Simple Questions 1

by Arin

Back to Common Grounds.

Calixa2010-07-12 21:04:33
QUOTE (Eldanien @ Jul 12 2010, 04:57 PM) <{POST_SNAPBACK}>
There are both layers and body parts. No two items can cover the same layer and body part combination.


Oooh, I never noticed the layer thing, now it makes sense. One more thing then, is there any way to find out what layers and body parts an item will cover aside from looking at the actual pattern?
Xiel2010-07-12 21:13:06
QUOTE (Vliuun @ Jul 12 2010, 11:22 AM) <{POST_SNAPBACK}>
Can you only use the metals listed in comms? What if you want bronze?

Or brass.



For metals that aren't naturally in the provided commodities already (copper, tin, brass, bronze, pewter, etc.), use iron commodities.

QUOTE (Brahms @ Jul 12 2010, 11:57 AM) <{POST_SNAPBACK}>
Glamours SS to Ecology SS - pros/cons. All other things being equal, which is better in 1v1? The only Ecologist I knew was Xiel, but he won by the very fact that he's Xiel so I can't really tell how the two compare.


In terms of offense, Glamours was a favourite of mine considering the stacking of both hypno and rainbow pattern on top of SS songs was ideal. Colourbursts and transfix not being shruggable was a pro as well.

In terms of defense and utility, Ecology was desirable in regards to both the charms and pathway use. Poisons and smudges are fun to play with, and banes can help if you remember to use them, but since poisons can be shrugged and smudges have to be repeatedly cast, I'd say you'll want Glamours if you want something more direct. I did enjoy my Ecology though and the stuff I could mix up with it.
Felicia2010-07-12 22:38:56
QUOTE (Calixa @ Jul 12 2010, 05:04 PM) <{POST_SNAPBACK}>
Oooh, I never noticed the layer thing, now it makes sense. One more thing then, is there any way to find out what layers and body parts an item will cover aside from looking at the actual pattern?


I don't think there is. I have yet to figure out exactly which layers are occupied by every different category of clothing item, and believe me, I've tried. My only recourse now is to corner an experienced tailor in-game and grill them for what they know.

One problem is that there are a lot of different categories of clothing items, and often multiple different nouns (pants, pantaloons, trousers, etc.) are used to describe clothing that's mechanically identical, which adds a bit of confusion.
Unknown2010-07-12 22:49:21
QUOTE (Eamon @ Jul 13 2010, 06:58 AM) <{POST_SNAPBACK}>
How is the damage on Astrology's meteor determined? Is it just by the number of negative spheres, or does it depend how negative they are as well? Does anyone have numbers showing damage on the same target using consecutive numbers of negative spheres (i.e. from one, two, ...)?


It's number of spheres. It changes depending on caster and target but how negative they are doesn't affect. Things like Dragon and Volcano sphere which would increase magic damage and fire damage don't matter because Spheres are dissolved upon casting so don't affect the damage.

The general damage from Meteor is linear. Something like...

A + . A and B of course, fluctuate with things like int, offensive boosts like War karma blessing or Magic runes, as well as dmp resistance and target health.

Edit: I don't have any logs but I remember testing on Aramel and each sphere added about 900 damage.


@Femalekepheraidea: Yeah, it's an excellent race, the only downside is low dex (which affects your stance/parrying). I don't know how big the effect is, though. I'd totally be female keph if I was... female.
Sylphas2010-07-12 22:51:01
With the caveat that between casting a meteor and it landing you should be able to recast one of the spheres, so if you've got negative fire or magic resist spheres, slap it back on before the meteor lands.
Unknown2010-07-12 23:01:28
QUOTE (Sylphas @ Jul 13 2010, 08:51 AM) <{POST_SNAPBACK}>
With the caveat that between casting a meteor and it landing you should be able to recast one of the spheres, so if you've got negative fire or magic resist spheres, slap it back on before the meteor lands.


You could, but usually it'd be better to hinder so they don't run away, or just plain moonburst/nightkiss/symbol/whatever.
Rika2010-07-12 23:24:00
QUOTE (Solanis @ Jul 13 2010, 10:49 AM) <{POST_SNAPBACK}>
@Femalekepheraidea: Yeah, it's an excellent race, the only downside is low dex (which affects your stance/parrying). I don't know how big the effect is, though. I'd totally be female keph if I was... female.


*divorce solanis*
Felicia2010-07-13 00:16:55
The kephera armor restriction only applies to actual armor, right? Not to clothing items like greatrobes, splendours, cloaks and coats?
Unknown2010-07-13 00:29:44
QUOTE (Mousey @ Jul 12 2010, 03:18 PM) <{POST_SNAPBACK}>
Isn't it usually a bad sign when a large enough part of the playerbase is so unhappy with a feature that you have to ban even discussing it?


