, just like any other skill. The item wasn't what you spent your credits on, regardless of your intention in learning and forgetting that skill.
Now, I realize many people here probably started doing this long after the original loophole was discovered, in 2005 or whatever, probably. But I think it is ridiculous to then attack me for expressing my disappointment with the state of affairs now, on top of defending it as perfectly reasonable.
That is all.
It's not a loophole, which is what you're failing to see.
Xavius2010-04-16 02:30:37
I like how she's the only perfectly reasonable person, and everyone else is a disappointing cheater. ![tongue.gif](style_emoticons/<#EMO_DIR#>/tongue.gif)
![tongue.gif](style_emoticons/<#EMO_DIR#>/tongue.gif)
Xenthos2010-04-16 02:31:50
Well, making them decay even in a stockroom is a perfectly reasonable request honestly. Especially now.
Felicia2010-04-16 02:32:19
QUOTE (Sylphas @ Apr 15 2010, 10:27 PM) <{POST_SNAPBACK}>
It's not a loophole, which is what you're failing to see.
Incorrect. I have provided in-depth, logical, easy-to-follow explanations for why it is a loophole.
On the other hand, I have yet to see such logic applied to why it isn't a loophole. All I've seen so far are assertions that it's not a loophole, descriptions of how "everyone is doing it," and sarcasm. I am not simply going to accept that it's not a loophole because you say so.
Now, if an admin who's been around for a while pops in here and says that the original intent of those game mechanics have not in fact been twisted, I will concede... that, or I see a logical explanation.
Shaddus2010-04-16 02:32:24
QUOTE (Felicia @ Apr 15 2010, 09:25 PM) <{POST_SNAPBACK}>
I'd just like to mention that spending credits to trans and then forget a trade skill doesn't mean you "paid 150 credits" for the trans trade item.
You in fact paid 150 credits to trans and then forget the skill, and that's what you got, just like any other skill. The item wasn't what you spent your credits on, regardless of your intention in learning and forgetting that skill.
Now, I realize many people here probably started doing this long after the original loophole was discovered, in 2005 or whatever, probably. But I think it is ridiculous to then attack me for expressing my disappointment with the state of affairs now, on top of defending it as perfectly reasonable.
That is all.
You in fact paid 150 credits to trans and then forget the skill, and that's what you got, just like any other skill. The item wasn't what you spent your credits on, regardless of your intention in learning and forgetting that skill.
Now, I realize many people here probably started doing this long after the original loophole was discovered, in 2005 or whatever, probably. But I think it is ridiculous to then attack me for expressing my disappointment with the state of affairs now, on top of defending it as perfectly reasonable.
That is all.
I'm not attacking you. I disagree with your saying that players doing this are "exploiting loopholes". If the admin saw this as a loophole, they would have worked to close it. See the aforementioned Aetherspace, where many people got to Demigod by shooting dragons through walls. What's more, if I spend 250+ ( because that's what it costs after you no longer have your lesson bonus) to trans something, get the trans item and forget it, then yes, I spent 250+ credits for that item. I no longer have the skills learned by that 250 credits, all I have to show for my 250 credits is the item and an amount of lessons less than I put into the skillset.
As I said, if you have an idea to fix what you believe to be an injustice, please, please bring it to support's attention and show them how to do it. Otherwise, please quit accusing people of exploiting a loophole simply because you don't think it's right.
Sylphas2010-04-16 02:32:58
QUOTE (Xenthos @ Apr 15 2010, 10:31 PM) <{POST_SNAPBACK}>
Well, making them decay even in a stockroom is a perfectly reasonable request honestly. Especially now.
Now not only can you get all of them, you can make a new one when it decays for 100 lessons!
Shaddus2010-04-16 02:33:35
QUOTE (Felicia @ Apr 15 2010, 09:32 PM) <{POST_SNAPBACK}>
Incorrect. I have provided in-depth, logical, easy-to-follow explanations for why it is a loophole.
Link me to this please?
Xenthos2010-04-16 02:34:49
QUOTE (Felicia @ Apr 15 2010, 10:32 PM) <{POST_SNAPBACK}>
Now, if an admin who's been around for a while pops in here and says that the original intent of those game mechanics have not in fact been twisted, I will concede... that, or I see a logical explanation.
How about when I cited one of the producers of the game (way back when, though he's not on the staff any more) stating that it was intended and the rule was that you can use any item which your class has access to?
I mean, I didn't go get the post, but I've quoted it so many times already that you could honestly just do a search for my name and the topic and find any number of posts with it, heh.
Everiine2010-04-16 02:35:10
QUOTE (Sylphas @ Apr 15 2010, 10:32 PM) <{POST_SNAPBACK}>
Now not only can you get all of them, you can make a new one when it decays for 100 lessons!
This is the part that worries me now, and why I think it could use a bit of admin consideration with the effects of skillflex.