Veyrzhul2009-01-15 21:27:37
Razing aura of rebounding - sure.
Razing speed defence - not sure why, as far as I know, it doesn't affect any warrior skills.
Razing shields - why? It makes shielding against warriors/monks completely useless. Not only can they immediately strip you of all defences preventing them from attacking, the balance recovery on razing is a joke.
Compared to the casting time of void and probably nullify (never tried it, but I assume it's the same), I can't see how this is fair. I don't know about the eq recovery time of blanknote, but I think it's also shorter than the high-/lowmagic skills. Can't see why some classes are at such a disadvantage there.
Please explain, or (idea) make shield unrazeable.
Razing speed defence - not sure why, as far as I know, it doesn't affect any warrior skills.
Razing shields - why? It makes shielding against warriors/monks completely useless. Not only can they immediately strip you of all defences preventing them from attacking, the balance recovery on razing is a joke.
Compared to the casting time of void and probably nullify (never tried it, but I assume it's the same), I can't see how this is fair. I don't know about the eq recovery time of blanknote, but I think it's also shorter than the high-/lowmagic skills. Can't see why some classes are at such a disadvantage there.
Please explain, or (idea) make shield unrazeable.
Celina2009-01-15 21:45:50
Blanknote is pretty short.
Casilu2009-01-15 21:56:21
QUOTE (Veyrzhul @ Jan 15 2009, 01:27 PM) <{POST_SNAPBACK}>
Razing aura of rebounding - sure.
Razing speed defence - not sure why, as far as I know, it doesn't affect any warrior skills.
Razing shields - why? It makes shielding against warriors/monks completely useless. Not only can they immediately strip you of all defences preventing them from attacking, the balance recovery on razing is a joke.
Compared to the casting time of void and probably nullify (never tried it, but I assume it's the same), I can't see how this is fair. I don't know about the eq recovery time of blanknote, but I think it's also shorter than the high-/lowmagic skills. Can't see why some classes are at such a disadvantage there.
Please explain, or (idea) make shield unrazeable.
Razing speed defence - not sure why, as far as I know, it doesn't affect any warrior skills.
Razing shields - why? It makes shielding against warriors/monks completely useless. Not only can they immediately strip you of all defences preventing them from attacking, the balance recovery on razing is a joke.
Compared to the casting time of void and probably nullify (never tried it, but I assume it's the same), I can't see how this is fair. I don't know about the eq recovery time of blanknote, but I think it's also shorter than the high-/lowmagic skills. Can't see why some classes are at such a disadvantage there.
Please explain, or (idea) make shield unrazeable.
Speed, I think, increases the ability to dodge from stances. Let's look at the classes that have the need to void shields:
Druids and mages: Have demesne passives that will hit while they're off-eq from razing.
Wiccans and Guardians: Fae/ cosmic entity can hit while they're off eq, chance to do something.
Bards: Passive song.
Warriors and monks don't have passives and can't do katas or attacks while off-eq, so you could shield for a while and let your passives hit while almost being invurnerable.
Ashteru2009-01-15 22:11:26
Is this a joketopic?
Veyrzhul2009-01-15 23:13:29
Out of the classes you mentioned, Casilu, I can only really respond to 'Wiccans and Guardians: Fae/ cosmic entity can hit while they're off eq, chance to do something.'
As often (or rather seldom) as those hit, you can basically diagnose, check help curelist and manually cure whatever afflictions they give. So shielding and 'letting your passives hit while almost being invulnerable' would accomplish little on its own.
Also, it's not as if razing fully uses up a warrior's or monk's attack. They can still get hits in with the same attack/kata:
Nydekion razes your aura of rebounding with an intricately adorned klangaxe.
Nydekion razes your magical shield with an intricately adorned klangaxe.
Nydekion razes your speed defence with an intricately adorned klangaxe.
Cleaving through your defenses, Nydekion makes a slow deadly strike at your left leg with an intricately adorned klangaxe. Your left leg is elegantly struck and swept out from under you, knocking you to the ground.
On top of attacking FAR more often than I could ever hope to cast (taking an extreme, how often was Narsrim attacking? Once every 1.3 seconds?).
So no, this is no joketopic.
As often (or rather seldom) as those hit, you can basically diagnose, check help curelist and manually cure whatever afflictions they give. So shielding and 'letting your passives hit while almost being invulnerable' would accomplish little on its own.
Also, it's not as if razing fully uses up a warrior's or monk's attack. They can still get hits in with the same attack/kata:
Nydekion razes your aura of rebounding with an intricately adorned klangaxe.
Nydekion razes your magical shield with an intricately adorned klangaxe.
Nydekion razes your speed defence with an intricately adorned klangaxe.
Cleaving through your defenses, Nydekion makes a slow deadly strike at your left leg with an intricately adorned klangaxe. Your left leg is elegantly struck and swept out from under you, knocking you to the ground.
On top of attacking FAR more often than I could ever hope to cast (taking an extreme, how often was Narsrim attacking? Once every 1.3 seconds?).
So no, this is no joketopic.
