Razenth2009-03-22 07:29:11
Send to script, which is keyed to the number 12.
kiriwe2009-03-22 07:52:49
I didn't want to start a whole new thread for this, so I'm putting it here.
I've finally gotten my hands on a computer that I can install stuff on, so I want to get MUSHclient. I'm on a Mac.
Can somebody link me whatever the program thingy is that lets me run it on my computer?
I tried searching the subforum, but I got so many results, and after leafing through 20 pages, I got discouraged that I entered the wrong search terms.
Help?
I've finally gotten my hands on a computer that I can install stuff on, so I want to get MUSHclient. I'm on a Mac.
Can somebody link me whatever the program thingy is that lets me run it on my computer?
I tried searching the subforum, but I got so many results, and after leafing through 20 pages, I got discouraged that I entered the wrong search terms.
Help?
Esano2009-03-22 07:57:20
You'll need to find the Mac version of Wine, if there's a specifically Mac version. Busy, so I can't find the specific link, sorry.
Unknown2009-03-22 12:07:40
QUOTE (Kyriel @ Mar 22 2009, 01:10 AM) <{POST_SNAPBACK}>
Out of sheer boredom/preparation, here's a regex for capturing momentum:
Promptstring is %8, momentum is %7, when present, it gets set to "" if not present.
CODE
^(\\d+)h\\, (\\d+)m\\, (\\d+)e\\, (\\d+)p\\, (\\d+)en\\, (\\d+)w(?:\\, (\\d+)mo)? (\\w+)\\-$
Promptstring is %8, momentum is %7, when present, it gets set to "" if not present.
You should use .*? instead of \\w+ to ensure that your trigger fires when you have no balance at all and when dreamweaving (with the @ sign) and/or with a gem of cloaking.
Unknown2009-03-22 13:46:22
Couple questions:
1. How do I change the color of the infobar at the bottom?
2. How do I make comments pop up on screen (IE: My equilibrium recovers or I can drink another Health, mana or bromide potion and I want it to pop up in brightly colored font)
3. Is there anything I can do to detach the map (I use the Lusty built in map) from the already large wall of text? Something that's just sort of hovering in the black reaches of nothingness on my screen or something similar to that?
Thanks!
1. How do I change the color of the infobar at the bottom?
2. How do I make comments pop up on screen (IE: My equilibrium recovers or I can drink another Health, mana or bromide potion and I want it to pop up in brightly colored font)
3. Is there anything I can do to detach the map (I use the Lusty built in map) from the already large wall of text? Something that's just sort of hovering in the black reaches of nothingness on my screen or something similar to that?
Thanks!
Unknown2009-03-22 13:57:30
QUOTE (Fireweaver @ Mar 22 2009, 09:46 PM) <{POST_SNAPBACK}>
Couple questions:
1. How do I change the color of the infobar at the bottom?
2. How do I make comments pop up on screen (IE: My equilibrium recovers or I can drink another Health, mana or bromide potion and I want it to pop up in brightly colored font)
3. Is there anything I can do to detach the map (I use the Lusty built in map) from the already large wall of text? Something that's just sort of hovering in the black reaches of nothingness on my screen or something similar to that?
Thanks!
1. How do I change the color of the infobar at the bottom?
2. How do I make comments pop up on screen (IE: My equilibrium recovers or I can drink another Health, mana or bromide potion and I want it to pop up in brightly colored font)
3. Is there anything I can do to detach the map (I use the Lusty built in map) from the already large wall of text? Something that's just sort of hovering in the black reaches of nothingness on my screen or something similar to that?
Thanks!
I'm assuming that you are using Lua
1. I'm assuming you mean the background colour of the InfoBar. If so, it's InfoBackground ("red"). If you meant font colour, then InfoColour ("red").
2. Note("What I want to see on my screen"). If you want to choose the colours, then ColourNote("font colour", "background colour", "What I want to see")
3. I'm assuming that you are using Zarquan's Treant. If so, just install his map plugin. If not, one of the techies will be able to help you I guess.
P.S. For more information, do take a look here. If you had looked there, the first two questions would have been easily answered there.
Unknown2009-03-22 14:16:56
Is there a way to configure both the color of the font and the background?
Here's what I have:
And all it comes back as is just a black bar.
Here's what I have:
CODE
SetVariable("target", "%1")
Note("Target: " .. GetVariable("target"))
InfoClear()
Info("Target : "..GetVariable("target"))
InfoColour("red")
InfoBackground("black")
Note("Target: " .. GetVariable("target"))
InfoClear()
Info("Target : "..GetVariable("target"))
InfoColour("red")
InfoBackground("black")
And all it comes back as is just a black bar.
Unknown2009-03-22 14:18:56
QUOTE (Fireweaver @ Mar 22 2009, 10:16 PM) <{POST_SNAPBACK}>
Is there a way to configure both the color of the font and the background?
Here's what I have:
And all it comes back as is just a black bar.
Here's what I have:
CODE
SetVariable("target", "%1")
Note("Target: " .. GetVariable("target"))
InfoClear()
Info("Target : "..GetVariable("target"))
InfoColour("red")
InfoBackground("black")
Note("Target: " .. GetVariable("target"))
InfoClear()
Info("Target : "..GetVariable("target"))
InfoColour("red")
InfoBackground("black")
And all it comes back as is just a black bar.
You put them before Info("stuff").
