Sylphas2010-02-27 11:18:40
Put everything except "defs:def_up(my_defup)" in your script file, and call that function with an alias. I don't think it'll solve the problem, but it's a lot cleaner.
Unknown2010-02-27 11:29:23
This thread is not for support, but here's a hint: Lua is case-sensitive. Always pay close attention to error messages to find your first clue.
Unknown2010-02-27 13:01:09
QUOTE (Zarquan @ Feb 18 2010, 07:35 AM) <{POST_SNAPBACK}>
The plugin that comes with the system shows the in-game map display. There is no speedwalking with that.
The add-on script, purchased separately, does speedwalking and locating, but the display is done only on demand. I use the two things together to get a complete mapping solution.
The add-on script, purchased separately, does speedwalking and locating, but the display is done only on demand. I use the two things together to get a complete mapping solution.
I just need to know if LTMS is required or not.
Unknown2010-02-27 13:02:01
LMTS is not required, and that's the whole point of my Lua script.
Unknown2010-04-05 01:13:05
The GoogleSite page appears to be down. Does anyone have an archived copy of this? I had Treant on my laptop but the harddrive just crashed.
Rika2010-04-05 01:17:06
He has moved here: http://sites.google.com/site/iasmosis/treant
Unknown2010-04-05 01:29:47
Thanks for that. I saw Zarquan had a link in his sig so I tried clicking that one and it magically worked. Might be worth updating the OP if you see this, though.
Everiine2010-04-05 13:52:58
Google is slowly fading out Google Pages in favor of Google Sites. Xiel and Iasmos moved their pages earlier, and I know that the old Treant page directed me to the new one, but it's possible that those Google Pages no longer exist.
Unknown2010-04-05 14:00:10
I updated the original post now, anyway. Thanks for pointing that out.
After 23 pages of posts and more than a year in development, I kinda assume people know the system and where to find it.
After 23 pages of posts and more than a year in development, I kinda assume people know the system and where to find it.
Unknown2010-04-24 11:03:09
Run-time error
World: Anael Lusternia
Immediate execution
:2: module 'nexus' not found:
no field package.preload
no file '.\\nexus.lua'
no file 'C:\\PROGRA~1\\MUSHCL~1\\lua\\nexus.lua'
no file 'C:\\PROGRA~1\\MUSHCL~1\\lua\\nexus\\init.lua'
no file 'C:\\PROGRA~1\\MUSHCL~1\\nexus.lua'
no file 'C:\\PROGRA~1\\MUSHCL~1\\nexus\\init.lua'
stack traceback:
: in function 'require'
:2: in main chunk
Error context in script:
1 : require "treant"
2*: require "nexus"
3 : gui:Init ()
Gahh what is happening!? I tried everything...
Please help me,
A desperate newbie...
World: Anael Lusternia
Immediate execution
:2: module 'nexus' not found:
no field package.preload
no file '.\\nexus.lua'
no file 'C:\\PROGRA~1\\MUSHCL~1\\lua\\nexus.lua'
no file 'C:\\PROGRA~1\\MUSHCL~1\\lua\\nexus\\init.lua'
no file 'C:\\PROGRA~1\\MUSHCL~1\\nexus.lua'
no file 'C:\\PROGRA~1\\MUSHCL~1\\nexus\\init.lua'
stack traceback:
: in function 'require'
:2: in main chunk
Error context in script:
1 : require "treant"
2*: require "nexus"
3 : gui:Init ()
Gahh what is happening!? I tried everything...
Please help me,
A desperate newbie...
Xavius2010-04-24 18:55:07
Didn't make your shortcut right.
That should be pointing to C:\\Treant. You alter its starting folder with the shortcut.
Also, it's time to upgrade your operating system. I haven't seen tilde truncation since...well...when was that? Windows ME?
QUOTE
no file 'C:\\PROGRA~1\\MUSHCL~1\\lua\\nexus.lua'
That should be pointing to C:\\Treant. You alter its starting folder with the shortcut.
Also, it's time to upgrade your operating system. I haven't seen tilde truncation since...well...when was that? Windows ME?
Unknown2010-04-29 18:44:59
I installed it, I made a few aliases and whatnot. But there is something wrong with it, because some symbols(such as <>) are not working and the exits are really odd, maybe that is why none of the installed triggers works correctly?
