Esano2009-01-03 10:57:18
You put them in the wrong order. The 'require: "gui"' line has to go before the 'treant:Init()' line.
EDIT : Hmm, Zarquan's on-site instructions don't seem to specify that, so it might not be necessary.
EDIT : Hmm, Zarquan's on-site instructions don't seem to specify that, so it might not be necessary.
Unknown2009-01-03 13:50:52
It works fine for me when I do
If you don't have an Init() function in the gui module, you may have done your download/upgrade/installation incorrectly.
CODE
require "treant"
treant:Init()
require "gui"
gui:Init()
treant:Init()
require "gui"
gui:Init()
If you don't have an Init() function in the gui module, you may have done your download/upgrade/installation incorrectly.
Ayisdra2009-01-04 01:26:57
Not speificly about the System, but exactly how do I create (and use) miniwindows to capture things like say GRID MODULES (lets the empath view the statues of the modules on an aethership)? Like with the map plugin thing how it captures the map and places it in a mini window.
Everiine2009-01-04 01:52:25
I'm giving this a try. When I tried installing it last night I ran into error after error and problem after problem. Tried it again today and it worked first time. Now only if I remember what it was I did differently...
Rika2009-01-04 07:09:41
You followed the instructions this time round? :>
Everiine2009-01-04 17:00:38
QUOTE (rika @ Jan 4 2009, 02:09 AM) <{POST_SNAPBACK}>
You followed the instructions this time round? :>
I followed them last time too! They just didn't like me .
Unknown2009-01-04 19:44:34
I like the new GUI. Numbers are good.
Unknown2009-01-05 19:54:24
Please be patient with me, this is my first time using a client other than Nexus. ( I know, I know. )
I did everything right, Treant initialized and everything, but my health, mana and ego won't show up in the GUI. The GUI shows up, and the date on it is right, but the values are missing. Did I miss something?
I did everything right, Treant initialized and everything, but my health, mana and ego won't show up in the GUI. The GUI shows up, and the date on it is right, but the values are missing. Did I miss something?
Esano2009-01-05 19:55:44
Try using SCORE.
Unknown2009-01-05 20:08:24
nothing changed
Everiine2009-01-05 20:22:34
I both like and dislike the simplicity of the system. I got used to the fancy notices, colors, and lists of the other system I use . Plus, I'm braindead when it comes to trying to understand coding so I wouldn't even begin to know how to code some of the stuff.
Unknown2009-01-05 20:31:00
QUOTE (Everiine @ Jan 5 2009, 03:22 PM) <{POST_SNAPBACK}>
I both like and dislike the simplicity of the system. I got used to the fancy notices, colors, and lists of the other system I use . Plus, I'm braindead when it comes to trying to understand coding so I wouldn't even begin to know how to code some of the stuff.
Treant has some of the fancy lists and such (try PSUM, KILLS, DEATHS, CRITS, to name a few). If you tell me what you like that's missing, I'll consider adding it!
Everiine2009-01-05 20:36:49
Well, a couple were in that list you just posted... I was looking through the documentation that came with the system and didn't find those listed anywhere, unless I'm just dumb.
Unknown2009-01-05 20:59:11
QUOTE (Everiine @ Jan 5 2009, 03:36 PM) <{POST_SNAPBACK}>
Well, a couple were in that list you just posted... I was looking through the documentation that came with the system and didn't find those listed anywhere, unless I'm just dumb.
I know that, and I semi-apologize for that. The documentation is a little scant because it's a free system and it's the support that costs. I spend my time developing the system and playing the game, but I kinda dislike documenting things, so I skip a lot of that.
Unknown2009-01-05 21:03:07
Blah! Only after I make my crappy potionlist reader do I find out about psum. Blargh.
Seriously, I love this system. It does what it's supposed to do, and further it does it well.
Seriously, I love this system. It does what it's supposed to do, and further it does it well.
