Simple Questions 1

by Arin

Back to Common Grounds.

Ssaliss2010-04-16 02:35:16
Well... you technically can't get all of them. At least I can't sad.gif Don't think I could switch to highmagic as a wiccan, which means I'm disqualified from enchantment (I believe?) and I'd assume a few others.

Then again, it was ages since I started, so I might be off on lowmagic being the only choice...
Zalandrus2010-04-16 02:36:25
Wait, just to clarify, the artisan trans skill is basically useless without the skill. The prized mark still stays on the item, making it non-decay, but we can't do anything else with it without the trans skill (which allows for teleportation to the prized item).
Shaddus2010-04-16 02:36:31
No offense, but I'm going to chalk this up to "Bored troll is bored" and find something productive to read.
Saran2010-04-16 02:36:49
QUOTE (Ssaliss @ Apr 16 2010, 12:35 PM) <{POST_SNAPBACK}>
Well... you technically can't get all of them. At least I can't sad.gif Don't think I could switch to highmagic as a wiccan, which means I'm disqualified from enchantment (I believe?) and I'd assume a few others.

Then again, it was ages since I started, so I might be off on lowmagic being the only choice...


You can get everything available to your class is what they said
Xenthos2010-04-16 02:36:49
QUOTE (Ssaliss @ Apr 15 2010, 10:35 PM) <{POST_SNAPBACK}>
Well... you technically can't get all of them. At least I can't sad.gif Don't think I could switch to highmagic as a wiccan, which means I'm disqualified from enchantment (I believe?) and I'd assume a few others.

Then again, it was ages since I started, so I might be off on lowmagic being the only choice...

Enchantment is bards / guardians / mages only anyways.
Rika2010-04-16 02:37:39
Highmagic people need more love. sad.gif
Felicia2010-04-16 02:37:50
QUOTE (Shaddus Mes'ard @ Apr 15 2010, 10:33 PM) <{POST_SNAPBACK}>
Link me to this please?


QUOTE (Felicia @ Apr 15 2010, 09:55 PM) <{POST_SNAPBACK}>
Trans trade skill items are clearly intended as special rewards for mastering a trade skill, yet someone can basically use them as a revolving door to collect the rewards. If they don't plan to ply the trade, they can simply get the item for half as many lessons as someone who uses the skill, forget it, and move on to the next one. That cheapens the system significantly, and the rewards, too, in my opinion.

Stockrooms are clearly intended as a courtesy to merchants, so that their items don't devalue and turn to dust while they wait to sell them. Instead (well, in addition), they are used to circumvent the decay system — circumvent a basic game mechanic — and this is allowed, for some reason.


Explain how either of these are incorrect, unreasonable or illogical.

I will search for this post Xenthos has mentioned. As I've stated, if I find it, I will concede... but that will not change my mind about the effects of the fact that this is allowed, obviously, only my opinion about your defending it.
Sylphas2010-04-16 02:39:53
Prove that it's game breaking and I will agree with you. Otherwise it gets chalked up to this being a pay-for-perks game.
Shaddus2010-04-16 02:40:05
QUOTE (Felicia @ Apr 15 2010, 09:37 PM) <{POST_SNAPBACK}>
Explain how either of these are incorrect, unreasonable or illogical.

I will search for this post Xenthos has mentioned. As I've stated, if I find it, I will concede... but that will not change my mind about the effects of the fact that this is allowed, obviously, only my opinion about your defending it.

The stockroom part is correct, and I agree that trade items should decay if the person no longer has that active tradeskill even if the item is in a stockroom. However, I don't agree that a person should be cut off from said trans item if they forget the skill.
Shaddus2010-04-16 02:40:34
QUOTE (Sylphas @ Apr 15 2010, 09:39 PM) <{POST_SNAPBACK}>
Prove that it's game breaking and I will agree with you. Otherwise it gets chalked up to this being a pay-for-perks game.

This.
Xavius2010-04-16 02:41:21
QUOTE (Felicia @ Apr 15 2010, 09:37 PM) <{POST_SNAPBACK}>
Explain how either of these are incorrect, unreasonable or illogical.

I will search for this post Xenthos has mentioned. As I've stated, if I find it, I will concede... but that will not change my mind about the effects of the fact that this is allowed, obviously, only my opinion about your defending it.