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If you're going to ban something, shouldn't you at least put it in the rules? Maybe put it in a list in the rules next to the whole "Moderator Discretion" section? I had no idea that you had banned affinity-discussion . Nor do I know why.
Unknown2010-07-13 00:30:59
QUOTE (Felicia @ Jul 13 2010, 10:16 AM) <{POST_SNAPBACK}>
The kephera armor restriction only applies to actual armor, right? Not to clothing items like greatrobes, splendours, cloaks and coats?


Yep, so it really only affects warriors.
Ssaliss2010-07-13 00:31:58
QUOTE (Felicia @ Jul 13 2010, 02:16 AM) <{POST_SNAPBACK}>
The kephera armor restriction only applies to actual armor, right? Not to clothing items like greatrobes, splendours, cloaks and coats?

I can't say for sure, but I hope it also applies to greatrobes etc. If it didn't, I'd almost consider it a bug.
Ssaliss2010-07-13 00:32:45
QUOTE (Solanis @ Jul 13 2010, 02:30 AM) <{POST_SNAPBACK}>
Yep, so it really only affects warriors.

So basically, Kephera can get a rather massive armor compared to pretty much any race? Hrm. That is rather surprising...
Xenthos2010-07-13 00:35:10
QUOTE (Ssaliss @ Jul 12 2010, 08:32 PM) <{POST_SNAPBACK}>
So basically, Kephera can get a rather massive armor compared to pretty much any race? Hrm. That is rather surprising...

There is a reason we've been trying to get them to halve racial resistances/weaknesses (like they did with all the other racial bonuses excepting regen).
Felicia2010-07-13 00:58:44
Well... if kephera weren't allowed to wear any protection, their natural armor wouldn't be an advantage. It would most likely be a DISadvantage, since I presume Level 3 racial resistances aren't as strong as a 50/50 greatrobe, let alone Splendours. I think the armor restriction may actually be more for flavor and a bit of realism than balance, because of kepheras' weird body shape.

Female kephera are ill-suited to warrior guilds, anyway, and male kephera are very clearly intended to be monks. Still, they could go warrior and take Splendours, or just use a greatrobe if they wanted.

Why was it decided not to halve resistances and weaknesses? Any particular reason?

Also, does anyone know the approximate percentage value of each level of racial resistance? Maybe it's not all that much.
Sylphas2010-07-13 01:03:50
Didn't they tone down elemental resistances? I don't feel as tanky as I used to be against magic.
Okin2010-07-13 01:07:30
QUOTE (Mousey @ Jul 12 2010, 09:31 PM) <{POST_SNAPBACK}>
Is there anyway to switch who your "Main" is for the Elite Membership, so that you can choose which org gets the credits?


Yes, is there?
Xavius2010-07-13 02:00:04
QUOTE (Felicia @ Jul 12 2010, 07:58 PM) <{POST_SNAPBACK}>
It would most likely be a DISadvantage, since I presume Level 3 racial resistances aren't as strong as a 50/50 greatrobe, let alone Splendours.

Also, does anyone know the approximate percentage value of each level of racial resistance? Maybe it's not all that much.

You'd be presuming wrong. A resistance level is 10%, not scaled with DMP.
Ssaliss2010-07-13 02:02:57
Speaking of resistances... Do stats on armor count directly towards DMP, or do they have some other way of cutting damage? If other, roughly how?
Felicia2010-07-13 02:09:18
QUOTE (Xavius @ Jul 12 2010, 10:00 PM) <{POST_SNAPBACK}>
You'd be presuming wrong. A resistance level is 10%, not scaled with DMP.


Well, 50/50 would be something like 33%/33% under the DMP system, right?

1-20 = 1:1 = 20/1 = 20%
21-40 = 2:1 = 20/2 = +10%
41-50 = 3:1 = 10/3 = +3.33%
Total: 33% (rounded down)

Or for 65/65 Splendours:

1-20 = 1:1 = 20/1 = 20%
21-40 = 2:1 = 20/2 = +10%
41-65 = 3:1 = 25/3 = +8.33%
Total: 38% (rounded down)

Then again, I know better than to argue with you. I'm sure I've missed something somewhere along the line.
Xenthos2010-07-13 02:11:16
QUOTE (Felicia @ Jul 12 2010, 10:09 PM) <{POST_SNAPBACK}>
Well, 50/50 would be something like 33%/33% under the DMP system, right?

1-20 = 1:1 = 20/1 = 20%
21-40 = 2:1 = 20/2 = +10%
41-50 = 3:1 = 10/3 = +3.33%
Total: 33% (rounded down)

Or for 65/65 Splendours:

1-20 = 1:1 = 20/1 = 20%
21-40 = 2:1 = 20/2 = +10%
41-65 = 3:1 = 25/3 = +8.33%
Total: 38% (rounded down)

Then again, I know better than to argue with you. I'm sure I've missed something somewhere along the line.

Armour is not scaled by DMP either.

Neither armour nor racials are.