You see exits leading north , northeast , east , southeast , south , southwest , west , northwest , and up (open door) .
Same for the room's name.
What's wrong?
Same for the room's name.
What's wrong?
Unknown2010-04-29 18:46:32
Turn off MXP in your world options and/or the game (and then reconnect to Lusternia).
Sylphas2010-04-29 18:46:51
QUOTE (Gaap23 @ Apr 29 2010, 02:44 PM) <{POST_SNAPBACK}>
I installed it, I made a few aliases and whatnot. But there is something wrong with it, because some symbols(such as <>) are not working and the exits are really odd, maybe that is why none of the installed triggers works correctly?
You see exits leading north , northeast , east , southeast , south , southwest , west , northwest , and up (open door) .
Same for the room's name.
What's wrong?
Same for the room's name.
What's wrong?
You've got MXP on in Lusternia but haven't set up MUSH to handle it.
Unknown2010-04-29 20:01:04
Ahh yes it's working!
Thank you so much!
Quick question, I tried to make the same trigger as in the tutorial on Iasmos site, but it wasn't working could it be because of that MXP problem I had?
Thank you so much!
Quick question, I tried to make the same trigger as in the tutorial on Iasmos site, but it wasn't working could it be because of that MXP problem I had?
Unknown2010-04-29 20:05:05
The MXP wouldn't likely interfere with anything in my tutorials. If you have general MUSHclient questions, post them over on the MUSHclient questions thread. The more details you give on what you did and what's not working, the better we can help you fix it.
Unknown2010-04-29 23:42:53
I figured I might give this a go before trying to get the tech support for treant. I placed the influencing stuff I have in the main script, right above require "treant", so it turns out like this
But when I go to reload the script, it gives me this.
Edit: Even without setting it to what skills I have, INF won't work
QUOTE
my_influence = {
= { "begging", "supplication" },
= { "compliments", "admiration" }
= { "mockery", "teasing" }
= { "distrust", "rumours" }
}
require "treant"
= { "begging", "supplication" },
= { "compliments", "admiration" }
= { "mockery", "teasing" }
= { "distrust", "rumours" }
}
require "treant"
But when I go to reload the script, it gives me this.
QUOTE
Compile error
World: Treant
Immediate execution
:4: '}' expected (to close '{' at line 1) near ' = { "begging", "supplication" },
3 : = { "compliments", "admiration" }
4*: = { "mockery", "teasing" }
5 : = { "distrust", "rumours" }
6 : require "treant"
World: Treant
Immediate execution
:4: '}' expected (to close '{' at line 1) near ' = { "begging", "supplication" },
3 : = { "compliments", "admiration" }
4*: = { "mockery", "teasing" }
5 : = { "distrust", "rumours" }
6 : require "treant"
Edit: Even without setting it to what skills I have, INF won't work
Jules2010-04-30 00:28:25
Don't quote me on this, but I think you can remove the 's from around charity, empower, weaken, and paranoia. Not sure if that will help, but I think it might. I thought was in reference to a table position, when you're trying to call it from, say, a variable: my_influence. I could be totally wrong about this, but give it a go?
Gregori2010-04-30 00:35:55
You forgot two little things. I have bolded them to show you.
my_influence = {
= { "begging", "supplication" },
= { "compliments", "admiration" },
= { "mockery", "teasing" },
= { "distrust", "rumours" }
}
require "treant"
my_influence = {
= { "begging", "supplication" },
= { "compliments", "admiration" },
= { "mockery", "teasing" },
= { "distrust", "rumours" }
}
require "treant"
Unknown2010-04-30 00:52:26
QUOTE (Gregori @ Apr 29 2010, 05:35 PM) <{POST_SNAPBACK}>
You forgot two little things. I have bolded them to show you.
my_influence = {
= { "begging", "supplication" },
= { "compliments", "admiration" },
= { "mockery", "teasing" },
= { "distrust", "rumours" }
}
require "treant"
my_influence = {
= { "begging", "supplication" },
= { "compliments", "admiration" },
= { "mockery", "teasing" },
= { "distrust", "rumours" }
}
require "treant"
All I forgot were commas?! God I feel dumb.
The INF command still won't work though.