Gregori2009-01-05 22:39:47
QUOTE (Zarquan @ Jan 5 2009, 02:31 PM) <{POST_SNAPBACK}>
Treant has some of the fancy lists and such (try PSUM, KILLS, DEATHS, CRITS, to name a few). If you tell me what you like that's missing, I'll consider adding it!
I swiped the code for kills/deaths and reproduced it for my treant influence win/loss stuff... Works pretty nice. Now I just need to think of better names for the commands.
CODE
» Influence Report:
»  A Grand Illithoid Cenobite      A bloated illithoid breeder   Â
»  A chubby gnome in a red suit    A delicious gingerbread man   Â
»  A frost hag                      A kephera attendant           Â
»  A kephera monk                  A kephera nature warder       Â
»  A kephera warrior                A kephera worker             Â
»  A peep soldier                  A snowboy                     Â
»  A snowgirl                      A snowlady                   Â
»  A snowman                        A watchful kephera sentry     Â
»  A weary kephera nurse            An icelady                   Â
»  An icelord                      An illithoid marauder         Â
»  An illithoid ravager            An illithoid sapper           Â
»  An illithoid scavenger          Count Coldmore               Â
»  Cyaratalegur, Overseer of the Reservoir  Doughboy                     Â
»  High Priest Yishughom            Hive King Akhomotep           Â
»  Hive King Imhatatep              Hive King Khemonotep         Â
»  Hive King Mummosotep            Hive King Nefomotep           Â
»  Hive King Rashepotep            Hive King Sethototep         Â
»  Hive King Tutmosotep            Ladyfinger                   Â
»  Lord Necco                      Mister Frostono               Â
»  The Licorice Queen              The Muffin Man
»  A Grand Illithoid Cenobite      A bloated illithoid breeder   Â
»  A chubby gnome in a red suit    A delicious gingerbread man   Â
»  A frost hag                      A kephera attendant           Â
»  A kephera monk                  A kephera nature warder       Â
»  A kephera warrior                A kephera worker             Â
»  A peep soldier                  A snowboy                     Â
»  A snowgirl                      A snowlady                   Â
»  A snowman                        A watchful kephera sentry     Â
»  A weary kephera nurse            An icelady                   Â
»  An icelord                      An illithoid marauder         Â
»  An illithoid ravager            An illithoid sapper           Â
»  An illithoid scavenger          Count Coldmore               Â
»  Cyaratalegur, Overseer of the Reservoir  Doughboy                     Â
»  High Priest Yishughom            Hive King Akhomotep           Â
»  Hive King Imhatatep              Hive King Khemonotep         Â
»  Hive King Mummosotep            Hive King Nefomotep           Â
»  Hive King Rashepotep            Hive King Sethototep         Â
»  Hive King Tutmosotep            Ladyfinger                   Â
»  Lord Necco                      Mister Frostono               Â
»  The Licorice Queen              The Muffin Man
Unknown2009-01-06 00:04:48
QUOTE (Gregori @ Jan 5 2009, 05:39 PM) <{POST_SNAPBACK}>
I swiped the code for kills/deaths and reproduced it for my treant influence win/loss stuff... Works pretty nice. Now I just need to think of better names for the commands.
Cool! I've been meaning to add a similar thing to my own influencing, but it's a nicety and so not a very high priority for me now. That reminds me: I should chop those extra long names to keep the columns lined up.
Ayisdra2009-01-08 23:40:39
Not majorly important, but I sorta broke the date bar in the gui for a day or so (Real World time).... wouldn't work when I typed out DATE or TIME.
Edit: ....until just now (TIME is what worked.) Not sure if this is a bug or not.
Edit: ....until just now (TIME is what worked.) Not sure if this is a bug or not.
Unknown2009-01-09 00:51:18
The date bar on the GUI has never worked for me.
Unknown2009-01-09 01:39:56
Treant automatically checks the date and time when you login, so if it's not doing that for you, then you've got something askew. I set it to only update on the time to save GUI updates on that initial check, but I really should make it update when you do either manually.