Simple Questions 1

by Arin

Back to Common Grounds.

Shiri2009-03-23 16:39:16
QUOTE (Simimi @ Mar 23 2009, 04:37 PM) <{POST_SNAPBACK}>
What skill lets one make furniture, like bookshelves and cabinets to store things in, and chests, etc.

Artisan
Simimi2009-03-23 16:41:01
What skill in arts, in particular?
Kiradawea2009-03-23 16:42:59
Artisan.
Simimi2009-03-23 16:55:43
EDIT: ARTISAN!! OK NOW I GET IT!
Aoife2009-03-23 16:56:58
QUOTE (Simimi @ Mar 23 2009, 12:55 PM) <{POST_SNAPBACK}>
I don't see such a skill in Arts... am I misunderstanding something?


The Artisan tradeskill allows for the creation of furniture.

"Arts" is a different skillset entirely.
Aison2009-03-23 17:03:36
Poor Simimi needs to play more often!

QUOTE (Serella @ Mar 22 2009, 03:52 PM) <{POST_SNAPBACK}>
For some reason I can't log on to the main website to check messages or submit bardics and artisanals. Has this been a problem lately?


This has been somewhat of a problem recently, but (for me) it has been resolved. Try deleting what cookies you have. If that doesn't work, use a different browser (I suggest Firefox). If that doesn't work further, email jeremy@ironrealms.com and tell him what browser you're using and the specific problems you're having.

I also suggest attempting to log in and then copy/pasting this into your browser: https://www.lusternia.com/login.php that will log you in automatically, although you may have trouble submitting bardics still. I did for about two months and missed out on submitting some stuff of mine.



Razenth2009-03-23 19:00:41
Does the Wilde have a tradition of the Wild Hunt, or is this a piece of RL mythology not incorporated into Lusternia?
Kio2009-03-23 20:12:53
So, I'm a big fan of the specialized races. I think that's pretty damn cool.

However, theoretically, Imperial Merians may have some good stats, but wouldn't the elemental weaknesses destroy them? (Speaking of Celestines here).

What are other viable options for a combat-oriented Celestine?

Also, which would be a better combat alternative: Tarot or Astrology. I assume Tarot, as yes, Astrology has some powerful skills, but it's severely limited by the availability of the planets and signs.

Anything's appreciated!
Unknown2009-03-23 20:18:42
Elfen aren't that bad. They have pretty good int, which I think is good for Celestines. There's also always Humans and the stat evolution will be tailored to your type. Faeling I don't think would be a bad choice, provided you are cool with a virtually non-existent health pool.

If you can figure out Astrology (it's complex) then it's not too bad for combat. Otherwise go with Tarot.
Razenth2009-03-23 20:22:08
Because we don't use direct damage to kill, it's actually a bit counterintuitive what's good for a combat Celestine. You want speed and tankiness. And that's about it. Amaru for example, is loboshigaru. Thoros, before the racial rebalancing, was mugwump I think, to take advantage of insane speed that made up for the lack of health.

Tarot's being the long established tertiary skill for battle, but Talkan just switched over to Astrology, so I'm going to sit around and see how well that turns out for him.
Unknown2009-03-23 20:29:17
When a particular race has susceptibility to magic damage, is that like all magical damage in general? As in, anything say a mage or a druid casts to deal direct damage?
Razenth2009-03-23 20:30:33
Only if the damage type is magic I believe.
Casilu2009-03-23 20:30:46
QUOTE (Fireweaver @ Mar 23 2009, 01:29 PM) <{POST_SNAPBACK}>
When a particular race has susceptibility to magic damage, is that like all magical damage in general? As in, anything say a mage or a druid casts to deal direct damage?


Magic type, I'm pretty sure. It's why bardquisition doesn't even slow me down.
Vhaas2009-03-23 20:39:06
As someone who has played only a Human (and a monk at that) I would not advocate humanity unless you are willing to endure the grind to level 80, which is when they first become competent. They are good for the extra tid-bit of experience, but I do not think that really compensates for the other boons awarded to more specialized races unless you are going for Demigod. As a Loboshigaru for example, I would immediately have stats easily surpassing my Level 95 Evolution AND level 3 Regeneration. For a Human after Demigod, it seems most reasonable (attention to stats, not roleplay) to reincarnate.

I say this because it has been said on the forums that Guardians and Mages have poor(er) hunting skills. As a Ninjakari it has taken me a few weeks of solid bashing to almost make Supramortal, and monk bashing is in a league of its own.
Krackenor2009-03-23 21:35:54
What is the breakdown of probability (if there is one) of achieving the different levels of critical hit. I know of the level by level list, but I'm looking for something like this;

Critical: 60%
Crushing Critical: 25%
Obliterating Critical: 10%
Anihilatatingly Powerful Critical: 4.99%
World-Shattering Critical: .01%
Celina2009-03-23 21:40:40
QUOTE (Fireweaver @ Mar 23 2009, 03:29 PM) <{POST_SNAPBACK}>
When a particular race has susceptibility to magic damage, is that like all magical damage in general? As in, anything say a mage or a druid casts to deal direct damage?