Your "logic" breaks down at the point where you assume that multiple buffs are inherently wrong. False premise. Multiple buffs become inappropriate at the point that they start to disproportionately affect balance...and multiple tradeskill artifacts won't, because none of them stack, and none of them are available to people who couldn't get them through means that you find more tasteful.
Felicia2010-04-16 02:43:07
QUOTE (Shaddus Mes'ard @ Apr 15 2010, 10:36 PM) <{POST_SNAPBACK}>
No offense, but I'm going to chalk this up to "Bored troll is bored" and find something productive to read.


Your very first response to me was loaded with sarcasm. Kettle, meet pot.

I have tried to refrain from this, at least. And yes, you do intend offense... that phrase is so horribly misused these days.

QUOTE (Xavius @ Apr 15 2010, 10:41 PM) <{POST_SNAPBACK}>
Your "logic" breaks down at the point where you assume that multiple buffs are inherently wrong. False premise. Multiple buffs become inappropriate at the point that they start to disproportionately affect balance...and multiple tradeskill artifacts won't, because none of them stack, and none of them are available to people who couldn't get them through means that you find more tasteful.


I have made no assumptions about game balance due to the trade skill items. Where do you see that?

My main point was and still is that I don't believe stockrooms were intended to be magic decay relievers for expensive personal possessions, and that trade skill items weren't intended to be collected like playing cards.
Xenthos2010-04-16 02:45:23
QUOTE (Felicia @ Apr 15 2010, 10:43 PM) <{POST_SNAPBACK}>
Your very first response to me was loaded with sarcasm. Kettle, meet pot.

I have tried to refrain from this, at least. And yes, you do intend offense... that phrase is so horribly misused these days.

Fine, I went to find it. sad.gif

http://forums.lusternia.com/index.php?s=&a...st&p=204704

Relevant response is Hajamin's, as he was a producer at the time (like Sior is now).
Rael2010-04-16 02:47:03
QUOTE (Xenthos @ Apr 15 2010, 08:45 PM) <{POST_SNAPBACK}>
Fine, I went to find it. sad.gif

http://forums.lusternia.com/index.php?s=&a...st&p=204704

Relevant response is Hajamin's, as he was a producer at the time (like Sior is now).


I guess it isn't easy when you have 14k+ posts. blink.gif
Xavius2010-04-16 02:47:34
QUOTE (Felicia @ Apr 15 2010, 09:43 PM) <{POST_SNAPBACK}>
I have made no assumptions about game balance due to the trade skill items. Where do you see that?

My main point was and still is that I don't believe stockrooms were intended to be magic decay relievers for expensive personal possessions, and that trade skill items weren't intended to be collected like playing cards.

Oh, ok, so this is purely an aesthetic thing on your part, and your indignant rage against your cruel oppressors is just an exercise in making your feelings known? K.
Xenthos2010-04-16 02:48:03
QUOTE (Rael @ Apr 15 2010, 10:47 PM) <{POST_SNAPBACK}>
I guess it isn't easy when you have 14k+ posts. blink.gif

Have you seen Nejii's?
Xenthos2010-04-16 02:49:44
PS: I see Rika in that thread now.

That has to be one of the most-quoted and most-re-reviewed threads on these forums, heh.
Rika2010-04-16 02:51:59
QUOTE (Xenthos @ Apr 16 2010, 02:49 PM) <{POST_SNAPBACK}>
PS: I see Rika in that thread now.

That has to be one of the most-quoted and most-re-reviewed threads on these forums, heh.


What? I was only there cause you linked it. I wasn't even around when that thread was made.
Felicia2010-04-16 02:52:21
QUOTE (Xenthos @ Apr 15 2010, 10:45 PM) <{POST_SNAPBACK}>
Fine, I went to find it. sad.gif

http://forums.lusternia.com/index.php?s=&a...st&p=204704

Relevant response is Hajamin's, as he was a producer at the time (like Sior is now).


Then I was wrong about keeping trade skill items. That, I concede.

I do not concede using the stockrooms to then retain these items for long periods of time and circumvent decay. I am quite sure that was unintended. I have a feeling this is let slide for all sorts of items people store, but that it can be used on trade skill items is going too far with it, in my opinion.

Ergo, I would like to see them disallowed from being placed in a stockroom (not really a request, just, I wouldn't be nearly as upset about it), although if the new Skillflex system allows people to just get all of them anyway, it's a moot point.
Xenthos2010-04-16 02:52:49
QUOTE (rika @ Apr 15 2010, 10:51 PM) <{POST_SNAPBACK}>
What? I was only there cause you linked it. I wasn't even around when that thread was made.

It's more that I like to hang out in these threads after I link them to see who wanders on over to take a peek, and you were the first entry I caught! happy.gif