Everiine2009-01-15 23:18:06
If you raze a shield as a warrior with only one weapon, no, you do not get another attack right away, as that counts as your attack. You CAN however LUNGE, which is a strong attack that bypasses shielding for a power cost. Dual-wileders though can raze with one hand and attack with the other.
Desitrus2009-01-15 23:19:34
QUOTE (Veyrzhul @ Jan 15 2009, 05:13 PM) <{POST_SNAPBACK}>
Out of the classes you mentioned, Casilu, I can only really respond to 'Wiccans and Guardians: Fae/ cosmic entity can hit while they're off eq, chance to do something.'
As often (or rather seldom) as those hit, you can basically diagnose, check help curelist and manually cure whatever afflictions they give. So shielding and 'letting your passives hit while almost being invulnerable' would accomplish little on its own.
Also, it's not as if razing fully uses up a warrior's or monk's attack. They can still get hits in with the same attack/kata:
Nydekion razes your aura of rebounding with an intricately adorned klangaxe.
Nydekion razes your magical shield with an intricately adorned klangaxe.
Nydekion razes your speed defence with an intricately adorned klangaxe.
Cleaving through your defenses, Nydekion makes a slow deadly strike at your left leg with an intricately adorned klangaxe. Your left leg is elegantly struck and swept out from under you, knocking you to the ground.
On top of attacking FAR more often than I could ever hope to cast (taking an extreme, how often was Narsrim attacking? Once every 1.3 seconds?).
So no, this is no joketopic.
As often (or rather seldom) as those hit, you can basically diagnose, check help curelist and manually cure whatever afflictions they give. So shielding and 'letting your passives hit while almost being invulnerable' would accomplish little on its own.
Also, it's not as if razing fully uses up a warrior's or monk's attack. They can still get hits in with the same attack/kata:
Nydekion razes your aura of rebounding with an intricately adorned klangaxe.
Nydekion razes your magical shield with an intricately adorned klangaxe.
Nydekion razes your speed defence with an intricately adorned klangaxe.
Cleaving through your defenses, Nydekion makes a slow deadly strike at your left leg with an intricately adorned klangaxe. Your left leg is elegantly struck and swept out from under you, knocking you to the ground.
On top of attacking FAR more often than I could ever hope to cast (taking an extreme, how often was Narsrim attacking? Once every 1.3 seconds?).
So no, this is no joketopic.
1. That's cleave. It's a non power attack. You can't power attack through a shield. This means that he hit your legs through defenses. That shouldn't happen. Cleave also has a gigantinormous balance loss associated with it.
2. When your abilities have:
a. A base miss rate
b. A 50% chance or greater to hit the part you AREN'T aiming at
c. The chance to be countered by two separate modes of defense, plus be reflected back onto you should your tracking for rebounding fail.
Then we will discuss not being able to raze shield.
For srs.
Edit to the above: Lunge, Sweep, Assault, and Crush penetrate rebounding, stance, and parry. They do not, however, go through shield.
Casilu2009-01-15 23:25:15
QUOTE (Veyrzhul @ Jan 15 2009, 03:13 PM) <{POST_SNAPBACK}>
Out of the classes you mentioned, Casilu, I can only really respond to 'Wiccans and Guardians: Fae/ cosmic entity can hit while they're off eq, chance to do something.'
As often (or rather seldom) as those hit, you can basically diagnose, check help curelist and manually cure whatever afflictions they give. So shielding and 'letting your passives hit while almost being invulnerable' would accomplish little on its own.
As often (or rather seldom) as those hit, you can basically diagnose, check help curelist and manually cure whatever afflictions they give. So shielding and 'letting your passives hit while almost being invulnerable' would accomplish little on its own.
Point is, it's a passive. Void eq is shorter than shield. By the time you diagnose, they can hit you with an active skill. Warriors and monks do not have the passives. So, if you want to give us some passives, be my guest.
Everiine2009-01-15 23:25:57
QUOTE (Desitrus @ Jan 15 2009, 06:19 PM) <{POST_SNAPBACK}>
Edit to the above: Lunge, Sweep, Assault, and Crush penetrate rebounding, stance, and parry. They do not, however, go through shield.
Ah, my mistake. The AB file for Lunge is quite vague on what it does and does not go through.
Desitrus2009-01-15 23:30:31
QUOTE (Everiine @ Jan 15 2009, 05:25 PM) <{POST_SNAPBACK}>
Ah, my mistake. The AB file for Lunge is quite vague on what it does and does not go through.
Common misconception due to vague AB files. Much like how Maneuvers actually don't add :censor: to the chance to get wounds over normal, just eliminate the chance to get higher wounds in favor of lower wounds. The ab file is pretty seriously misleading on that one.
Veyrzhul2009-01-16 00:12:59
Thanks for the replies, all. I might bring this up again if I still consider it valid after alot more fighting/testing.
Oh, and:
Oh, and:
QUOTE
By the time you diagnose, they can hit you with an active skill.
