Beastmastery Report

by Xiel

Back to Ideas.

Gwylifar2009-01-05 15:34:13
QUOTE (Krellan @ Jan 5 2009, 01:05 AM) <{POST_SNAPBACK}>
Wiccans are one of the strongest classes out there for 1v1 combat. I would argue that they are indeed the strongest for 1v1.

Which is funny really, given that covens are their thing, and they're based on a real-world thing that's all about standing together, not alone. (Of course, with a rubber duckyfae entourage, you're never really alone.)
Tael2009-01-05 15:54:24
QUOTE (Krellan @ Jan 5 2009, 01:05 AM) <{POST_SNAPBACK}>
Wiccans are one of the strongest classes out there for 1v1 combat. I would argue that they are indeed the strongest for 1v1.


No.. Just no.
Krackenor2009-01-05 16:08:30
I would like Battle and Aggressive to deal more damage. Battle, against an undeffed opponent, did an average of 125 damage at level 10.
Unknown2009-01-05 17:40:42
Also, note that all beast commands are supposed to require equilibrium, but not consume it. I have bugged the handful of abilities that I have, so keep that in mind.

I really wanted reflections to help me with bashing vs. mobs that shield, but given this requirement and the mana cost it is largely prohibitive. I am certain that someone could find a way to use it to great effect PvP, but otherwise it is very situationally limited.

Bodyguard with DMP would probably be better, too, because I was hoping that it would help with bashing, but I am out 200 trains for an ability that is pretty much useless to me.

Also, some limited method to do something with mis-spent trains related to that previous statement.
Abethor2009-01-05 18:29:14
QUOTE (Krackenor @ Jan 5 2009, 10:08 AM) <{POST_SNAPBACK}>
I would like Battle and Aggressive to deal more damage. Battle, against an undeffed opponent, did an average of 125 damage at level 10.

Agreed. Right now beasts don't do much damage at all, and I'd kind of like to see them be a little more versatile for bashing purposes.
Krackenor2009-01-05 19:26:57
As it is now, the beasts can't attack mobs. I'd settle for that as well.

Note: This is how it was last I checked...it may have changed since then
Malarious2009-01-07 08:57:37
QUOTE (Tael Talnara @ Jan 5 2009, 01:22 AM) <{POST_SNAPBACK}>
..I argued that Wiccans and Guardians needed love, I always have. I don't know what you're spouting off about.

I said Bodyguard should remain the way it is. I'm quite aware that stacking dodge is the issue, which is what I implied in my post.


I was replying in general, not entirely to you. And alot of people seem to think affliction classes are fine.

QUOTE (Xavius @ Jan 5 2009, 01:39 AM) <{POST_SNAPBACK}>
I'm not so fond of removing web entirely. The rare occurrence of a semi-passive web is not really any scarier than shackles, which we've dealt with forever. I do agree that its use needs to be highly limited. Given how slowly beasts recover their vitals, even with regeneration, a higher mana cost would do wonders.

And no, Malarious, you do not get another afflicting ent to run around with. tongue.gif


What afflictions do I currently really use? You do know I am a bard right? Then again what afflicting ent do I walk around with? A familiarsting tarantula?

And OMG its a Xavius
Krellan2009-01-07 10:27:27
QUOTE (Tael Talnara @ Jan 5 2009, 09:54 AM) <{POST_SNAPBACK}>
No.. Just no.


Being blunt and short, you were an awful Wiccan. Wiccans could kill any class prior to beastmastery coming out. Since then, beastmastery aides it immensely. The speed nerf hurts, but it is managable.

@Xavius problem isn't passive web, but -active- web as a passive (meaning you can choose when to use it and you can be off bal/eq)
Xavius2009-01-07 17:08:46
QUOTE (Krellan @ Jan 7 2009, 04:27 AM) <{POST_SNAPBACK}>
@Xavius problem isn't passive web, but -active- web as a passive (meaning you can choose when to use it and you can be off bal/eq)

If that's actually possible (I haven't tested it with web specifically, but it doesn't work for beast skills in general), that's a bug.
Estarra2009-01-07 17:54:03
There's almost no passive abilities in Beastmastery, nor do I think we want them. There's a special balance for ordering beasts and you need equilibrium and balance (but don't use either). If that's not the case with web, then that is indeed a bug.
Krellan2009-01-08 03:06:40
QUOTE (Xavius @ Jan 7 2009, 11:08 AM) <{POST_SNAPBACK}>
If that's actually possible (I haven't tested it with web specifically, but it doesn't work for beast skills in general), that's a bug.


...you must be getting old. It works with every skill I've tried, granted that's only been beast web, beast heal, and beast sleepbreath. That's why they have beast balance. You can use it whenever you have beast balance and you order them specifically what to do and when.
Rika2009-01-08 03:26:25
Only beast heal can be done off normal balance/eq.
Xavius2009-01-08 03:53:14
QUOTE (Krellan @ Jan 7 2009, 09:06 PM) <{POST_SNAPBACK}>
...you must be getting old. It works with every skill I've tried, granted that's only been beast web, beast heal, and beast sleepbreath. That's why they have beast balance. You can use it whenever you have beast balance and you order them specifically what to do and when.

QUOTE (Estarra @ Jan 7 2009, 11:54 AM) <{POST_SNAPBACK}>
There's almost no passive abilities in Beastmastery, nor do I think we want them. There's a special balance for ordering beasts and you need equilibrium and balance (but don't use either). If that's not the case with web, then that is indeed a bug.
Shiri2009-01-08 03:58:49
The point is that while not passive in the sense of swarm, it's on call, and you can swing right afterwards, meaning warriors can use it to set up their beheads or whatever.
Xavius2009-01-08 04:04:21
QUOTE (Shiri @ Jan 7 2009, 09:58 PM) <{POST_SNAPBACK}>
The point is that while not passive in the sense of swarm, it's on call, and you can swing right afterwards, meaning warriors can use it to set up their beheads or whatever.

It's also not passive in the sense of dissolve. You can't, like, web the person who just summered out of vines to keep a saplock going. You can web+behead, but you can also writhe+walk away. You can't stun, paralyze, behead, and then web when you see you didn't get enough time. Really, the most notable use I can think of for it is web+wrack. It essentially removes the prone requirement for the skill, which is awesome. It's also not crazily overpowered if you can't web freely every ten seconds all fight long.
Krellan2009-01-08 04:47:13
I was jk, you win.