There is a source and type. When you have a magic weakness, you take extra damage from anything that has "magic" as it's type. Source reflects what stat the damage scales to. If it's magical, then intelligence. You can have a magic source, without a magic type, however.

example: Elementalism blast. Magic source, 100% heat is the type. Anyone with fire weakness will take more damage and the damage scales to the casters int.
Minorsecond in music. Magic source, 100% magic is the type. Anyone with magic weakness takes more damage, yadda yadda.
Aison2009-03-23 21:58:01
QUOTE (Kio @ Mar 23 2009, 01:12 PM) <{POST_SNAPBACK}>
So, I'm a big fan of the specialized races. I think that's pretty damn cool.

However, theoretically, Imperial Merians may have some good stats, but wouldn't the elemental weaknesses destroy them? (Speaking of Celestines here).

What are other viable options for a combat-oriented Celestine?

Also, which would be a better combat alternative: Tarot or Astrology. I assume Tarot, as yes, Astrology has some powerful skills, but it's severely limited by the availability of the planets and signs.

Anything's appreciated!


Merian Celestine looks good on paper but it is a terrible choice if you want to bash or PK. If all you want to do is sit around Celest and RP it up, merian is okay. See below for more.

QUOTE (Vhaas @ Mar 23 2009, 01:39 PM) <{POST_SNAPBACK}>
As someone who has played only a Human (and a monk at that) I would not advocate humanity unless you are willing to endure the grind to level 80, which is when they first become competent. They are good for the extra tid-bit of experience, but I do not think that really compensates for the other boons awarded to more specialized races unless you are going for Demigod. As a Loboshigaru for example, I would immediately have stats easily surpassing my Level 95 Evolution AND level 3 Regeneration. For a Human after Demigod, it seems most reasonable (attention to stats, not roleplay) to reincarnate.

I say this because it has been said on the forums that Guardians and Mages have poor(er) hunting skills. As a Ninjakari it has taken me a few weeks of solid bashing to almost make Supramortal, and monk bashing is in a league of its own.


Seeing as Human is the "well it's not bad but it's not great" race, it's good at any level any time. It's especially good for Celestines, I think, because you have no disadvantages, you aren't so terribly squishy (but also not terribly tanky), and it makes bashing a lot more bearable.

Loboshigaru bashing is horrible because of that 10 int, whereas Human is a little better, especially thanks to evolution. While being a Lobo means you can tank most things, it also means they will take a lot longer to die, and guardian bashing is already disappointingly slow.

While as a monk it takes you "a few weeks" to reach level 80, for any mage or guardian, it takes two months of solid bashing, unless the person vows to get very little sleep, has no life, and can commit hours upon hours in a day to just bashing.

Also, I was human from level 80something on, and I never regretted it. After Demigod I reincarnated, but only for temporary purposes. Human is definitely my favorite race for Celestines.
Celina2009-03-23 22:04:25
QUOTE (Aison @ Mar 23 2009, 04:58 PM) <{POST_SNAPBACK}>
While as a monk it takes you "a few weeks" to reach level 80, for any mage or guardian, it takes two months of solid bashing, unless the person vows to get very little sleep, has no life, and can commit hours upon hours in a day to just bashing.


What? No.

Anyone, anywhere can get 80 within a week if they want it, and they can maintain a life. 2-3 weeks if you take your time. 80 is very easy to get. "Two months of solid bashing" is a ridiculous overstatement.

Especially mage/guardians. Mage guardian bashing is actually better than monk/warrior at low/mid levels.

edit: Below 80 human is crap. Start off as a high int race, bash to 85-90 then go human.
Razenth2009-03-23 22:05:21
What? Celina, you need to show me where to bash!
Vhaas2009-03-23 22:10:38
QUOTE (Aison @ Mar 23 2009, 09:58 PM) <{POST_SNAPBACK}>
Seeing as Human is the "well it's not bad but it's not great" race, it's good at any level any time. It's especially good for Celestines, I think, because you have no disadvantages, you aren't so terribly squishy (but also not terribly tanky), and it makes bashing a lot more bearable.


To clarify, I was giving an example of a good race for my archetype to relate what I was saying.

I would also enjoy it if Celina schooled me. This UV bashing/influencing stuff is fish feed, and I manage to pull about 40 hours of gaming a week, most of which is spent bashing/influencing/going to bash or influence.