Humm, I wasn't 100% serious on that one...Everiine2009-01-16 00:22:44
QUOTE (Desitrus @ Jan 15 2009, 06:30 PM) <{POST_SNAPBACK}>
Common misconception due to vague AB files. Much like how Maneuvers actually don't add to the chance to get wounds over normal, just eliminate the chance to get higher wounds in favor of lower wounds. The ab file is pretty seriously misleading on that one.
Isn't it the other way around? A maneuver will stick the chosen affliction at a particular wound state instead of a lower one, won't it?
Desitrus2009-01-16 00:33:58
QUOTE (Everiine @ Jan 15 2009, 06:22 PM) <{POST_SNAPBACK}>
Isn't it the other way around? A maneuver will stick the chosen affliction at a particular wound state instead of a lower one, won't it?
Common misconception. All a maneuver can do is leave a wound out, it cannot advance the state a wound can be obtained at. What they don't tell you is how wounds work. If you hit someone and the wounding 2500, you /random 2500. It will give the highest wound possible for whatever number you get. This is why sometimes you can roll a 1 and get nothing even on a critical leg. Chances are way way way in favor of getting a wound, but anything is possible. Look at axelord, something like 800 to knockdown, 1200 to kneecap. If someone stands up but has 2000 wounds on their leg and you jab, it rolls the number. If the number is above 1200, you ALWAYS get the higher wound, unless you don't include it in a maneuver. An artery can never block a knockdown, amputate, etc.
Make sense? You use maneuvers to chop out high end wounds so that even if you roll 500000000000000000000000 you still get the 800 wound knockdown.
Everiine2009-01-16 00:39:54
QUOTE (Desitrus @ Jan 15 2009, 07:33 PM) <{POST_SNAPBACK}>
Common misconception. All a maneuver can do is leave a wound out, it cannot advance the state a wound can be obtained at. What they don't tell you is how wounds work. If you hit someone and the wounding 2500, you /random 2500. It will give the highest wound possible for whatever number you get. This is why sometimes you can roll a 1 and get nothing even on a critical leg. Chances are way way way in favor of getting a wound, but anything is possible. Look at axelord, something like 800 to knockdown, 1200 to kneecap. If someone stands up but has 2000 wounds on their leg and you jab, it rolls the number. If the number is above 1200, you ALWAYS get the higher wound, unless you don't include it in a maneuver. An artery can never block a knockdown, amputate, etc.
Make sense? You use maneuvers to chop out high end wounds so that even if you roll 500000000000000000000000 you still get the 800 wound knockdown.
Make sense? You use maneuvers to chop out high end wounds so that even if you roll 500000000000000000000000 you still get the 800 wound knockdown.
I think we understand maneuvers do the same thing, but you actually know how everything works and can explain mechanically, confusing us low peeps , who can only attempt to use words to explain what they do.
Desitrus2009-01-16 00:41:53
QUOTE (Everiine @ Jan 15 2009, 06:39 PM) <{POST_SNAPBACK}>
I think we understand maneuvers do the same thing, but you actually know how everything works and can explain mechanically, confusing us low peeps , who can only attempt to use words to explain what they do.
I just hate the wording of the file because it says it increases the chance to get a specific wound, which is "technically" right, but not in the way that most people think. It increases the chance by eliminating the "better" wound, not increases the range at which a wound could occur.
Rika2009-01-16 00:53:44
So... it's actually worse to have a maneuver that just beheads/brainbashes?
Everiine2009-01-16 00:57:14
QUOTE (rika @ Jan 15 2009, 07:53 PM) <{POST_SNAPBACK}>
So... it's actually worse to have a maneuver that just beheads/brainbashes?
No, what it is is a miswording in the AB file. A maneuver for behead/brainbash will make sure that when the wound state is correct, you will ONLY afflict with behead/brainbash. The AB file should not say higher WOUND, it should say higher AFFLICTION...
...right?
ANY way, we should probably break off our own thread for this...
Rika2009-01-16 01:01:04
QUOTE (Everiine @ Jan 16 2009, 01:57 PM) <{POST_SNAPBACK}>
No, what it is is a miswording in the AB file. A maneuver for behead/brainbash will make sure that when the wound state is correct, you will ONLY afflict with behead/brainbash. The AB file should not say higher WOUND, it should say higher AFFLICTION...
...right?
...right?
Except the instakills would be at the highest level of wounding.
Everiine2009-01-16 01:05:32
QUOTE (rika @ Jan 15 2009, 08:01 PM) <{POST_SNAPBACK}>
Except the instakills would be at the highest level of wounding.
In Desitrus computation world, I think the high wounds and wound states are the lower numbers.
Xenthos2009-01-16 01:05:55
QUOTE (rika @ Jan 15 2009, 08:01 PM) <{POST_SNAPBACK}>
Except the instakills would be at the highest level of wounding.
Right.
But there is *some* reason for maneuvers with just behead/bashbrain-- there are some systems out there that "guess" at wounding levels based on afflictions you're getting, and determine parrying that way. As such, you can get a few more hacks in at their head with that maneuver than you might otherwise. And people who manually move things around occasionally overlook you jabbing or hacking at them if they don't actually see themselves having to cure it.
It's pretty rare these days, though.