Razenth2009-04-01 20:14:52
Would it be more stressful to have one timer firing every second, or 8 timers firing every 8 seconds, though all offset from each other?
Unknown2009-04-01 20:53:15
QUOTE (Razenth @ Apr 1 2009, 04:14 PM) <{POST_SNAPBACK}>
Would it be more stressful to have one timer firing every second, or 8 timers firing every 8 seconds, though all offset from each other?
The difference is probably not going to be noticeable since you're not talking about 100+ timers, but I'd say that the one timer is marginally better (having worked with the internal MUSHclient code a fair bit).
Isuka2009-04-03 16:24:08
As far as timers go, is it more effective to create a timer to reset something after a specified period of time, or using DoAfterSpecial?
Example: I set a flag to show that I'm currently applying regeneration. I want a failsafe that deletes this flag after 5 seconds, in case I forget to do so on the cure trigger. Should I create a timer to tick five seconds later, or just use DoAfterSpecial for five seconds later?
Example: I set a flag to show that I'm currently applying regeneration. I want a failsafe that deletes this flag after 5 seconds, in case I forget to do so on the cure trigger. Should I create a timer to tick five seconds later, or just use DoAfterSpecial for five seconds later?
Unknown2009-04-03 19:27:17
The downside to DoAfterSpecial is that you cannot delete or disable the timer if you need to for whatever reasons. So, the script you execute there will just have to take that into consideration and you hope that nothing happens between starting it and it firing that would invalidate it. I avoid the DoAfter functions because I like that extra control, but it depends entirely on what you're doing and how you want to do it.
zaeruche2009-04-05 01:25:01
So I'm having this problem with Mush client. I just started a monk character and I for some reason can't get my kata to work. I have a targetting alias ^ta (*?)$ and %1 in the command which works as far as I've ever used it.
However my alias for my kata is ^zz$ and the command is: kata perform @target pvm1 pvm2 where pvm1 and pvm2 are my predeveloped katas. When I type zz and hit enter the window says:
kata perform rat
pvm1 pvm2
then the kata syntax here.
Why is it coming out on two lines? And why won't the command work? Somone mentioned that it looks like my target gives a newline and I should use regex in it to fix it but I don't know what regex is nor how to use it. Can anyone help me?
However my alias for my kata is ^zz$ and the command is: kata perform @target pvm1 pvm2 where pvm1 and pvm2 are my predeveloped katas. When I type zz and hit enter the window says:
kata perform rat
pvm1 pvm2
then the kata syntax here.
Why is it coming out on two lines? And why won't the command work? Somone mentioned that it looks like my target gives a newline and I should use regex in it to fix it but I don't know what regex is nor how to use it. Can anyone help me?
Isuka2009-04-05 01:28:12
QUOTE (zaeruche @ Apr 4 2009, 06:25 PM) <{POST_SNAPBACK}>
So I'm having this problem with Mush client. I just started a monk character and I for some reason can't get my kata to work. I have a targetting alias ^ta (*?)$ and %1 in the command which works as far as I've ever used it.
However my alias for my kata is ^zz$ and the command is: kata perform @target pvm1 pvm2 where pvm1 and pvm2 are my predeveloped katas. When I type zz and hit enter the window says:
kata perform rat
pvm1 pvm2
then the kata syntax here.
Why is it coming out on two lines? And why won't the command work? Somone mentioned that it looks like my target gives a newline and I should use regex in it to fix it but I don't know what regex is nor how to use it. Can anyone help me?
However my alias for my kata is ^zz$ and the command is: kata perform @target pvm1 pvm2 where pvm1 and pvm2 are my predeveloped katas. When I type zz and hit enter the window says:
kata perform rat
pvm1 pvm2
then the kata syntax here.
Why is it coming out on two lines? And why won't the command work? Somone mentioned that it looks like my target gives a newline and I should use regex in it to fix it but I don't know what regex is nor how to use it. Can anyone help me?
It would help if you'd copy the alias entirely by selecting it and clicking on "copy" at the bottom of the dialog to show us.
zaeruche2009-04-05 02:51:41
enabled="y"
expand_variables="y"
group="Katas"
regexp="y"
sequence="100"
>
zaeruche2009-04-05 02:52:41
Sorry for two posts, here's the targetting alias.
match="^ta (.*?)$"
enabled="y"
expand_variables="y"
group="Misc"
variable="target"
regexp="y"
send_to="9"
sequence="100"
>
%1
enabled="y"
expand_variables="y"
group="Misc"
variable="target"
regexp="y"
send_to="9"
sequence="100"
>
Sylphas2009-04-05 03:09:53
I can turn timers on or off, but is there a way to get and set how long they have left on them?
Unknown2009-04-05 12:00:25
QUOTE (Sylphas @ Apr 4 2009, 11:09 PM) <{POST_SNAPBACK}>
I can turn timers on or off, but is there a way to get and set how long they have left on them?
Use the SetTimerOption function. If you just want to start the existing timer over, use ResetTimer.
Unknown2009-04-05 15:10:48
@Zaeruche, what language are you using? VBscript or Lua?
zaeruche2009-04-08 06:26:22
Honestly I don't even know how to tell. I just go into the menus on the MUSH client and create aliases and macros. It'd be helpful to also figure out how to set up different um...settings(sorry I'm inept at code talk) for different characters. Sort of how you can save settings in zmud and then create all new ones for a new character. I like the way MUSH works better I just don't understand it. And I've never really known what regex is.