Treant Combat System

by Unknown

Back to Mechanic's Corner.

Unknown2009-09-13 22:12:52
Having trouble updating it, I reinstalled the files and replaced the old ones, loaded the script and did everything necessary.
Everiine2009-09-13 22:18:32
Worked fine for me, what kind of error are you getting? This may seem silly, but people sometimes forget to /treant:Install(), did you do that?
Dynami2009-09-14 03:43:38
Every time I try to re-install Treant, I get this message:
Line 446: C:\\Program Files\\MUSHclient\\worlds\\plugins\\treant_plugin_atcp.xml was not found. (include file not loaded)
Line 447: C:\\Program Files\\MUSHclient\\worlds\\plugins\\treant_plugin_map.xml was not found. (include file not loaded)
Unknown2009-09-14 04:01:14
Install the map and atcp plugins.
Zenon2009-09-14 04:15:02
Would it be too hard to set up AUTO HERBS so that it harvests the herbs that appear at the lowest skill levels first? Currently I can't use it to harvest about half of Serenwilde, because it tries to harvest coltsfoot first, and I can't harvest coltsfoot.
Kante2009-09-14 05:02:41
I'm having a bit of trouble installing the new version. I also just installed the newest version listed on your site of MUSH.

Anyway, going through the configuration, and once I save the new script file and have it saved with
CODE
require "treant"
, I get this:
CODE
Run-time error
World: Treant
Immediate execution
:1: module 'treant' not found:
        no field package.preload
        no file '.\\treant.lua'
        no file 'C:\\Program Files\\MUSHclient\\lua\\treant.lua'
        no file 'C:\\Program Files\\MUSHclient\\lua\\treant\\init.lua'
        no file 'C:\\Program Files\\MUSHclient\\treant.lua'
        no file 'C:\\Program Files\\MUSHclient\\treant\\init.lua'
stack traceback:
        : in function 'require'
        :1: in main chunk
Error context in script:
   1*: require "treant"
   2 :


Any ideas?
Unknown2009-09-14 07:17:43
Try loading template.lua instead of treant.lua
Kante2009-09-14 07:23:20
QUOTE (Ruiku @ Sep 14 2009, 03:17 AM) <{POST_SNAPBACK}>
Try loading template.lua instead of treant.lua

That is what I've been loading.
Esano2009-09-14 07:42:31
CODE
        no file '.\\treant.lua'
        no file 'C:\\Program Files\\MUSHclient\\lua\\treant.lua'
        no file 'C:\\Program Files\\MUSHclient\\lua\\treant\\init.lua'
        no file 'C:\\Program Files\\MUSHclient\\treant.lua'
        no file 'C:\\Program Files\\MUSHclient\\treant\\init.lua'


Is treant.lua in any of those locations (ie where did you extract Treant to)?
Kante2009-09-14 09:15:30
QUOTE (Esano @ Sep 14 2009, 03:42 AM) <{POST_SNAPBACK}>
CODE
        no file '.\\treant.lua'
        no file 'C:\\Program Files\\MUSHclient\\lua\\treant.lua'
        no file 'C:\\Program Files\\MUSHclient\\lua\\treant\\init.lua'
        no file 'C:\\Program Files\\MUSHclient\\treant.lua'
        no file 'C:\\Program Files\\MUSHclient\\treant\\init.lua'


Is treant.lua in any of those locations (ie where did you extract Treant to)?

Yep.
Kante2009-09-14 09:20:10
I've gotten it set up now. I deleted the Treant folder and re-downloaded it. Weird crap.
Unknown2009-09-14 10:43:16
QUOTE (Zenon @ Sep 14 2009, 12:15 AM) <{POST_SNAPBACK}>
Would it be too hard to set up AUTO HERBS so that it harvests the herbs that appear at the lowest skill levels first? Currently I can't use it to harvest about half of Serenwilde, because it tries to harvest coltsfoot first, and I can't harvest coltsfoot.


The herbs script was written with the idea that the herbalist is able to harvest all herbs they find. You'll have to make the adjustments to which herbs it harvests on your own, which can actually be done more easily than you'd think.
Gero2009-09-15 04:09:35
I've just tried to install treant, I didn't get the » Initialized version 1.28. Anyone have any ideas?

I got it, just took some tweaking.
Unknown2009-09-15 10:45:19
It's not tweaking. It's reading all the instructions. tongue.gif
Unknown2009-09-21 03:44:33
Yess, delicious instakill alerts suspicious.gif
Unknown2009-09-21 19:31:57
hmm, I don't know if clotting has been fixed, or a variable exists to fix it, clotting way too much, getting toaded really fast for it. Also, clotting in sap/choke was a problem, haven't' had the chance to test to see if it was fixed in 1.28.
Unknown2009-09-21 21:04:40
You can easily disable or modify the clotting, if you need to for any reason. E-mail me to ask how.

I'm improving the sap/choke/aeon curing for 1.29, or at least I'm hoping it'll be improved over what's there now.
Unknown2009-09-22 16:52:25
I think I did everything right but I keep getting

Trigger function "treant_prompt_decorate" not found or had a previous error.

Whenever I do anything.
Unknown2009-09-22 16:53:19
Nope. You skipped the all-important last step!
Unknown2009-09-22 17:12:53
Thanks fixed it.